Super Arm
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Super Arm is Guts Man's signature weapon, originating from Mega Man 1 and reappearing in Mega Man: The Wily Wars and Mega Man Powered Up. It is featured in Mega Man Maker as of version 1.7.0. The weapon allows the user to pick up Super Arm Blocks.
Pressing the attack key when in front of a Super Arm Block will allow the user to pick it up, and pressing it again will make them throw it in an arc. If the block can be picked, it will shine. A Super Arm Block being lifted loses tangibility while the player is carrying it, but it breaks upon contact with a target when released. Upon contact with an enemy or solid surface, it will break into four smaller pieces that can pass through terrain and enemies. Ladders cannot be climbed while holding a block. Attempting to climb ladders, changing weapons or sliding or dashing movements will cause it to be thrown immediately. Every member of the Spine family can be defeated instantly with Super Arm.
In addition to its usage to carry existing blocks, it was given the function to let the user spawn Super Arm Blocks in the area in front of them, a feature based off of Guts Man's own version of the weapon in Mega Man Powered Up. Up to five blocks can be created, and they will not despawn if the weapon is switched. Blocks cannot be created if there is something obstructing the 2x2 area in front of the player. If dropped on top of an enemy, it will break instantly, dealing less damage in the process. It also breaks if it falls upon bosses, but it does not deal them any damage.
Using Super Arm to carry blocks costs 2 points of energy, while creating blocks costs 3 points of energy.
The player can be instantly killed if a Super Arm Block falls on top of them, and bosses can be killed if they are crushed between a moving block and a wall.
Super Arm Block
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Super Arm Block is a level object that can be grabbed and thrown with Super Arm. It is fully solid in its initial state and is 2x2 tiles long.
Gallery
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Alternative artwork for the Super Arm