Weapons Playground 1-8: Difference between revisions

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Created page with "{{Incomplete|Walkthrough and proper images}} {{Level |image=250px |name=leftright Weapons Playground 1-8 |caption=Doom. |version=1.8.0 |creator=JumpDashEvade |screens=63 |weapons=Copy Vision{{Locked}}<br>Spread Drill{{Locked}}<br>Magic Card{{Locked}}<br>Tengu Blade{{Locked}}<br>Ice Wall{{Locked}}<br>Wave Burner{{Locked}}<br>Grab Buster..."
 
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|image=[[File:WeaponsPlayground.png|250px]]
|image=[[File:WeaponsPlayground.png|250px]]
|name=[[File:PartyBallEnergyElement.png|left]][[File:JumpDashEvadeStaffIcon.png|right]] Weapons Playground 1-8
|name=[[File:PartyBallEnergyElement.png|left]][[File:JumpDashEvadeStaffIcon.png|right]] Weapons Playground 1-8
|caption=Doom.
|caption=If only Mega Man would think to push the box...
|version=[[1.8.0]]
|version=[[1.8.0]]
|creator=[[JumpDashEvade]]
|creator=[[JumpDashEvade]]
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|characters=[[Mega Man]]<br>[[Bass]]
|characters=[[Mega Man]]<br>[[Bass]]
|abilities=Slide, Charge Shot (MM6)
|abilities=Slide, Charge Shot (MM6)
|bosses=[[Energy Element]]
|bosses=None
|map=[[File:ProtovaniaMap.png|110px]]
|map=<center style="image-rendering:pixelated;">[[File:WeaponsPlaygroundMap.png|120px]]</center>
}}
}}


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== Walkthrough ==
== Walkthrough ==
TBA
'''Hub Rooms:'''
The level starts in a hub that functions as a stage select. To the left are four challenges based on weapons from [[Mega Man and Bass]]. Above the starting room is four challenges based on weapons from [[Mega Man V]]. Finally, the four challenges on the right feature two from each.
 
In this room, there are two [[Key Door]]s that require six [[Key]]s each. Once these are unlocked, the [[Energy Element]] will be free to collect. However, this requires clearing every weapon stage.
 
The final room of the hub is reached every time a stage is cleared, and exists only to reset the [[Music]], [[Astro Gate]]s, and [[On/Off Switch]]s.
 
TBC
 


[[Category:Levels]] [[Category:Example Levels]]
[[Category:Levels]] [[Category:Example Levels]]

Revision as of 02:29, 31 March 2025

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Reason: Walkthrough and proper images
Weapons Playground 1-8
If only Mega Man would think to push the box...
Information
Added as an example level in version: 1.8.0
Creator(s): JumpDashEvade
Screens: 63
Available weapons: Copy VisionThis weapon is unusable at the start of the level.
Spread DrillThis weapon is unusable at the start of the level.
Magic CardThis weapon is unusable at the start of the level.
Tengu BladeThis weapon is unusable at the start of the level.
Ice WallThis weapon is unusable at the start of the level.
Wave BurnerThis weapon is unusable at the start of the level.
Grab BusterThis weapon is unusable at the start of the level.
Salt WaterThis weapon is unusable at the start of the level.
TangoThis weapon is unusable at the start of the level.
Break DashThis weapon is unusable at the start of the level.
Electric ShockThis weapon is unusable at the start of the level.
Spark ChaserThis weapon is unusable at the start of the level.
Available characters: Mega Man
Bass
Active abilities: Slide, Charge Shot (MM6)
Bosses: None


Weapons Playground 1-8 is an Example Level created by JumpDashEvade.

This level focuses on showing various nuances of the weapons introduced in version 1.8.0.

Walkthrough

Hub Rooms: The level starts in a hub that functions as a stage select. To the left are four challenges based on weapons from Mega Man and Bass. Above the starting room is four challenges based on weapons from Mega Man V. Finally, the four challenges on the right feature two from each.

In this room, there are two Key Doors that require six Keys each. Once these are unlocked, the Energy Element will be free to collect. However, this requires clearing every weapon stage.

The final room of the hub is reached every time a stage is cleared, and exists only to reset the Music, Astro Gates, and On/Off Switchs.

TBC