Hard Knuckle: Difference between revisions

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Because some enemies such as [[spine]]s are invulnerable to Hard Knuckle, the shots will bounce on them indefinitely. This makes Hard Knuckle an excellent choice for [[escort]] type levels.  
Because some enemies such as [[spine]]s are invulnerable to Hard Knuckle, the shots will bounce on them indefinitely. This makes Hard Knuckle an excellent choice for [[escort]] type levels.  


[[Category:Weapons]]
[[Category:Weapons]] [[Category:Mega Man 3 Assets]]

Revision as of 19:24, 24 February 2023

Hard Knuckle
Official artwork for the Hard Knuckle from Mega Man 3
Information
Level Builder
Description: A multi-hit fist. Hold up or down to adjust its trajectory.
Game information
Damage: 3
Added in version: 1.1.0
Series information
Game of origin: Mega Man 3
Other appearances: Mega Man II

Mega Man: The Wily Wars

Development
Programmer(s): WreckingPrograms
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Hard Knuckle is Hard Man's signature weapon, originating from Mega Man 3 and reappearing in Mega Man II and Mega Man: The Wily Wars. It is featured in Mega Man Maker as of version 1.1.0.

The user transforms their arm into a fist which will be launched forward after a short delay, and it can be slightly manuevered up or down by pressing the responding keys. Users are briefly held in place upon pressing the attack key, and if the fist hits an enemy, it will recoil backwards, allowing it to hit again. It will not recoil off of destructible objects such as Weapon Blocks, and only one Hard Knuckle can be onscreen at a time. Should the fist's left side contact an enemy, it will zip through it and continue to hit it normally.

Because some enemies such as spines are invulnerable to Hard Knuckle, the shots will bounce on them indefinitely. This makes Hard Knuckle an excellent choice for escort type levels.