Gemini Man: Difference between revisions

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'''DLWN-019/DRWN-019/DWN-019 Magnet Man''' is one of the 8 Robot Masters from ''[[Mega Man 3]]'' that goes unused in ''[[Mega Man Maker]]'' since version [[1.0.0]]. He was built by both Dr. Light and Dr. Wily. He was one of 8 Robot Masters assigned to travel to different mining planets to gather [[Energy Element]]s and other materials to finish building the peace-keeping robot Gamma. Gemini Man is capable of creating holographic copies of himself, and uses that power to confuse and overwhelm his opponents as he attacks them. He also uses his signature weapon, the [[Gemini Laser]] to fight.
'''DLWN-019/DRWN-019/DWN-019 Magnet Man''' is one of the 8 Robot Masters from ''[[Mega Man 3]]'' that goes unused in ''[[Mega Man Maker]]'' since version [[1.0.0]]. He was built by both Dr. Light and Dr. Wily. He was one of 8 Robot Masters assigned to travel to different mining planets to gather [[Energy Element]]s and other materials to finish building the peace-keeping robot Gamma. Gemini Man is capable of creating holographic copies of himself, and uses that power to confuse and overwhelm his opponents as he attacks them. He also uses his signature weapon, the [[Gemini Laser]] to fight.


He later comes back during ''[[Mega Man III]]'' events, where he and 3 other Robot Masters from ''Mega Man 3'' are fighting Mega Man once again, and once again losing.
He later comes back during the events of ''[[Mega Man III]]'', where he and 3 other Robot Masters from ''Mega Man 3'' are fighting Mega Man once again, and once again losing.


==Behavior==
==Behavior==

Revision as of 14:07, 13 October 2022

Gemini Man
Artwork of Gemini Man from Rockman Complete Works
Information
Level Builder
Category: Boss
Game information
HP: 28
Added in version: 1.0.0 (Unfinished/Scrapped)
Series information
Game of origin: Mega Man 3
Other appearances: Mega Man III
Development
Programmer(s): Renhoek (for Make a Good Mega Man Level 2)

WreckingPrograms (port, unfinished)

{{{sprite}}}

DLWN-019/DRWN-019/DWN-019 Magnet Man is one of the 8 Robot Masters from Mega Man 3 that goes unused in Mega Man Maker since version 1.0.0. He was built by both Dr. Light and Dr. Wily. He was one of 8 Robot Masters assigned to travel to different mining planets to gather Energy Elements and other materials to finish building the peace-keeping robot Gamma. Gemini Man is capable of creating holographic copies of himself, and uses that power to confuse and overwhelm his opponents as he attacks them. He also uses his signature weapon, the Gemini Laser to fight.

He later comes back during the events of Mega Man III, where he and 3 other Robot Masters from Mega Man 3 are fighting Mega Man once again, and once again losing.

Behavior

Gemini Man exists in Mega Man Maker but is unobtainable through normal means. He can only be obtained by hacking the Recents or Favorites section to include him. Although he has a proper entity thumbnail and level profile, in actuality he is nothing more than an invisible 1x1 entity with boss options, and the level intro for levels including him is simply the "?" intro (which normally appears when playing a level that uses a Party Ball or an Energy Element instead of a Robot Master, or multiple bosses). If he exists within a level, attempting to play said level will simply cause the game to crash with a Code Error.

However, special setups allow a level with Gemini Man to be played. No AI is programmed into him though, so he spawns as an invisible solid object instead of an actual boss.

Trivia

  • Gemini Man was cut due to technical issues; his AI did not work well with customized terrain.
    • Additionally, Gemini Man was ported to Mega Man Maker from his code in Make a Good Mega Man Level 2.
  • As an April Fools announcement in 2022, it was made to look like Goldstorm under the alias of Major Issues was leaking the boss, but Luigi confirmed it was a joke and that his unused code was unchanged.

Gallery