Fuse Laser Crawler: Difference between revisions
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Added and updated info on Fuse Laser Turret |
Blue Bummer (talk | contribs) Edited article to match format of other articles on the Wiki, spelling correction, additional interactions added |
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'''Fuse Laser Crawlers''' are [[Level Objects|level objects]] originating from [[Fuse Man|Fuse Man's]] stage in ''[[Mega Man 11]]''. They are featured in ''[[Mega Man Maker]]'' as of version [[1.7.0]]. | '''Fuse Laser Crawlers''' are [[Level Objects|level objects]] originating from [[Fuse Man|Fuse Man's]] stage in ''[[Mega Man 11]]''. They are featured in ''[[Mega Man Maker]]'' as of version [[1.7.0]]. This level object will crawl along a floor, wall, or ceiling in any direction. If it walks over a [[Fuse Rail]] it will shoot a laser the full distance available for it in a section. | ||
'''Fuse Laser Turrets''' are an asset added in version [[1.8.0]]. They are stationary versions of a Fuse Laser Crawler with options as to how often it shoots (from 1 to 9) and how long the laser stays active (from 0 to 9 with 0 being never active). | == Fuse Laser Turrets == | ||
Fuse Laser Turrets are not affected by gravity | |||
'''Fuse Laser Turrets''' are an asset added in version [[1.8.0]]. They are stationary versions of a Fuse Laser Crawler with options as to how often it shoots (from 1 to 9) and how long the laser stays active (from 0 to 9 with 0 being never active). Fuse Laser Turrets are not affected by gravity. When in contact with a Fuse Rail Fuse Laser Turrets are always active regardless of the options set for them. | |||
==Interactions== | |||
* Fuse Lasers can activate [[Fuse Crosser]]s and [[Fuse Xtender]]s | |||
* Fuse Lasers shot by both Crawlers and Turrets can destroy [[Scramble Thunder]] [[Weapon Block]]s | |||
* Fuse Lasers can trigger the [[On/Off Switch]] | |||
* Fuse Lasers can trigger the [[Water Level Changer]] | |||
* [[Top Spin]] can be used by the Player to harmlessly bounce upon dormant Crawlers and Turrets ( feature added in MMM version [[1.7.4]].) | |||
* Kicking ''Crawlers'' while using [[Mega Ball]] can cause them to change walking direction, while kicking ''Turrets'' can cause them to temporarily short circuit | |||
[[Category:Level objects]] [[Category:Mega Man 11 Assets]] | [[Category:Level objects]] [[Category:Mega Man 11 Assets]] |
Revision as of 05:34, 28 June 2024
Fuse Laser Crawler | ||||||||||||||||||||||||||||||||
A gif of a Fuse Laser Crawler in action | ||||||||||||||||||||||||||||||||
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Fuse Laser Crawlers are level objects originating from Fuse Man's stage in Mega Man 11. They are featured in Mega Man Maker as of version 1.7.0. This level object will crawl along a floor, wall, or ceiling in any direction. If it walks over a Fuse Rail it will shoot a laser the full distance available for it in a section.
Fuse Laser Turrets
Fuse Laser Turrets are an asset added in version 1.8.0. They are stationary versions of a Fuse Laser Crawler with options as to how often it shoots (from 1 to 9) and how long the laser stays active (from 0 to 9 with 0 being never active). Fuse Laser Turrets are not affected by gravity. When in contact with a Fuse Rail Fuse Laser Turrets are always active regardless of the options set for them.
Interactions
- Fuse Lasers can activate Fuse Crossers and Fuse Xtenders
- Fuse Lasers shot by both Crawlers and Turrets can destroy Scramble Thunder Weapon Blocks
- Fuse Lasers can trigger the On/Off Switch
- Fuse Lasers can trigger the Water Level Changer
- Top Spin can be used by the Player to harmlessly bounce upon dormant Crawlers and Turrets ( feature added in MMM version 1.7.4.)
- Kicking Crawlers while using Mega Ball can cause them to change walking direction, while kicking Turrets can cause them to temporarily short circuit