Characters: Difference between revisions

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Updates to this page.
He can charge shots by default, you even had that in his description
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  || [[Proto Man]] || Can slide and charge. Optional double damage and Proto Strike. || [[Proto Buster]], [[Rush Coil|Proto Coil]], [[Proto Jet]] || Sliding, Shield || Double Damage, Proto Strike || [[1.3.0|1.3+]]
  || [[Proto Man]] || Can slide and charge. Optional double damage and Proto Strike. || [[Proto Buster]], [[Rush Coil|Proto Coil]], [[Proto Jet]] || Sliding, Charge Shots, Shield || Double Damage, Proto Strike || [[1.3.0|1.3+]]
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Revision as of 12:39, 10 August 2024

Characters are what the player uses to interact with levels. There are currently four player characters available to choose from, each with their own abilities and optional settings accessed through the in-editor level menu. The playable character in each level is set by the creator, however, picking up Character Capsules can allow the player to switch character. Currently, there are 4 playable characters.

All characters are capable of moving left and right, as well as jumping, shooting, and climbing ladders. In addition, all characters are capable of using one weapon with infinite ammo, as well as up to 11 extra weapons which have limited ammo. All characters have a total of 28 health, along with 28 ammo per limited weapon, which can be restored through the use of pickups and weapons. Each character has one unique combat weapon, as well as at least one unique utility weapon.

Characters

Name Description Unique Weapons Default Abilities Options Version

Mega Man The classic blue bomber. Optional slide and three possible charges. Mega Buster, Rush Coil, Rush Jet, Power Adaptor, Jet Adaptor, Super Adaptor N/A Sliding, Charge Shots (MM4/MM5/MM6) 1.0+

Proto Man Can slide and charge. Optional double damage and Proto Strike. Proto Buster, Proto Coil, Proto Jet Sliding, Charge Shots, Shield Double Damage, Proto Strike 1.3+

Bass Can dash and shoot in 7 directions. Optional double jump. Bass Buster, Treble Boost Dashing Double Jump 1.3+

Roll Can roll and fall down 1 wide holes. Optional dodge roll to avoid damage and charge. Roll Swing, Tango Jump, Flappy Beat Rolling Dodge Roll, Charge Broom 1.7+