Bomb Man: Difference between revisions
No edit summary |
mNo edit summary |
||
Line 3: | Line 3: | ||
|caption=Artwork of Bomb Man from ''Rockman Complete Works'' | |caption=Artwork of Bomb Man from ''Rockman Complete Works'' | ||
|hp=28 | |hp=28 | ||
|damage=4 (contact) | |||
4 (Hyper Bomb) | |||
|description=Takes long and short jumps while chucking bombs. | |description=Takes long and short jumps while chucking bombs. | ||
|category=[[Boss]] | |category=[[Boss]] |
Revision as of 17:17, 15 August 2021
Bomb Man | ||||||||||||||||||||||||||||||||
Artwork of Bomb Man from Rockman Complete Works | ||||||||||||||||||||||||||||||||
|
DLN-006/DRN-006 Bomb Man is one of the six Robot Master bosses from Mega Man featured in Mega Man Maker since version 1.0.0. His signature weapon is the Hyper Bomb, a powerful sphere-shaped bomb.
Bomb Man was created by Dr. Light and is one of the Robot Masters that Dr. Wily stole and reprogrammed during the events of Mega Man/Mega Man Powered Up.
Behavior
When Bomb Man lands on something resembling solid ground and is far enough away from the player (greater than one tile gap between the player and Bomb Man), he will throw a Hyper Bomb in the player's direction. After that, he will do one of the following behaviors:
- Far Behavior A: One medium jump towards the player.
- Far Behavior B: One medium jump away from the player.
- Far Behavior C: One large jump towards the player.
When Bomb Man lands on something resembling solid ground and is close to the player (one tile gap or smaller between the player and Bomb Man), Bomb Man will do one of the following behaviors:
- Close Behavior A: One small jump towards the player.
- Close Behavior B: One large jump away from the player.
Bomb Man will cancel his Hyper Bomb throwing animation early if the player gets too close, and will respond with either "Close Behavior A or B" as listed above. If cancelled fast enough, Bomb Man will not throw a Hyper Bomb.
Bomb Man will occasionally use "Far Behavior A or B" to better position himself, so that "Far Behavior C" will make Bomb Man more accurately land on top of the player.
Unlike the player's version of the Hyper Bomb, this version has the bomb explodes just after falling and hitting something resembling a floor, wall or ceiling.
Trivia
- Bomb Man's throwing range for Hyper Bombs is infinite. This means it is possible for Bomb Man to throw a Hyper Bomb so far, that it can hit a player 49 screens away horizontally from the screen Bomb Man is currently on, assuming smooth scrolling is used and nothing is blocking the path of the thrown Hyper Bombs.
- Bomb Man's throwing range for Hyper Bombs is infinite. This means it is possible for Bomb Man to throw a Hyper Bomb so far, that it can hit a player 49 screens away horizontally from the screen Bomb Man is currently on, assuming smooth scrolling is used and nothing is blocking the path of the thrown Hyper Bombs.
- Due to how their AI functions, Bomb Man, Toad Man, and Stone Man can be manipulated into never attacking using their signature weapons, if the player never triggers the required conditions for those attacks to occur.
- Bomb Man's case being demonstrated here: https://www.youtube.com/watch?v=KMxY8Fz09Oc&t=275s
Gallery
-
Official artwork from Mega Man 1