Hard Knuckle: Difference between revisions
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The user transforms their arm into a fist which will be launched forward after a short delay, and it can be slightly manuevered up or down by pressing the responding keys. Users are briefly held in place upon pressing the attack key, and if the fist hits an enemy, it will recoil backwards, allowing it to hit again. It will not recoil off of destructible objects such as [[Weapon Blocks]], and only one Hard Knuckle can be onscreen at a time. Should the fist's left side contact an enemy, it will zip through it and continue to hit it normally. | The user transforms their arm into a fist which will be launched forward after a short delay, and it can be slightly manuevered up or down by pressing the responding keys. Users are briefly held in place upon pressing the attack key, and if the fist hits an enemy, it will recoil backwards, allowing it to hit again. It will not recoil off of destructible objects such as [[Weapon Blocks]], and only one Hard Knuckle can be onscreen at a time. Should the fist's left side contact an enemy, it will zip through it and continue to hit it normally. | ||
Because some enemies such as [[spine]]s are invulnerable to Hard Knuckle, the shots will bounce on them indefinitely. This makes Hard Knuckle an excellent choice for [[escort]] type levels. | |||
[[Category:Weapons]] | [[Category:Weapons]] |
Revision as of 04:09, 13 September 2022
Hard Knuckle | ||||||||||||||||||||||||||||||
Official artwork for the Hard Knuckle from Mega Man 3 | ||||||||||||||||||||||||||||||
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Hard Knuckle is Hard Man's signature weapon, originating from Mega Man 3 and reappearing in Mega Man: II and Mega Man: The Wily Wars. It is featured in Mega Man Maker as of version 1.1.0.
The user transforms their arm into a fist which will be launched forward after a short delay, and it can be slightly manuevered up or down by pressing the responding keys. Users are briefly held in place upon pressing the attack key, and if the fist hits an enemy, it will recoil backwards, allowing it to hit again. It will not recoil off of destructible objects such as Weapon Blocks, and only one Hard Knuckle can be onscreen at a time. Should the fist's left side contact an enemy, it will zip through it and continue to hit it normally.
Because some enemies such as spines are invulnerable to Hard Knuckle, the shots will bounce on them indefinitely. This makes Hard Knuckle an excellent choice for escort type levels.