Crystal Eye: Difference between revisions
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Crystal Eye is [[Crystal Man]]'s signature weapon, originating from ''[[Mega Man 5]]'' and reappearing in ''[[Mega Man | Crystal Eye is [[Crystal Man]]'s signature weapon, originating from ''[[Mega Man 5]]'' and reappearing in ''[[Mega Man IV]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.3.0]]. | ||
It allows the user to shoot a large crystal that splits into three smaller orbs upon hitting solid terrain or an enemy. One orb flies backwards from the point of impact, while the other two fly off at a 60 degree angle. They will continue to bounce off of floors and walls for three seconds before despawning. While only one Crystal Eye can be onscreen normally, it can be refired once it splits, meaning there is no limit to how many smaller pieces can be onscreen. Enemy shields will deflect it as expected, but reflective objects will not unless it's shot at point-blank. | It allows the user to shoot a large crystal that splits into three smaller orbs upon hitting solid terrain or an enemy. One orb flies backwards from the point of impact, while the other two fly off at a 60 degree angle. They will continue to bounce off of floors and walls for three seconds before despawning. While only one Crystal Eye can be onscreen normally, it can be refired once it splits, meaning there is no limit to how many smaller pieces can be onscreen. Enemy shields will deflect it as expected, but reflective objects will not unless it's shot at point-blank. |
Revision as of 05:58, 28 December 2022
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Artwork for the Crystal Eye in Mega Man 5 | ||||||||||||||||||||||||||||||
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Crystal Eye is Crystal Man's signature weapon, originating from Mega Man 5 and reappearing in Mega Man IV. It is featured in Mega Man Maker as of version 1.3.0.
It allows the user to shoot a large crystal that splits into three smaller orbs upon hitting solid terrain or an enemy. One orb flies backwards from the point of impact, while the other two fly off at a 60 degree angle. They will continue to bounce off of floors and walls for three seconds before despawning. While only one Crystal Eye can be onscreen normally, it can be refired once it splits, meaning there is no limit to how many smaller pieces can be onscreen. Enemy shields will deflect it as expected, but reflective objects will not unless it's shot at point-blank.