Super Arm: Difference between revisions

From MegaManMaker Wiki
Jump to navigation Jump to search
D-Man (talk | contribs)
Created page with "Super Arm is Guts Man's signature weapon, originating from ''Mega Man 1'' and reappearing in ''Mega Man: The Wily Wars'' and ''Mega Man Powered Up''. It is feature..."
 
No edit summary
Line 1: Line 1:
Super Arm is Guts Man's signature weapon, originating from ''[[Mega Man 1]]'' and reappearing in ''[[Mega Man: The Wily Wars]]'' and ''[[Mega Man Powered Up]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.7.0]].
{{Asset
|name=[[File:SuperArmIcon.png|left]] Super Arm [[File:SuperArmIcon.png|right]]
|image=[[File:MM1-SuperArm-Art.jpg|250px]]
|caption=
|description=Pick up and throw blocks at enemies, or make your own in free space.
|damage=1(if dropped overhead), 2(shrapnel)
|game=''[[Mega Man 1]]''
|appears=''[[Mega Man: The Wily Wars]]''
''[[Mega Man Powered Up]]''
|version=[[1.7.0]]
|programmer=[[Luigi]]<br>[[WreckingPrograms]] (assistance)
|spriter=[[Luigi]] (blocked sign)
}}
Super Arm is Guts Man's signature weapon, originating from ''[[Mega Man 1]]'' and reappearing in ''[[Mega Man: The Wily Wars]]'' and ''[[Mega Man Powered Up]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.7.0]]. The weapon allows the user to pick up Super Arm Blocks.
 
Pressing the attack key when in front of a Super Arm Block will allow the user to pick it up, and pressing it again will make them throw it in an arc. If the block can be picked, it will shine. A Super Arm Block being lifted loses tangibility while the player is carrying it, but it breaks upon contact with a target when released. Upon contact with an enemy or solid surface, it will break into four smaller pieces that can pass through terrain and enemies. Ladders cannot be climbed while holding a block. Attempting to climb ladders, changing weapons or sliding or dashing movements will cause it to be thrown immediately. Every member of the [[Spine]] family can be defeated instantly with Super Arm.
 
In addition to its usage to carry existing blocks, it was given the function to let the user spawn Super Arm Blocks in the area in front of them, a feature based off of Guts Man's own version of the weapon in ''Mega Man Powered Up''. Up to five blocks can be created, and they will not despawn if the weapon is switched. Blocks cannot be created if there is something obstructing the 2x2 area in front of the player. If dropped on top of an enemy, it will break instantly, dealing less damage in the process. It also breaks if it falls upon bosses, but it does not deal them any damage.  


It allows the user to spawn 2x2 Super Arm Blocks in the area in front of them, a feature based off of Guts Man's own version of the weapon in MMPU. Up to five blocks can be created, and they will not despawn if the weapon is switched. Blocks cannot be created if there is something obstructing the 2x2 area in front of the player. Pressing the attack key when in front of a Super Arm Block will allow the user to pick it up, and pressing it again will make them throw it in an arc. Upon contact with an enemy or solid surface, it will break into four smaller pieces that can pass through terrain and enemies. If dropped on top of an enemy, it will break instantly, dealing less damage in the process. Ladders cannot be climbed while holding a block, and sliding/dashing/rolling will cause it to be thrown immediately. Every member of the [[Spine]] family can be defeated instantly with Super Arm.
Using Super Arm to carry blocks costs 2 points of energy, while creating blocks costs 3 points of energy.


The player can be instantly killed if a Super Arm Block falls on top of them, and bosses can be killed if they are crushed between a moving block and a wall.
The player can be instantly killed if a Super Arm Block falls on top of them, and bosses can be killed if they are crushed between a moving block and a wall.


{{Template:Asset
==Super Arm Block==
|name=[[File:SuperArmIcon.png|left]] Super Arm [[File:SuperArmIcon.png|right]]
{{Asset
|image=[[File:MM1-SuperArm-Art.jpg|250px]]
|name=[[File:SuperArmBlockIcon.png|left]] Super Arm Block [[File:SuperArmBlockIcon.png|right]]
|caption=Artwork for the Super Arm from ''[[Mega Man 1]]''
|image=
|caption=
|description=Pick up and throw blocks at enemies, or make your own in free space.
|description=Pick up and throw blocks at enemies, or make your own in free space.
|damage=1(if dropped overhead), 2(shrapnel)
|game=''[[Mega Man 1]]''
|game=''[[Mega Man 1]]''
|appears=''[[Mega Man: The Wily Wars]]''
|appears=''[[Mega Man: The Wily Wars]]''
Line 16: Line 33:
|version=[[1.7.0]]
|version=[[1.7.0]]
|programmer=[[Luigi]]
|programmer=[[Luigi]]
[[BigMaster]]}}
|spriter=[[BigMaster]] (additional particles and skins)
}}
'''Super Arm Block''' is a level object that can be grabbed and thrown with Super Arm. It is fully solid in its initial state and is 2x2 tiles long.


==Gallery==
==Gallery==
Line 22: Line 41:
File: MM1-SuperArm-Classic-Art.jpg|thumb|Alternative artwork for the Super Arm
File: MM1-SuperArm-Classic-Art.jpg|thumb|Alternative artwork for the Super Arm
</gallery>
</gallery>
[[Category:Weapons]] [[Category:Level objects]]

Revision as of 03:53, 30 January 2022

Super Arm
Information
Level Builder
Description: Pick up and throw blocks at enemies, or make your own in free space.
Game information
Damage: 1(if dropped overhead), 2(shrapnel)
Added in version: 1.7.0
Series information
Game of origin: Mega Man 1
Other appearances: Mega Man: The Wily Wars

Mega Man Powered Up

Development
Programmer(s): Luigi
WreckingPrograms (assistance)
Spriter(s): Luigi (blocked sign)
{{{sprite}}}

Super Arm is Guts Man's signature weapon, originating from Mega Man 1 and reappearing in Mega Man: The Wily Wars and Mega Man Powered Up. It is featured in Mega Man Maker as of version 1.7.0. The weapon allows the user to pick up Super Arm Blocks.

Pressing the attack key when in front of a Super Arm Block will allow the user to pick it up, and pressing it again will make them throw it in an arc. If the block can be picked, it will shine. A Super Arm Block being lifted loses tangibility while the player is carrying it, but it breaks upon contact with a target when released. Upon contact with an enemy or solid surface, it will break into four smaller pieces that can pass through terrain and enemies. Ladders cannot be climbed while holding a block. Attempting to climb ladders, changing weapons or sliding or dashing movements will cause it to be thrown immediately. Every member of the Spine family can be defeated instantly with Super Arm.

In addition to its usage to carry existing blocks, it was given the function to let the user spawn Super Arm Blocks in the area in front of them, a feature based off of Guts Man's own version of the weapon in Mega Man Powered Up. Up to five blocks can be created, and they will not despawn if the weapon is switched. Blocks cannot be created if there is something obstructing the 2x2 area in front of the player. If dropped on top of an enemy, it will break instantly, dealing less damage in the process. It also breaks if it falls upon bosses, but it does not deal them any damage.

Using Super Arm to carry blocks costs 2 points of energy, while creating blocks costs 3 points of energy.

The player can be instantly killed if a Super Arm Block falls on top of them, and bosses can be killed if they are crushed between a moving block and a wall.

Super Arm Block

Super Arm Block
Information
Level Builder
Description: Pick up and throw blocks at enemies, or make your own in free space.
Game information
Added in version: 1.7.0
Series information
Game of origin: Mega Man 1
Other appearances: Mega Man: The Wily Wars

Mega Man Powered Up

Development
Programmer(s): Luigi
Spriter(s): BigMaster (additional particles and skins)
{{{sprite}}}

Super Arm Block is a level object that can be grabbed and thrown with Super Arm. It is fully solid in its initial state and is 2x2 tiles long.

Gallery