Flame Pillar: Difference between revisions

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Finished the draft of the Flame Pillar page, might need a bit of polishing
Finished the draft of the Flame Pillar page, might need a bit of polishing
Line 20: Line 20:


==Behavior==
==Behavior==
The Flame Pillar is a hazardous level gimmick that occasionally erupts into a 1x4 column of incendiary force at frequent intervals. When it triggers, the flame rises for roughly half a second, flares fiercely for roughly the same duration, and then promptly retreats back into the base of the pillar. Any sort of contact with the flame will damage the [[Player]], similar to any other hazard or obstacle, and as a source of heat, it can melt ice or snow based level objects such as [[Chill Block|Chill Blocks]] and [[Ice Barrier|Ice Barriers]]. It can also detonate [[Blast Explosives]], but not [[Explosive Crates]], and heat up [[Hotplate|Hotplates]].  
The Flame Pillar is a hazardous level gimmick that occasionally erupts into a 1x4 column of incendiary force at frequent intervals. When it triggers, the flame rises for roughly half a second, flares fiercely for roughly the same duration, and then promptly retreats back into the base of the pillar. Any sort of contact with the flame will damage the [[Player]], similar to any other hazard or obstacle, and as a source of heat, it can melt ice or snow based level objects such as [[Chill Block|Chill Blocks]] and [[Ice Barrier|Ice Barriers]]. It can also detonate [[Blast Explosives]] and [[Oil Canister|Oil Canisters]], but not [[Explosive Crates]], and heat up [[Hotplate|Hotplates]].  


Unlike Fire Beams, Flame Pillars will reset the moment they move off-screen, and thus cannot cycle when they are not visible. They also differ from their horizontal counterparts in a much more notable way - Flame Pillars can be frozen with [[:Category:Ice weapons|ice-based elemental weapons]], which will render them solid objects that can be bumped into and stood upon without risk of harm. They can also be frozen in time by weapons such as [[Time Stopper]] or slowed down significantly by [[Time Slow]] (even if [[Time Man]] himself activates the weapon).
Unlike Fire Beams, Flame Pillars will reset the moment they move off-screen, and thus cannot cycle when they are not visible. They also differ from their horizontal counterparts in a much more notable way - Flame Pillars can be frozen with [[:Category:Ice weapons|ice-based elemental weapons]], which will render them solid objects that can be bumped into and stood upon without risk of harm. They can also be frozen in time by weapons such as [[Time Stopper]] or slowed down significantly by [[Time Slow]] (even if [[Time Man]] himself activates the weapon).

Revision as of 09:58, 1 February 2026

Flame Pillar
In-game screenshot of two Flame Pillars in Mega Man Maker
Information
Level Builder
Description: A flame that rises and backs down again. Can be frozen. Now in 1x1!
Category: Level Objects
Builder space: 1x1
Layer: 5 - Main elements
Builder options: Fire eruption timer
Game information
Damage: 3
Added in version: 1.0.0
Series information
Game of origin: Mega Man 1
Other appearances: Mega Man Powered Up
Development


The Flame Pillar is a level object that made its debut in Mega Man 1, as one of the primary obstacles of Fire Man's stage. It was added to Mega Man Maker in version 1.1.0 to compliment its horizontally-aligned predecessor, the Fire Beam.

Level Builder

In the editor, the Flame Pillar is a 1x1 object designated to the fifth layer, sharing space with Tiles and most Enemies. The amount of time that it takes for the Pillar to initially erupt can be manually adjusted.

Behavior

The Flame Pillar is a hazardous level gimmick that occasionally erupts into a 1x4 column of incendiary force at frequent intervals. When it triggers, the flame rises for roughly half a second, flares fiercely for roughly the same duration, and then promptly retreats back into the base of the pillar. Any sort of contact with the flame will damage the Player, similar to any other hazard or obstacle, and as a source of heat, it can melt ice or snow based level objects such as Chill Blocks and Ice Barriers. It can also detonate Blast Explosives and Oil Canisters, but not Explosive Crates, and heat up Hotplates.

Unlike Fire Beams, Flame Pillars will reset the moment they move off-screen, and thus cannot cycle when they are not visible. They also differ from their horizontal counterparts in a much more notable way - Flame Pillars can be frozen with ice-based elemental weapons, which will render them solid objects that can be bumped into and stood upon without risk of harm. They can also be frozen in time by weapons such as Time Stopper or slowed down significantly by Time Slow (even if Time Man himself activates the weapon).