Met: Difference between revisions
A minor change so Fire Met's subtitle has the right hierarchy and more information. |
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|image=[[File:Met.png|250px]] | |image=[[File:Met.png|250px]] | ||
|caption=Official artwork of a Met from ''Mega Man 1'' | |caption=Official artwork of a Met from ''Mega Man 1'' | ||
|description=Hides under a reflective helmet. Get too close and it will shoot at you. | |||
|category=[[Enemies]] | |category=[[Enemies]] | ||
|game=''[[Mega Man 1]]'' | |game=''[[Mega Man 1]]'' | ||
|damage=2 | |appears=''[[Mega Man: Dr. Wily's Revenge]]''<br>''[[Mega Man: The Wily Wars]]''<br>''[[Mega Man Powered Up]]'' | ||
|damage=1 (contact damage)<br>2 (projectiles) | |||
|version=[[1.0.0]] | |version=[[1.0.0]] | ||
|programmer=[[WreckingPrograms]] | |programmer=[[WreckingPrograms]] | ||
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|image=[[File:NeoMet.png]] | |image=[[File:NeoMet.png]] | ||
|caption=Official artwork of a Neo Met from ''Mega Man 2'' | |caption=Official artwork of a Neo Met from ''Mega Man 2'' | ||
|description=Hides under a reflective helmet. Runs after attacking the player. | |||
|category=[[Enemies]] | |category=[[Enemies]] | ||
|game=''[[Mega Man 2]]'' | |game=''[[Mega Man 2]]'' | ||
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It shoots in the same way as the Met, but with more modernized bullets and it walks after shooting before hiding in its helmet again. | It shoots in the same way as the Met, but with more modernized bullets and it walks after shooting before hiding in its helmet again. | ||
{{clr}} | |||
===Train Met=== | |||
{{Asset | |||
|name=Neo Met | |||
|image=[[File:TrainMet.png]] | |||
|caption=Concept art | |||
|description=Chugs along until you get close, at which point it shoots and becomes vulnerable. | |||
|category=[[Enemies]] | |||
|game=''[[Mega Man 5]]'' | |||
|damage= | |||
|version=[[1.0.0]] | |||
|programmer=[[WreckingPrograms]] | |||
}} | |||
'''Train Met''' is a Met variant that rides a small train. It is mostly invulnerable when it is slow, but after it is close to the player it shoots three projectiles like most of the other Mets and goes at a faster speed. | |||
{{clr}} | {{clr}} | ||
===Fire Met=== | ===Fire Met=== |
Revision as of 17:13, 15 March 2022
Metalls (or Mets being their nickname, and Helmet being their name in Mega Man for Game Gear) are one of the most common types of enemies represented in Mega Man Maker. Most forms of Met rely on staying protected from all non-piercing weapons, occasionally making themselves vulnerable to attack, but suffer from low damage output and a lack of health. There are multiple variants of Met are included in Mega Man Maker to use.
Types of Met
Met
Met | ||||||||||||||||||||||||||||||||
Official artwork of a Met from Mega Man 1 | ||||||||||||||||||||||||||||||||
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Met is the first version of the enemy. It appeared first in Mega Man 1 and returned for Mega Man: Dr. Wily's Revenge, Mega Man: The Wily Wars, and Mega Man Powered Up.
This version of the enemy is stationary, since it has no legs. If the player character approaches to it by four tiles long or less, Met will expose its face and shoot three projectiles; one that goes straight and two that go diagonal in opposing directions. Unlike most projectiles, Met's bullets deal more damage than contact damage.
Neo Met
Neo Met | ||||||||||||||||||||||||||||
Official artwork of a Neo Met from Mega Man 2 | ||||||||||||||||||||||||||||
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Neo Met is a variant of the Met that can walk after shooting. It was introduced in Mega Man 2.
It shoots in the same way as the Met, but with more modernized bullets and it walks after shooting before hiding in its helmet again.
Train Met
Neo Met | ||||||||||||||||||||||||||||
Concept art | ||||||||||||||||||||||||||||
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Train Met is a Met variant that rides a small train. It is mostly invulnerable when it is slow, but after it is close to the player it shoots three projectiles like most of the other Mets and goes at a faster speed.
Fire Met
Fire Met | ||||||||||||||||||||||||||||||
Fire Met's artwork by Foseker | ||||||||||||||||||||||||||||||
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Fire Met is a variant with a flame in its head. Unlike other versions of the Met, it never hides under a helmet. This enemy constantly walks in a direction and flips if it collides with a wall. If the Fire Met is at the edge of terrain, it will jump out of it and try resuming its direction. Its initial direction can be set in the Level Builder.
Fire Met can come out of a Fire Met Spawner, which is solid and can be temporarily stunned with electricity. The direction the Mets go after falling from it can be set in the Level Builder.