Mega Man Powered Up: Difference between revisions

From MegaManMaker Wiki
Jump to navigation Jump to search
m just add sabotall in enemies table
NES Boy (talk | contribs)
No edit summary
 
(One intermediate revision by one other user not shown)
Line 19: Line 19:
*[[On Switch Block]]
*[[On Switch Block]]
*[[Off Switch Block]]
*[[Off Switch Block]]
*[[Oil Canister]]


===Tilesets===
===Tilesets===
Line 37: Line 38:
*Builder Tile
*Builder Tile
*Builder Tile 2
*Builder Tile 2
*Builder Tile 2 (Alt)
*Builder Tile 3
*Builder Tile 3
*Builder Tile 3 (Alt)
*Builder Tile 3 (Alt)
Line 48: Line 50:
*Fire Ladder (PU)
*Fire Ladder (PU)
*Elec Ladder (PU)
*Elec Ladder (PU)
*Elec Ladder (PU) (Animate)
*Time Ladder
*Time Ladder
*Oil Ladder
*Oil Ladder
*Oil Ladder (Animate)
*Wily Ladder 1 (PU)
*Wily Ladder 1 (PU)
*Wily Ladder 2 (PU)
*Wily Ladder 2 (PU)
*Wily Ladder 3 (PU)
*Wily Ladder 3 (PU)
*Wily Ladder 4 (PU)
*Wily Ladder 4 (PU)
*Wily Ladder 1 (PU) (Animate)
*Wily Ladder 2 (PU) (Animate)
*Intro Ladder
*Intro Ladder
*Challenge Ladder
*Challenge Ladder
Line 69: Line 75:
*Elec Spike (PU)
*Elec Spike (PU)
*Time Spike
*Time Spike
*Time Spike (Alt)
*Oil Spike
*Oil Spike
*Wily Spike 1 (PU)
*Wily Spike 1 (PU)
Line 79: Line 86:


===Backgrounds===
===Backgrounds===
*Intro BG (PU)
*Intro BG (PU) (Alt)
*Cut BG (PU)
*Cut BG (PU)
*Cut BG (PU) (Alt)
*Cut BG (PU) (Alt)
Line 93: Line 102:
*Oil BG
*Oil BG
*Builder BG
*Builder BG
*Builder BG 2
*Builder BG 2 (Alt)
*Builder BG 3
*Builder BG 4
*Builder BG 5
*Builder BG 5 (Alt)
*Builder BG 6 (Alt)


===Music===
===Music===
*Time Man
*Oil Man
*Oil Man
*Time Man
*Intro Stage (PU)
*Intro Stage (PU)
*Boss theme
*Halloween (PU)
*Wily Boss theme 1
*Robot Master theme
*Wily Boss theme 2
*Wily Boss theme
*Wily Boss theme (Machine)


===Other===
===Other===

Latest revision as of 23:38, 8 November 2025

Mega Man Powered Up, known in Japan as Rockman Rockman, is a remake of the first Mega Man game for the PlayStation Portable. It expanded on the six Robot Masters for the first game by adding two new Robot Masters, Oil Man and Time Man, in addition to adding an intro stage, a visual remaster of the levels, and a level builder. The levels could be played in the New Style, or in Old Style, which had the limitations and level layouts from the original Mega Man, although it keeps the 3D style.

Features

Bosses

Weapons

Enemies

Level Objects

Tilesets

  • Cut Tile (PU)
  • Guts Tile (PU)
  • Ice Tile (PU)
  • Bomb Tile (PU)
  • Fire Tile (PU)
  • Elec Tile (PU)
  • Time Tile
  • Time Tile (Alt)
  • Tile Tile 2
  • Time Tile 3
  • Oil Tile
  • Oil Tile 2
  • Challenge Tile
  • Challenge Tile (Alt)
  • Builder Tile
  • Builder Tile 2
  • Builder Tile 2 (Alt)
  • Builder Tile 3
  • Builder Tile 3 (Alt)
  • Builder Tile 4

Ladders

  • Cut Ladder (PU)
  • Guts Ladder (PU)
  • Ice Ladder (PU)
  • Bomb Ladder (PU)
  • Fire Ladder (PU)
  • Elec Ladder (PU)
  • Elec Ladder (PU) (Animate)
  • Time Ladder
  • Oil Ladder
  • Oil Ladder (Animate)
  • Wily Ladder 1 (PU)
  • Wily Ladder 2 (PU)
  • Wily Ladder 3 (PU)
  • Wily Ladder 4 (PU)
  • Wily Ladder 1 (PU) (Animate)
  • Wily Ladder 2 (PU) (Animate)
  • Intro Ladder
  • Challenge Ladder
  • Builder Ladder 1
  • Builder Ladder 2
  • Builder Ladder 3
  • Builder Ladder 4

Spikes

  • Cut Spike (PU)
  • Guts Spike (PU)
  • Ice Spike (PU)
  • Bomb Spike (PU)
  • Fire Spike (PU)
  • Elec Spike (PU)
  • Time Spike
  • Time Spike (Alt)
  • Oil Spike
  • Wily Spike 1 (PU)
  • Wily Spike 2 (PU)
  • Wily Spike 3 (PU)
  • Builder Spike 1
  • Builder Spike 2
  • Builder Spike 3
  • Builder Spike 4

Backgrounds

  • Intro BG (PU)
  • Intro BG (PU) (Alt)
  • Cut BG (PU)
  • Cut BG (PU) (Alt)
  • Guts BG (PU)
  • Guts BG 2 (PU)
  • Ice BG (PU)
  • Bomb BG (PU)
  • Fire BG (PU)
  • Elec BG (PU)
  • Elec BG 2 (PU)
  • Time BG
  • Time BG (Alt)
  • Time BG 2
  • Oil BG
  • Builder BG
  • Builder BG 2
  • Builder BG 2 (Alt)
  • Builder BG 3
  • Builder BG 4
  • Builder BG 5
  • Builder BG 5 (Alt)
  • Builder BG 6 (Alt)

Music

  • Time Man
  • Oil Man
  • Intro Stage (PU)
  • Halloween (PU)
  • Robot Master theme
  • Wily Boss theme
  • Wily Boss theme (Machine)

Other

  • By default, the Checkpoint takes the form of a physical orb that raises a flag upon reaching it, just like in this game.
  • Some spikes have air versions that resemble shurikens, similar to what happens in this game.
  • Weapon Blocks are partially based on the Break Blocks from this game.
  • Super Arm's functionality is inspired in Guts Man's use of the weapon as a playable character and one of the skins of the block comes from this game.