Difference between pages "WreckingPrograms" and "Metal Man"

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m (Correction of links in plural. I put the "s" at the final outside the link so it is connected while the text will send to the singular name of the asset)
 
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{{User
{{Asset
|image=[[File:WreckingProgramsStaffIcon.png]]
|image=[[File:MetalManCW.png|250px]]
|caption=WreckingPrograms' personal [[Profile icons#Developer icons|staff profile icon]] in ''[[Mega Man Maker]]''.
|caption=Artwork of Metal Man from ''Rockman Complete Works''
|role=Founder<br>Project leader (formerly)<br>Programmer (formerly)<br>Spriter (formerly)<br>Writer (formerly)<br>UI Designer (formerly)
|hp=28
|known=''Mega Engine''<br><br>''Make a Good Mega Man Level 2'' (programmer)<br>''Mega Man Arena'' (alpha tester)<br>''30XX'' (tools programmer)
|damage=6 (contact)
|aka=WreckingGoomba<br>Wrecking<br>Djemie Groot
3 ([[Metal Blade]]
|quote=Original creator of Mega Man Maker, started alone but recruited more team members due to the game's scope. You can blame me for any bugs you find in the game.
|description=Throws metal blades while hopping around to keep his distance.
|gender=Male
|category=[[Boss]]
|lives=Germany
|game=''[[Mega Man 2]]''
|discord=WreckingPrograms#2152
|appears=
|website=[https://megamanmaker.com/ Mega Man Maker Homepage]<br>[https://twitter.com/WreckingProg Twitter]<br>[https://www.youtube.com/user/djemiegoomba YouTube]<br>[https://wreckingprograms.com/ Website]
''[[Mega Man II]]''
''[[Mega Man: The Wily Wars]]''
|version=[[1.0.0]]
|programmer=Renhoek (Original code for MaGMML2)
[[WreckingPrograms]] (Porting)
[[Luigi]] (Conveyor belt switch function)
}}
}}
'''WreckingPrograms''' is the creator of ''[[Mega Man Maker]]'' and the former leader and main programmer of the project. While his major role was programming, he has also been involved in the design and sprites and he wrote some of the flavor text. He was initially developing the project alone, but decided to recruit people later on due to the game's scope.
'''DWN-009 ''Metal Man''''' is one of the 8 Robot Masters from ''[[Mega Man 2]]'' that is featured in Mega Man Maker since the [[1.0.0]] update. Metal Man is equipped with his signature weapon, [[Metal Blade]] that is able to kill most things without problems.


His earlier experiences with programming come from Super Mario fangames. He created the Mega Engine, a game engine allowing for assorted Mega Man games and experiments. After creating the Mega Engine, he created tutorials for programming a Mega Man game and a few for Sonic the Hedgehog games. He was a programmer for Make a Good Mega Man Level 2 after having participated in the first Make a Good Mega Man Level contest.
Built by [[Dr. Wily]] to exact his revenge on [[Mega Man]], he challenges him in his lair full of conveyor belts, but is ultimately beaten. His combat data is later reused by Doc Robot during events of [[Mega Man 3]]. He later comes back to exact his revenge on Mega Man with three other MM2 robots during [[Mega Man II]] events, but is once again beaten.


His motivation to create Mega Man Maker was "to create a tool to allow people with no development experience to create their own Mega Man levels."
==Behavior==
Metal Man's AI reacts to shoot button inputs, similar to [[Crash Man]], [[Skull Man]], and [[Toad Man]]. Pressing the shoot button while Metal Man is on the ground will trigger him to jump straight up and throw his blades in one of three patterns:


Before announcing ''Mega Man Maker'', WreckingPrograms made videos showcasing two weapons from outside Mega Man canon, [[Shine]] and [[Nado]], based on Fox McCloud's and Meta Knight's attacks respectively from the ''Super Smash Bros.'' series. WreckingPrograms wrote the tutorial and was aided by Gaem with sprites. He also designed the user interface as of [[1.0.0]], but it was replaced during [[1.1.0]].
*'''Grounded Shoot Reaction A''': Small jump, throw one Metal Blade towards the player.
*'''Grounded Shoot Reaction B''': Medium jump, throw two Metal Blades towards the player.
*'''Grounded Shoot Reaction C''': Large jump, throw three Metal Blades towards the player.
If the player moves too close to Metal Man, he will attempt to jump to the opposite side of the screen, while throwing one Metal Blade at the player.


Despite his arm injury during part of [[1.5.0]]'s development, WreckingPrograms assisted Luigi with the overhaul to allow multiple bosses within a level. During [[1.6.0]], WreckingPrograms implemented the Build Online function and resumed from what [[numbers]] did. WreckingPrograms had also nabbed a job to be the tools programmer for ''30XX'' around this time.
Standing still and not shooting for a long period of time will cause Metal Man to do a small jump and throw one Metal Blade towards the player.


On December 2, 2020 Wrecking announced that he would step down as the project leader of Mega Man Maker after the release of 1.7.0, noting that he wanted to move onto other projects and to focus on ''30XX'' and Alex's game ''V00''. He said that his original vision for the game of "creating an intuitive level editor featuring content from all main-line Mega Man titles" is complete as of version 1.6, with version 1.7 serving "as a good way of tying up loose ends". Luigi and Goldstorm would take the role of project leader after the release of version 1.7.0, while WreckingPrograms would be a consultant for the game. The trailer for 1.7.0 was posted on his YouTube channel, but after the update's release, future update videos related to the game were posted on a dedicated Mega Man Maker YouTube channel.
Metal Man is unaffected by [[Conveyor Belt]]s and [[Moving Cog]]s, instead jogging in place on them, just as he did in Mega Man 2. Until [[1.5.5.1]], his ability to change the directions of Conveyor Belts was absent, but in 1.6.0 he has a button to enable or disable his ability to do so. When he uses his skill to switch Conveyor Belts, a sound plays and all kinds of transporting platforms switch direction.


During the minor updates, WreckingPrograms prepared to give ownership of the community and team servers and the forums to Luigi. After [[1.7.5]]'s release, WreckingPrograms deemed the update to not have major issues and decided to pass the project leader roles to Luigi and Goldstorm.  
In ''[[Mega Man Maker]]'' selecting [[Metal Blade]] as Metal Man's primary weakness makes him to be defeated in one hit of Metal Blade, similar to normal mode. If Metal Blade is the secondary weakness, Metal Blade defeats him in two hits, similar to difficult mode. If the player character reflects one of Metal Man's own Metal Blade projectiles back at him through reflecting weapons or Proto Shield, the blade will defeat him in one hit regardless of what his weaknesses are set to. Metal Man's reaction to the Metal Blade is a reference to Mega Man 2, where Metal Man's own primary weakness was Metal Blade and could kill him in 1 hit if playing on normal mode or 2 in hard mode.


==Contributions==
==Glitches==
*Metal Man, if standing on any ''Level Object'' (even when it is not the Conveyor Belt), will still do his jogging animation.
*For some strange reason, Metal Man seems to be on a different sprite layer than all other bosses in Mega Man Maker, which causes his sprite to appear in front of the sprites of some assets when they overlap, that otherwise does not occur with any other boss. This potential oversight is purely visual in nature and has no impact on gameplay.


===[[Weapons]]===
==Trivia==
{| class="wikitable plainrowheaders sortable"
*Metal Man is the only boss that can completely resist Conveyor Belts.
! scope="col" | Icon
*Metal Man, [[Bomb Man]], [[Crystal Man]], [[Spring Man]], and [[Blast Man]] are the only ''Mega Man Maker'' bosses that can jump backwards (ignoring the fact that bosses turn around if the player goes past them).
! scope="col" | Weapon
! scope="col" | Contribution(s)
! scope="col" | Added in Version
! scope="col" | Notes
|-
|<center>[[File:NothingIcon.png]]</center>
|[[Nothing]]
|rowspan="10"|Code
|rowspan="25"|[[1.0.0]]
|rowspan="2"|
|-
|<center>[[File:SilverTomahawkIcon.png]]</center>
|[[Silver Tomahawk]]
|-
|<center>[[File:WindStormIcon.png]]</center>
|[[Wind Storm]]
|Modified
|-
|<center>[[File:PharaohShotIcon.png]]</center>
|[[Pharaoh Shot]]
|rowspan="27"|
|-
|<center>[[File:MetalBladeIcon.png]]</center>
|[[Metal Blade]]
|-
|<center>[[File:WaterShieldIcon.png]]</center>
|[[Water Shield]]
|-
|<center>[[File:QuickBoomerangIcon.png]]</center>
|[[Quick Boomerang]]
|-
|<center>[[File:RushCoilIcon.png]]</center>
|[[Rush Coil]]
|-
|<center>[[File:StarCrashIcon.png]]</center>
|[[Star Crash]]
|-
|<center>[[File:RushJetIcon.png]]</center>
|[[Rush Jet]]
|-
|<center>[[File:ShineIcon.png]]</center>
|[[Shine]]
|Sprites and Code
|-
|<center>[[File:GravityHoldIcon.png]]</center>
|[[Gravity Hold]]
|rowspan="62"|Code
|-
|<center>[[File:TopSpinIcon.png]]</center>
|[[Top Spin]]
|-
|<center>[[File:MagnetBeamIcon.png]]</center>
|[[Magnet Beam]]
|-
|<center>[[File:CrashBomberIcon.png]]</center>
|[[Crash Bomber]]
|-
|<center>[[File:ThunderBeamIcon.png]]</center>
|[[Thunder Beam]]
|-
|<center>[[File:RollingCutterIcon.png]]</center>
|[[Rolling Cutter]]
|-
|<center>[[File:FlashStopperIcon.png]]</center>
|[[Flash Stopper]]
|-
|<center>[[File:MagnetMissileIcon.png]]</center>
|[[Magnet Missile]]
|-
|<center>[[File:FireStormIcon.png]]</center>
|[[Fire Storm]]
|-
|<center>[[File:SearchSnakeIcon.png]]</center>
|[[Search Snake]]
|-
|<center>[[File:SkullBarrierIcon.png]]</center>
|[[Skull Barrier]]
|-
|<center>[[File:ChargeKickIcon.png]]</center>
|[[Charge Kick]]
|-
|<center>[[File:NadoIcon.png]]</center>
|[[Nado]]
|-
|<center>[[File:PlantBarrierIcon.png]]</center>
|[[Plant Barrier]]
|-
|<center>[[File:PerfectFreezeIcon.png]]</center>
|[[Perfect Freeze]]
|[[1.0.9]]
|-
|<center>[[File:RingBoomerangIcon.png]]</center>
|[[Ring Boomerang]]
|rowspan="9"|[[1.1.0]]
|-
|<center>[[File:NeedleCannonIcon.png]]</center>
|[[Needle Cannon]]
|-
|<center>[[File:DiveMissileIcon.png]]</center>
|[[Dive Missile]]
|-
|<center>[[File:HardKnuckleIcon.png]]</center>
|[[Hard Knuckle]]
|-
|<center>[[File:AtomicFireIcon.png]]</center>
|[[Atomic Fire]]
|Concept by TheSkipper1995 for ''Mega Man 2'' Atari Demake
|-
|<center>[[File:TimeSlowIcon.png]]</center>
|[[Time Slow]]
|rowspan="38"|
|-
|<center>[[File:IceSlasherIcon.png]]</center>
|[[Ice Slasher]]
|-
|<center>[[File:HyperBombIcon.png]]</center>
|[[Hyper Bomb]]
|-
|<center>[[File:OilSliderIcon.png]]</center>
|[[Oil Slider]]
|-
|<center>[[File:Item1Icon.png]]</center>
|[[Item-1]]
|rowspan="7"|[[1.2.0]]
|-
|<center>[[File:Item2Icon.png]]</center>
|[[Item-2]]
|-
|<center>[[File:Item3Icon.png]]</center>
|[[Item-3]]
|-
|<center>[[File:LeafShieldIcon.png]]</center>
|[[Leaf Shield]]
|-
|<center>[[File:AirShooterIcon.png]]</center>
|[[Air Shooter]]
|-
|<center>[[File:GeminiLaserIcon.png]]</center>
|[[Gemini Laser]]
|-
|<center>[[File:BlockDropperIcon.png]]</center>
|[[Block Dropper]]
|-
|<center>[[File:ProtoBusterIcon.png]]</center>
|[[Proto Buster|Proto Buster/Strike]]
|rowspan="10"|[[1.3.0]]
|-
|<center>[[File:BassBusterIcon.png]]</center>
|[[Bass Buster]]
|-
|<center>[[File:ProtoCoilIcon.png]]</center>
|[[Proto Coil]]
|-
|<center>[[File:ProtoJetIcon.png]]</center>
|[[Proto Jet]]
|-
|<center>[[File:DrillBombIcon.png]]</center>
|[[Drill Bomb]]
|-
|<center>[[File:SuperArrowIcon.png]]</center>
|[[Super Arrow]]
|-
|<center>[[File:PowerStoneIcon.png]]</center>
|[[Power Stone]]
|-
|<center>[[File:TrebleBoostIcon.png]]</center>
|[[Treble Boost]]
|-
|<center>[[File:WaterWaveIcon.png]]</center>
|[[Water Wave]]
|-
|<center>[[File:CrystalEyeIcon.png]]</center>
|[[Crystal Eye]]
|-
|<center>[[File:FlameBlastIcon.png]]</center>
|[[Flame Blast]]
|rowspan="9"|[[1.4.0]]
|-
|<center>[[File:KnightCrushIcon.png]]</center>
|[[Knight Crusher]]
|-
|<center>[[File:BlizzardAttackIcon.png]]</center>
|[[Blizzard Attack]]
|-
|<center>[[File:WildCoilIcon.png]]</center>
|[[Wild Coil]]
|-
|<center>[[File:JetAdaptorIcon.png]]</center>
|[[Jet Adaptor]]
|-
|<center>[[File:PowerAdaptorIcon.png]]</center>
|[[Power Adaptor]]
|-
|<center>[[File:SuperAdaptorIcon.png]]</center>
|[[Super Adaptor]]
|-
|<center>[[File:NoiseCrushIcon.png]]</center>
|[[Noise Crush]]
|-
|<center>[[File:DangerWrapIcon.png]]</center>
|[[Danger Wrap]]
|-
|<center>[[File:HornetChaserIcon.png]]</center>
|[[Hornet Chaser]]
|rowspan="8"|[[1.5.0]]
|-
|<center>[[File:ConcreteShotIcon.png]]</center>
|[[Concrete Shot]]
|-
|<center>[[File:FlashBombIcon.png]]</center>
|[[Flash Bomb]]
|-
|<center>[[File:BlackholeBombIcon.png]]</center>
|[[Black Hole Bomb]]
|-
|<center>[[File:TornadoHoldIcon.png]]</center>
|[[Tornado Hold]]
|-
|<center>[[File:MegaBallIcon.png]]</center>
|[[Mega Ball]]
|-
|<center>[[File:ThunderClawIcon.png]]</center>
|[[Thunder Claw]]
|-
|<center>[[File:FlameSwordIcon.png]]</center>
|[[Flame Sword]]
|-
|<center>[[File:RainFlushIcon.png]]</center>
|[[Rain Flush]]
|[[1.5.4]]
|Contest winner selected prize
|-
|<center>[[File:ThunderWoolIcon.png]]</center>
|[[Thunder Wool]]
|rowspan="3"|[[1.6.0]]
|rowspan="3"|
|-
|<center>[[File:CommandoBombIcon.png]]</center>
|[[Commando Bomb]]
|-
|<center>[[File:PileDriverIcon.png]]</center>
|[[Pile Driver]]
|-
|<center>[[File:CommandSelectionIcon.png]]</center>
|[[Command Selection]]
|rowspan="2"|Sprites and Code
|rowspan="2"|[[1.7.0]]
|Menu and icon sprites
|-
|<center>[[File:BubbleLeadIcon.png]]</center>
|[[Bubble Lead]]
|Took over after Elevnstorms left the project
|}


===[[Playable Characters]]===
==Gallery==
{| class="wikitable plainrowheaders sortable"
<gallery>
! scope="col" | Icon
File:MetalMan.png|thumb|Official artwork from ''Mega Man 2''
! scope="col" | Character
</gallery>
! scope="col" | Contribution(s)
! scope="col" | Added in Version
! scope="col" | Notes
|-
|<center>[[File:MegaManIcon.png]]</center>
|[[Mega Man]]
|rowspan=3"|Code
|[[1.0.0]]
|rowspan="3"|
|-
|<center>[[File:ProtoManIcon.png]]</center>
|[[Proto Man]]
|rowspan="2"|[[1.3.0]]
|-
|<center>[[File:BassIcon.png]]</center>
|[[Bass]]
|}


===[[Enemies]]===
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Enemy
! scope="col" | Contribution(s)
! scope="col" | Added in Version
! scope="col" | Notes
|-
|<center>[[File:MetIcon.png]]</center>
|[[Met]]
|rowspan="122"|Code
|rowspan="24"|[[1.0.0]]
|rowspan="24"|
|-
|<center>[[File:OctopusBatteryIcon.png]]</center>
|[[Octopus Battery]]
|-
|<center>[[File:BeakIcon.png]]</center>
|[[Beak]]
|-
|<center>[[File:PicketManIcon.png]]</center>
|[[Picket Man]]
|-
|<center>[[File:ScrewBomberIcon.png]]</center>
|[[Screw Bomber]]
|-
|<center>[[File:BigEyeIcon.png]]</center>
|[[Big Eye]]
|-
|<center>[[File:ColtonIcon.png]]</center>
|[[Colton]]
|-
|<center>[[File:ReturningSniperJoeIcon.png]]</center>
|[[Returning Sniper Joe]]
|-
|<center>[[File:PeterchyIcon.png]]</center>
|[[Peterchy]]
|-
|<center>[[File:PottonIcon.png]]</center>
|[[Potton]]
|-
|<center>[[File:ShieldAttackerMM4Icon.png]] [[File:ShieldAttackerMM5Icon.png]] [[File:ShieldAttackerMM6Icon.png]]</center>
|[[Shield Attackers]]
|-
|<center>[[File:HammerJoeIcon.png]]</center>
|[[Hammer Joe]]
|-
|<center>[[File:MechakkeroIcon.png]]</center>
|[[Mechakkero]]
|-
|<center>[[File:PoleEggIcon.png]]</center>
|[[Pole Egg]]
|-
|<center>[[File:PoleIcon.png]]</center>
|[[Pole]]
|-
|<center>[[File:NewShotmanIcon.png]]</center>
|[[New Shotman]]
|-
|<center>[[File:CrazyCannonIcon.png]]</center>
|[[Crazy Cannon]]
|-
|<center>[[File:BattonIcon.png]]</center>
|[[Batton]]
|-
|<center>[[File:NeoMetIcon.png]]</center>
|[[Neo Met]]
|-
|<center>[[File:RobbitIcon.png]]</center>
|[[Robbit]]
|-
|<center>[[File:HotheadIcon.png]]</center>
|[[Hothead]]
|-
|<center>[[File:TellyIcon.png]]</center>
|[[Telly]]
|-
|<center>[[File:TellySpawnerIcon.png]]</center>
|[[Telly Spawner]]
|-
|<center>[[File:CrystalJoeIcon.png]]</center>
|[[Crystal Joe]]
|-
|<center>[[File:GreenPetitDevilIcon.png]]</center>
|[[Petit Devil]]
|rowspan="2"|[[1.0.0]]/[[1.5.0]]
|rowspan="2"|Final touches by [[Luigi]]
|-
|<center>[[File:CaricarryIcon.png]]</center>
|[[Caricarry]]
|-
|<center>[[File:PukapellyIcon.png]]</center>
|[[Pukapelly]]
|rowspan="17"|[[1.0.0]]
|rowspan="96"|
|-
|<center>[[File:LyricIcon.png]]</center>
|[[Lyric]]
|-
|<center>[[File:SkeletonJoeIcon.png]]</center>
|[[Skeleton Joe]]
|-
|<center>[[File:SuperBallMachineJrIcon.png]]</center>
|[[Super Ball Machine Jr]]
|-
|<center>[[File:SkullmetIcon.png]]</center>
|[[Skullmet]]
|-
|<center>[[File:TogeheroIcon.png]]</center>
|[[Togehero]]
|-
|<center>[[File:TaketentoIcon.png]]</center>
|[[Taketento]]
|-
|<center>[[File:GachapponIcon.png]]</center>
|[[Gachappon]]
|-
|<center>[[File:KoukerIcon.png]]</center>
|[[Kouker]]
|-
|<center>[[File:BitterIcon.png]]</center>
|[[Bitter]]
|-
|<center>[[File:TrainMetIcon.png]]</center>
|[[Train Met]]
|-
|<center>[[File:AuAuIcon.png]]</center>
|[[Au Au]]
|-
|<center>[[File:BenKIcon.png]]</center>
|[[Ben K]]
|-
|<center>[[File:FireTellyIcon.png]]</center>
|[[Fire Telly]]
|-
|<center>[[File:CannopellerIcon.png]]</center>
|[[Cannopeller]]
|-
|<center>[[File:TwinRoaderIcon.png]]</center>
|[[Twin Roader]]
|-
|<center>[[File:FootholderIcon.png]]</center>
|[[Footholder]]
|-
|<center>[[File:CroakerIcon.png]]</center>
|[[Croaker]]
|[[1.0.9]]
|-
|<center>[[File:PetitSnakeyIcon.png]]</center>
|[[Petit Snakey]]
|rowspan="16"|[[1.1.0]]
|-
|<center>[[File:BlockyIcon.png]]</center>
|[[Blocky]]
|-
|<center>[[File:SpineIcon.png]]</center>
|[[Spine]]
|-
|<center>[[File:CrazyRazyIcon.png]]</center>
|[[Crazy Razy]]
|-
|<center>[[File:PierobotIcon.png]]</center>
|[[Pierobot]]
|-
|<center>[[File:WatcherIcon.png]]</center>
|[[Watcher]]
|-
|<center>[[File:BigFishIcon.png]]</center>
|[[Big Fish]]
|-
|<center>[[File:BrainBreakIcon.png]]</center>
|[[Brain Break]]
|-
|<center>[[File:PowerMusclerIcon.png]]</center>
|[[Power Muscler]]
|-
|<center>[[File:KillerBulletIcon.png]]</center>
|[[Killer Bullet]]
|-
|<center>[[File:KillerBulletSpawnerIcon.png]]</center>
|[[Killer Bullet Spawner]]
|-
|<center>[[File:TackleFireIcon.png]]</center>
|[[Tackle Fire]]
|-
|<center>[[File:FlyingShellIcon.png]]</center>
|[[Flying Shell]]
|-
|<center>[[File:FlyingShellSpawnerIcon.png]]</center>
|[[Flying Shell Spawner]]
|-
|<center>[[File:CrabbotIcon.png]]</center>
|[[Crabbot]]
|-
|<center>[[File:HotDogIcon.png]]</center>
|[[Hot Dog]]
|-
|<center>[[File:FlyBoyIcon.png]]</center>
|[[Fly Boy]]
|rowspan="12"|[[1.2.0]]
|-
|<center>[[File:FlyBoySpawnerIcon.png]]</center>
|[[Fly Boy Spawner]]
|-
|<center>[[File:FanFiendIcon.png]]</center>
|[[Fan Fiend]]
|-
|<center>[[File:ShrinkIcon.png]]</center>
|[[Shrink]]
|-
|<center>[[File:KomasaburoIcon.png]]</center>
|[[Komasaburo]]
|-
|<center>[[File:HariHarryIcon.png]]</center>
|[[Hari Harry]]
|-
|<center>[[File:CannonIcon.png]]</center>
|[[Cannon]]
|-
|<center>[[File:WalkingBombIcon.png]]</center>
|[[Walking Bomb]]
|-
|<center>[[File:GyoraiboIcon.png]]</center>
|[[Gyoraibo]]
|-
|<center>[[File:YambowIcon.png]]</center>
|[[Yambow]]
|-
|<center>[[File:MagFlyIcon.png]]</center>
|[[Mag Fly]]
|-
|<center>[[File:TamaIcon.png]]</center>
|[[Tama]]
|-
|<center>[[File:MinoanIcon.png]]</center>
|[[Minoan]]
|rowspan="17"|[[1.3.0]]
|-
|<center>[[File:WallBlasterIcon.png]]</center>
|[[Wall Blaster]]
|-
|<center>[[File:TotemPolenIcon.png]]</center>
|[[Totem Polen]]
|-
|<center>[[File:Pakatto24Icon.png]]</center>
|[[Pakatto 24]]
|-
|<center>[[File:DocronIcon.png]]</center>
|[[Docron]]
|-
|<center>[[File:DocronSpawnerIcon.png]]</center>
|[[Docron Spawner]]
|-
|<center>[[File:MummiraIcon.png]]</center>
|[[Mummira]]
|-
|<center>[[File:GaryobyIcon.png]]</center>
|[[Garyoby]]
|-
|<center>[[File:WhopperIcon.png]]</center>
|[[Whopper]]
|-
|<center>[[File:BombThrownIcon.png]]</center>
|[[Bomb/Rock Thrown]]
|-
|<center>[[File:MetallCannonIcon.png]]</center>
|[[Metall Cannon]]
|-
|<center>[[File:SubeilIcon.png]]</center>
|[[Subeil]]
|-
|<center>[[File:GireeIcon.png]]</center>
|[[Giree]]
|-
|<center>[[File:GireeSpawnerIcon.png]]</center>
|[[Giree Spawner]]
|-
|<center>[[File:TondeallIcon.png]]</center>
|[[Tondeall]]
|-
|<center>[[File:PukapuckerIcon.png]]</center>
|[[Pukapucker]]
|-
|<center>[[File:BounderIcon.png]]</center>
|[[Bounder]]
|-
|<center>[[File:KatonbyonIcon.png]]</center>
|[[Katonbyon]]
|rowspan="16"|[[1.4.0]]
|-
|<center>[[File:CurlingerIcon.png]]</center>
|[[Curlinger]]
|-
|<center>[[File:SRU21PIcon.png]]</center>
|[[SRU-21/P]]
|-
|<center>[[File:GabgyoIcon.png]]</center>
|[[Gabgyo]]
|-
|<center>[[File:PookerIcon.png]]</center>
|[[Pooker]]
|-
|<center>[[File:CyberGabyoallIcon.png]]</center>
|[[Cyber Gabyoall]]
|-
|<center>[[File:SquidonIcon.png]]</center>
|[[Squidon]]
|-
|<center>[[File:YaffuIcon.png]]</center>
|[[Yaffu]]
|-
|<center>[[File:TripropellanIcon.png]]</center>
|[[Tripropellan]]
|-
|<center>[[File:IcicleTeckIcon.png]]</center>
|[[Icicle Teck]]
|-
|<center>[[File:TriotheWheelIcon.png]]</center>
|[[Trio the Wheel]]
|-
|<center>[[File:BacconeIcon.png]]</center>
|[[Baccone]]
|-
|<center>[[File:TomDaddyIcon.png]]</center>
|[[Tom Daddy]]
|-
|<center>[[File:FriskCannonIcon.png]]</center>
|[[Frisk Cannon]]
|-
|<center>[[File:GockroachIcon.png]]</center>
|[[Gockroach S]]
|-
|<center>[[File:GockroachNestIcon.png]]</center>
|[[Gockroach S Nest]]
|-
|<center>[[File:FlowerPresenterIcon.png]]</center>
|[[Flower Presenter]]
|rowspan="18"|[[1.5.0]]
|-
|<center>[[File:FireTotemIcon.png]]</center>
|[[Fire Totem]]
|-
|<center>[[File:OkosutobonIcon.png]]</center>
|[[Okosutobon]]
|-
|<center>[[File:DiarnIcon.png]]</center>
|[[Diarn]]
|-
|<center>[[File:HoohooIcon.png]]</center>
|[[Hoohoo]]
|-
|<center>[[File:HoohooSpawnerIcon.png]]</center>
|[[Hoohoo Spawner]]
|-
|<center>[[File:AdamskiIcon.png]]</center>
|[[Adamski]]
|-
|<center>[[File:NombrellanIcon.png]]</center>
|[[Nombrellan]]
|-
|<center>[[File:NombrellanSpawnerIcon.png]]</center>
|[[Nombrellan Spawner]]
|-
|<center>[[File:SakretsIcon.png]]</center>
|[[Sakrets]]
|-
|<center>[[File:ShellnIcon.png]]</center>
|[[Shell'n]]
|-
|<center>[[File:BunbyTankDXIcon.png]]</center>
|[[Bunby Tank DX]]
|-
|<center>[[File:JoeClassicIcon.png]]</center>
|[[Joe Classic]]
|-
|<center>[[File:SurumakerIcon.png]]</center>
|[[Surumaker]]
|-
|<center>[[File:HannyaAttackerIcon.png]]</center>
|[[Hannya Attacker]]
|-
|<center>[[File:CrunchranIcon.png]]</center>
|[[Crunchran]]
|-
|<center>[[File:FireMetIcon.png]]</center>
|[[Fire Met]]
|-
|<center>[[File:FireMetSpawnerIcon.png]]</center>
|[[Fire Met Spawner]]
|Sprites and Code
|Did the sprites alongside [[E-Clare]] and [[Sooshy]]
|-
|<center>[[File:CargouQIcon.png]]</center>
|[[Cargou Q]]
|rowspan="14"|Code
|rowspan="12"|[[1.6.0]]
|rowspan="9"|
|-
|<center>[[File:PointanIcon.png]]</center>
|[[Pointan]]
|-
|<center>[[File:Sola0Icon.png]]</center>
|[[Sola 0]]
|-
|<center>[[File:OshitsuOsarettsuIcon.png]]</center>
|[[Oshitsu Osarettsu]]
|-
|<center>[[File:NumetallIcon.png]]</center>
|[[Numetall]]
|-
|<center>[[File:MerserkerIcon.png]]</center>
|[[Merserker]]
|-
|<center>[[File:BariIII(Head)Icon.png]]</center>
|[[Bari III]] (Head)
|-
|<center>[[File:BariIII(Body)Icon.png]]</center>
|[[Bari III]] (Body)
|-
|<center>[[File:MechaPitchanIcon.png]]</center>
|[[Mecha Pitchan]]
|-
|<center>[[File:SearchyIcon.png]]</center>
|[[Searchy]]
|On/Off option by [[Meka]]
|-
|<center>[[File:Anti-EddieIcon.png]]</center>
|[[Anti-Eddie]]
|rowspan="4"|
|-
|<center>[[File:AirStoneIcon.png]]</center>
|[[Air Stone]]/Fire/Nut
|-
|<center>[[File:ReturningMachineGunJoeIcon.png]]</center>
|[[Returning Machine Gun Joe]]
|rowspan="2"|[[1.7.0]]
|-
|<center>[[File:NeoHeliMetallIcon.png]]</center>
|[[Neo Heli Metall]]
|}


===[[Level objects]]===
[[Category:Bosses]]
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Level object
! scope="col" | Contribution(s)
! scope="col" | Added in Version
! scope="col" | Notes
|-
|<center>[[File:BossDoorIcon.png]] <!--[[File:sprCatBossesIcons_1.png]]--></center>
|[[Boss Door]]
|rowspan="18"|Code
|rowspan="24"|[[1.0.0]]
|rowspan="5"|
|-
|<center>[[File:EnergyElementIcon.png]]</center>
|[[Energy Element]]
|-
|<center>[[File:PartyBallIcon.png]]</center>
|[[Party Ball]]
|-
|<center>[[File:LiftPlatformIcon.png]]</center>
|[[Lift Platform]]
|-
|<center>[[File:DropPlatformIcon.png]]</center>
|[[Drop Platform]]
|-
|<center>[[File:ConveyorBeltIcon.png]]</center>
|[[Conveyor Belt]]
|Functionality, skin implementation by [[SnoruntPyro]]
|-
|<center>[[File:FireBeamIcon.png]]</center>
|[[Fire Beam]]
|rowspan="2"|
|-
|<center>[[File:ElecBeamIcon.png]]</center>
|[[Elec Beam]]
|-
|<center>[[File:YokuBlockIcon.png]]</center>
|[[Yoku Block]]
|Functionality, skin implementation by [[SnoruntPyro]]
|-
|<center>[[File:ForceBeamIcon.png]]</center>
|[[Force Beam]]
|rowspan="9"|
|-
|<center>[[File:RedForceBeamIcon.png]]</center>
|[[Force Beam|Red Force Beam]]
|-
|<center>[[File:GreenForceBeamIcon.png]]</center>
|[[Force Beam|Green Force Beam]]
|-
|<center>[[File:DustBlockIcon.png]]</center>
|[[Dust Block]]
|-
|<center>[[File:CossackPlatformIcon.png]]</center>
|[[Cossack Platform]]
|-
|<center>[[File:FallingPlatformIcon.png]]</center>
|[[Falling Platform]]
|-
|<center>[[File:RotatingPlatformIcon.png]]</center>
|[[Rotating Platform]]
|-
|<center>[[File:MM6SpringIcon.png]]</center>
|[[Spring]]
|-
|<center>[[File:FlipPlatformIcon.png]]</center>
|[[Flip Platform]]
|-
|<center>[[File:CheckpointIcon.png]]</center>
|[[Checkpoint]]
|Sprites and Code
|Did initial sprites, which were edited by [[Gaem]]
|-
|<center>[[File:WaterIcon.png]]</center>
|[[Water]]
|rowspan="3"|Code
|Did functionality, moved under tiles as of version [[1.5.0]]
|-
|<center>[[File:CountBombVerticalIcon.png]] [[File:CountBombHorizontalIcon.png]]</center>
|[[Count Bomb]]
|
|-
|<center>[[File:TeleporterIcon.png]]</center>
|[[Teleporter]]
|Added additional colors, multiple boss overhaul by [[Luigi]]
|-
|<center>[[File:WeaponBlockIcon.png]]</center>
|[[Weapon Block]]
|rowspan="2"|Sprites and Code
|rowspan="5"|
|-
|<center>[[File:WeaponBarrierHorizontalIcon.png]]</center>
|[[Weapon Block|Weapon Barrier]]
|-
|<center>[[File:FlamePillarIcon.png]]</center>
|[[Flame Pillar]]
|rowspan="28"|Code
|[[1.1.0]]
|-
|<center>[[File:PressIcon.png]]</center>
|[[Press]]
|rowspan="6"|[[1.2.0]]
|-
|<center>[[File:CrashLiftIcon.png]]</center>
|[[Crash Lift]]
|-
|<center>[[File:KeyIcon.png]]</center>
|[[Key]]
|rowspan="2"|Ported and modified from ''Make a Good Mega Man Level 2''
|-
|<center>[[File:VerticalKeyDoorIcon.png]]</center>
|[[Key Door (vertical)]]
|-
|<center>[[File:WanaanIcon.png]]</center>
|[[Wanaan]]
|rowspan="3"|
|-
|<center>[[File:MagnetIcon.png]]</center>
|[[Magnet]]
|-
|<center>[[File:RingPlatformIcon.png]]</center>
|[[Ring Platform]]
|rowspan="6"|[[1.3.0]]
|-
|<center>[[File:CoilPlatformIcon.png]]</center>
|[[RingPlatform|Coil Platform]]
|Initial code by [[SnoruntPyro]]
|-
|<center>[[File:QuicksandIcon.png]]</center>
|[[Quicksand]]
|rowspan="5"|
|-
|<center>[[File:RollingDrillIcon.png]]</center>
|[[Rolling Drill]]
|-
|<center>[[File:RollingDrillSpawnerIcon.png]]</center>
|[[Rolling Drill Spawner]]
|-
|<center>[[File:TeckyunIcon.png]]</center>
|[[Teckyun]]
|-
|<center>[[File:OilIcon.png]]</center>
|[[Oil]]
|rowspan="7"|[[1.4.0]]
|-
|<center>[[File:FanIcon.png]]</center>
|[[Fan]]
|The option to make them face up
|-
|<center>[[File:FloorLightIcon.png]]</center>
|[[Floor Light]]
|rowspan="4"|
|-
|<center>[[File:CrackedBlockIcon.png]]</center>
|[[Cracked Block]]
|-
|<center>[[File:JetPlatformIcon.png]]</center>
|[[Jet Platform]]
|-
|<center>[[File:PunchBlockIcon.png]]</center>
|[[Punch Block]]
|-
|<center>[[File:PushBlockIcon.png]]</center>
|[[Push Block]]
|Initial code done by [[Luigi]]
|-
|<center>[[File:RainIcon.png]]</center>
|[[Rain]]
|rowspan="11"|[[1.5.0]]
|rowspan="8"|
|-
|<center>[[File:IllusianIcon.png]]</center>
|[[Illusian]]
|-
|<center>[[File:IllusianBlockIcon.png]]</center>
|[[Illusian Block]]
|-
|<center>[[File:ReflectingYokuBlockIcon.png]]</center>
|[[Yoku Block|Reflecting Yoku Block]]
|-
|<center>[[File:BokazurahIcon.png]]</center>
|[[Bokazurah]]
|-
|<center>[[File:BokazurahBlockIcon.png]]</center>
|[[Bokazurah Block]]
|-
|<center>[[File:AstroGateIcon.png]]</center>
|[[Astro Gate]]
|-
|<center>[[File:AstroButtonIcon.png]]</center>
|[[Astro Button]]
|-
|<center>[[File:AstroResetButtonIcon.png]]</center>
|[[Astro Reset Button]]
|rowspan="2"|Sprites and Code
|Recolor of [[Zedicon]]'s sprite
|-
|<center>[[File:ThunderClawPoleIcon.png]]</center>
|[[Thunder Claw|Thunder Claw Pole]]
|Alternate colors from [[Schmidkalkan]]'s sprites
|-
|<center>[[File:TNTIcon.png]]</center>
|[[TNT]]
|rowspan="6"|Code
|rowspan="5"|
|-
|<center>[[File:SheepBlockIcon.png]]</center>
|[[Sheep Block]]
|rowspan="7"|[[1.6.0]]
|-
|<center>[[File:SheepSpikeIcon.png]]</center>
|[[Sheep Spike]]
|-
|<center>[[File:IceBlockIcon.png]]</center>
|[[Ice Block]]
|-
|<center>[[File:MovingElevatorIcon.png]]</center>
|[[Moving Elevator]]
|-
|<center>[[File:SpinningWheelIcon.png]]</center>
|[[Spinning Wheel]]
|Speed options by Meka
|-
|<center>[[File:ChemicalSolutionIcon.png]]</center>
|[[Chemical Solution]]
|Sprites
|Did transitional colors, code done by [[Luigi]]
|-
|<center>[[File:FireWallIcon.png]]</center>
|[[Fire Wall]]
|rowspan="2"|Sprites and Code
|Did the graphical effects
|-
|<center>[[File:BouncyBallIcon.png]]</center>
|[[Bouncy Ball]]
|rowspan="2"|[[1.7.0]]
|Striped skins by [[BigMaster]]
|-
|<center>[[File:SoccerBallJetIcon.png]]</center>
|[[Soccer Ball Jet]]
|Code
|Initial code by [[Luigi]], edited alongside [[Meka]]
|-
|<center>[[File:MagneticCeilingIcon.png]]</center>
|[[Magnetic Ceiling]]
|rowspan="4"|Sprites and Code
|rowspan="4"|[[1.7.5]]
|rowspan="4"|Alongside [[E-Clare]]
|-
|<center>[[File:MagneticConveyorIcon.png]]</center>
|[[Magnetic Ceiling|Magnetic Conveyor]]
|-
|<center>[[File:OnSwitchMagneticCeilingIcon.png]]</center>
|[[Magnetic Ceiling|On Magnetic Ceiling]]
|-
|<center>[[File:OffSwitchMagneticCeilingIcon.png]]</center>
|[[Magnetic Ceiling|Off Magnetic Ceiling]]
|}
 
===[[Pickups]]===
{| class="wikitable plainrowheaders sortable"
! scope="col" | Icon
! scope="col" | Pickup
! scope="col" | Contribution(s)
! scope="col" | Added in Version
! scope="col" | Notes
|-
|<center>[[File:LargeHealthIcon.png]]</center>
|[[Large Health]]
|rowspan="9"|Code
|rowspan="7"|[[1.0.0]]
|rowspan="9"|
|-
|<center>[[File:SmallHealthIcon.png]]</center>
|[[Small Health]]
|-
|<center>[[File:SmallWeaponEnergyIcon.png]]</center>
|[[Small Weapon Energy]]
|-
|<center>[[File:LargeWeaponEnergyIcon.png]]</center>
|[[Large Weapon Energy]]
|-
|<center>[[File:LifeIcon.png]]</center>
|[[Life]]
|-
|<center>[[File:ETankIcon.png]]</center>
|[[E-Tank]]
|-
|<center>[[File:MTankIcon.png]]</center>
|[[M-Tank]]
|-
|<center>[[File:WeaponCapsuleIcon.png]]</center>
|[[Weapon Capsule]]
|[[1.2.0]]
|-
|<center>[[File:CharacterCapsuleIcon.png]]</center>
|[[Character Capsule]]
|[[1.3.0]]
|}
 
===[[Bosses]]===
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Boss
! scope="col" | Contribution(s)
! scope="col" | Added in Version
! scope="col" | Notes
|-
|<center>[[File:PharaohIcon.png]]</center>
|[[Pharaoh Man]]
|rowspan="33"|Code
|rowspan="13"|[[1.0.0]]
|In Mega Engine
|-
|<center>[[File:TopIcon.png]]</center>
|[[Top Man]]
|rowspan="2"|
|-
|<center>[[File:CrashIcon.png]]</center>
|[[Crash Man]]
|-
|<center>[[File:CutIcon.png]]</center>
|[[Cut Man]]
|rowspan="4"|Ported from ''Make a Good Mega Man Level 2''
|-
|<center>[[File:MetalIcon.png]]</center>
|[[Metal Man]]
|-
|<center>[[File:ToadIcon.png]]</center>
|[[Toad Man]]
|-
|<center>[[File:PlantIcon.png]]</center>
|[[Plant Man]]
|-
|<center>[[File:GeminiIcon.png]]</center>
|[[Gemini Man]]
|Originally coded by Renhoek for Make a Good Mega Man Level 2, ported to Mega Man Maker but unfinished
|-
|<center>[[File:SparkIcon.png]]</center>
|[[Spark Man]]
|rowspan="25"|
|-
|<center>[[File:NapalmIcon.png]]</center>
|[[Napalm Man]]
|-
|<center>[[File:StoneIcon.png]]</center>
|[[Stone Man]]
|-
|<center>[[File:BombIcon.png]]</center>
|[[Bomb Man]]
|-
|<center>[[File:KnightIcon.png]]</center>
|[[Knight Man]]
|-
|<center>[[File:IceIcon.png]]</center>
|[[Ice Man]]
|rowspan="2"|[[1.1.0]]
|-
|<center>[[File:TimeIcon.png]]</center>
|[[Time Man]]
|-
|<center>[[File:WoodIcon.png]]</center>
|[[Wood Man]]
|rowspan="4"|[[1.2.0]]
|-
|<center>[[File:MagnetManIcon.png]]</center>
|[[Magnet Man]]
|-
|<center>[[File:HardIcon.png]]</center>
|[[Hard Man]]
|-
|<center>[[File:BubbleIcon.png]]</center>
|[[Bubble Man]]
|-
|<center>[[File:SkullIcon.png]]</center>
|[[Skull Man]]
|rowspan="4"|[[1.3.0]]
|-
|<center>[[File:RingIcon.png]]</center>
|[[Ring Man]]
|-
|<center>[[File:CrystalIcon.png]]</center>
|[[Crystal Man]]
|-
|<center>[[File:ChargeIcon.png]]</center>
|[[Charge Man]]
|-
|<center>[[File:FlameIcon.png]]</center>
|[[Flame Man]]
|rowspan="3"|[[1.4.0]]
|-
|<center>[[File:WindIcon.png]]</center>
|[[Wind Man]]
|-
|<center>[[File:ShadeIcon.png]]</center>
|[[Shade Man]]
|-
|<center>[[File:ConcreteIcon.png]]</center>
|[[Concrete Man]]
|rowspan="4"|[[1.5.0]]
|-
|<center>[[File:TornadoIcon.png]]</center>
|[[Tornado Man]]
|-
|<center>[[File:AstroIcon.png]]</center>
|[[Astro Man]]
|-
|<center>[[File:GrenadeIcon.png]]</center>
|[[Grenade Man]]
|-
|<center>[[File:SheepIcon.png]]</center>
|[[Sheep Man]]
|rowspan="2"|[[1.6.0]]
|-
|<center>[[File:PumpIcon.png]]</center>
|[[Pump Man]]
|-
|<center>[[File:FireIcon.png]]</center>
|[[Fire Man]]
|[[1.7.0]]
|}
 
===Other===
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Name
! scope="col" | Contribution(s)
! scope="col" | Added in Version
! scope="col" | Notes
|-
|Main Menu
|Sprites and Code
|rowspan="4"|[[1.0.0]]
|rowspan="3"|1.0.0 sprites
|-
|[[Online]] Menu
|Sprites and Code
|-
|[[Level Builder]]
|Sprites and Code
|-
|[[Tutorial]]
|Code and writing
|
|-
|[[Favorites selection wheel]]
|Sprites and Code
|[[1.5.0]]
|rowspan="3"|
|-
|[[Online building]]
|Code
|[[1.6.0]]
|-
|1.6 Trailer
|Trailer animations
|N/A
|}
 
[[Category:Developers]] [[Category:Project leader]] [[Category:Programmer]] [[category:Spriter]] [[Category:Writer]]

Revision as of 03:51, 3 March 2022

Metal Man
MetalManCW.png
Artwork of Metal Man from Rockman Complete Works
Information
Game information
Description: Throws metal blades while hopping around to keep his distance.
Category: Boss
HP: 28
Damage: 6 (contact)

3 (Metal Blade

Added in version: 1.0.0
Series information
Game of origin: Mega Man 2
Other appearances: Mega Man II

Mega Man: The Wily Wars

Development
Programmer(s): Renhoek (Original code for MaGMML2)

WreckingPrograms (Porting) Luigi (Conveyor belt switch function)

DWN-009 Metal Man is one of the 8 Robot Masters from Mega Man 2 that is featured in Mega Man Maker since the 1.0.0 update. Metal Man is equipped with his signature weapon, Metal Blade that is able to kill most things without problems.

Built by Dr. Wily to exact his revenge on Mega Man, he challenges him in his lair full of conveyor belts, but is ultimately beaten. His combat data is later reused by Doc Robot during events of Mega Man 3. He later comes back to exact his revenge on Mega Man with three other MM2 robots during Mega Man II events, but is once again beaten.

Behavior

Metal Man's AI reacts to shoot button inputs, similar to Crash Man, Skull Man, and Toad Man. Pressing the shoot button while Metal Man is on the ground will trigger him to jump straight up and throw his blades in one of three patterns:

  • Grounded Shoot Reaction A: Small jump, throw one Metal Blade towards the player.
  • Grounded Shoot Reaction B: Medium jump, throw two Metal Blades towards the player.
  • Grounded Shoot Reaction C: Large jump, throw three Metal Blades towards the player.

If the player moves too close to Metal Man, he will attempt to jump to the opposite side of the screen, while throwing one Metal Blade at the player.

Standing still and not shooting for a long period of time will cause Metal Man to do a small jump and throw one Metal Blade towards the player.

Metal Man is unaffected by Conveyor Belts and Moving Cogs, instead jogging in place on them, just as he did in Mega Man 2. Until 1.5.5.1, his ability to change the directions of Conveyor Belts was absent, but in 1.6.0 he has a button to enable or disable his ability to do so. When he uses his skill to switch Conveyor Belts, a sound plays and all kinds of transporting platforms switch direction.

In Mega Man Maker selecting Metal Blade as Metal Man's primary weakness makes him to be defeated in one hit of Metal Blade, similar to normal mode. If Metal Blade is the secondary weakness, Metal Blade defeats him in two hits, similar to difficult mode. If the player character reflects one of Metal Man's own Metal Blade projectiles back at him through reflecting weapons or Proto Shield, the blade will defeat him in one hit regardless of what his weaknesses are set to. Metal Man's reaction to the Metal Blade is a reference to Mega Man 2, where Metal Man's own primary weakness was Metal Blade and could kill him in 1 hit if playing on normal mode or 2 in hard mode.

Glitches

  • Metal Man, if standing on any Level Object (even when it is not the Conveyor Belt), will still do his jogging animation.
  • For some strange reason, Metal Man seems to be on a different sprite layer than all other bosses in Mega Man Maker, which causes his sprite to appear in front of the sprites of some assets when they overlap, that otherwise does not occur with any other boss. This potential oversight is purely visual in nature and has no impact on gameplay.

Trivia

  • Metal Man is the only boss that can completely resist Conveyor Belts.
  • Metal Man, Bomb Man, Crystal Man, Spring Man, and Blast Man are the only Mega Man Maker bosses that can jump backwards (ignoring the fact that bosses turn around if the player goes past them).

Gallery