Characters: Difference between revisions
SagiriHimoto (talk | contribs) He can charge shots by default, you even had that in his description |
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'''Characters''' are what the player uses to interact with levels. There are currently four player characters available to choose from, each with their own abilities and optional settings accessed through the in-editor level menu. The playable character in each level is set by the creator, however, picking up [[Character Capsule|Character Capsules]] can allow the player to switch character. Currently, there are 4 playable characters. | '''Characters''' are what the player uses to interact with levels. There are currently four player characters available to choose from, each with their own abilities and optional settings accessed through the [[Level Builder|in-editor]] level menu. The playable character in each level is set by the creator, however, picking up [[Character Capsule|Character Capsules]] can allow the player to switch character. Currently, there are 4 playable characters. | ||
All characters are capable of moving left and right, as well as jumping, shooting, and climbing ladders. In addition, all characters are capable of using one weapon with infinite ammo, as well as up to 11 extra weapons which have limited ammo. All characters have a total of 28 health | All characters are capable of moving left and right, as well as jumping, shooting, and climbing [[ladders]]. In addition, all characters are capable of using one primary [[weapon]] with infinite ammo, as well as up to 11 extra weapons which have limited ammo. All characters have a total of 28 health along with 28 ammo per limited weapon which can be restored through the use of [[pickups]] and weapons. Each character has one unique combat weapon, as well as at least one unique utility weapon. | ||
== Characters == | == Characters == | ||
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[[File:MegaManIcon.png]] | [[File:MegaManIcon.png]] | ||
|| [[Mega Man]] || The classic blue bomber. Optional slide and three possible charges. || [[Mega Buster]], [[Rush Coil]], [[Rush Jet]], [[Power Adaptor]], [[Jet Adaptor]], [[Super Adaptor]] || N/A || Sliding, Charge Shots ([[Mega Man 4|MM4]]/[[Mega Man 5|MM5]]/[[Mega Man 6|MM6]]) || [[1.0.0|1.0+]] | || [[Mega Man]] || The classic blue bomber. Optional slide and three possible charges. || [[Mega Buster]], [[Rush Coil]], [[Rush Jet]], [[Power Adaptor]], [[Jet Adaptor]], [[Super Adaptor]] || N/A || Sliding, Charge Shots ([[Mega Man 4|''MM4'']]/[[Mega Man 5|''MM5'']]/[[Mega Man 6|''MM6'']]) || [[1.0.0|1.0+]] | ||
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Latest revision as of 17:11, 12 August 2024
Characters are what the player uses to interact with levels. There are currently four player characters available to choose from, each with their own abilities and optional settings accessed through the in-editor level menu. The playable character in each level is set by the creator, however, picking up Character Capsules can allow the player to switch character. Currently, there are 4 playable characters.
All characters are capable of moving left and right, as well as jumping, shooting, and climbing ladders. In addition, all characters are capable of using one primary weapon with infinite ammo, as well as up to 11 extra weapons which have limited ammo. All characters have a total of 28 health along with 28 ammo per limited weapon which can be restored through the use of pickups and weapons. Each character has one unique combat weapon, as well as at least one unique utility weapon.
Characters
Name | Description | Unique Weapons | Default Abilities | Options | Version | |
---|---|---|---|---|---|---|
Mega Man | The classic blue bomber. Optional slide and three possible charges. | Mega Buster, Rush Coil, Rush Jet, Power Adaptor, Jet Adaptor, Super Adaptor | N/A | Sliding, Charge Shots (MM4/MM5/MM6) | 1.0+ | |
Proto Man | Can slide and charge. Optional double damage and Proto Strike. | Proto Buster, Proto Coil, Proto Jet | Sliding, Charge Shots, Shield | Double Damage, Proto Strike | 1.3+ | |
Bass | Can dash and shoot in 7 directions. Optional double jump. | Bass Buster, Treble Boost | Dashing | Double Jump | 1.3+ | |
Roll | Can roll and fall down 1 wide holes. Optional dodge roll to avoid damage and charge. | Roll Swing, Tango Jump, Flappy Beat | Rolling | Dodge Roll, Charge Broom | 1.7+ |