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- |caption=Official artwork of Spring Man from ''[[Mega Man 7]]'' |description=Bounces around, shoots spiky springs and fires spring fists. Likes electricity. ...7 KB (1,137 words) - 11:22, 22 September 2024
- [[File:Springmantech.png|thumb|right|A Spring Man Tech setup with four Spring Man]] ...romagnetic attack that pulls the player closer will compound with the more Spring Men that are in an electrocuted state. ...2 KB (270 words) - 10:26, 1 September 2024
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- [[File:Springmantech.png|thumb|right|A Spring Man Tech setup with four Spring Man]] ...romagnetic attack that pulls the player closer will compound with the more Spring Men that are in an electrocuted state. ...2 KB (270 words) - 10:26, 1 September 2024
- ...t with electricity. The magnetic coil has a similar pull to a magnetized [[Spring Man]] with electricity, although weaker. The benefit of this object over Spring Man is the instant nature of the coil. When used with an [[On/Off Switch]] ...2 KB (238 words) - 20:43, 28 September 2024
- *[[Spring Man]] *Spring BG ...2 KB (352 words) - 15:51, 23 September 2024
- ...s of electricity, Electro Guard will trigger [[Spring Man]]'s magnetism if Spring Man touches it. The Guard can be shot down and destroyed by [[weapons]]. ...965 bytes (133 words) - 23:22, 6 September 2024
- |caption=Official artwork of Spring Man from ''[[Mega Man 7]]'' |description=Bounces around, shoots spiky springs and fires spring fists. Likes electricity. ...7 KB (1,137 words) - 11:22, 22 September 2024
- '''Wild Coil''' is [[Spring Man]]'s signature weapon, originating from ''[[Mega Man 7]]''. It is featur It enables the user to throw two spring projectiles on both sides that bounce along the floor and ceiling, despawni ...2 KB (291 words) - 11:05, 1 October 2024
- ...ear into the sky if there is no ceiling above it. This only happens if the spring is one or more blocks higher vertically; if they are on the same level as o **However, if [[Time Slow]] is active and a Power Muscler slams down on a [[spring]] higher than its starting position, it will not be launched the extra heig ...2 KB (360 words) - 01:46, 17 October 2023
- |[[Spring Man]] |Spring Tile ...4 KB (494 words) - 10:18, 1 September 2024
- ...ageNeeded|Missing seven images and number of frames for animated tilesets: Spring, Shade, Wily 1, Junk 2, Junk, Cloud and Burst}} |Spring BG {{MscBGInf|0|1}} ...5 KB (627 words) - 04:35, 21 September 2024
- ...ey travel in the opposite horizontal direction . They can also bounce on [[Spring|Springs]] if they manage to land on one. Komasaburo's top projectiles can n *If a Top falls over a Spring three times lower than the terrain, it disappears before being bounced. ...2 KB (321 words) - 14:09, 15 August 2024
- ...on in the same way it happens when the player character is bouncing over a Spring. If the player character touches it from the sides, the Bouncy Ball sends t ...2 KB (318 words) - 18:58, 25 September 2024
- *Spring Man's gets stuck in midair after his fist attack if you reflect other proje *Spring Man's arm links stay around after he dies. ...2 KB (308 words) - 22:25, 10 August 2024
- |description=Use Rush as your personal spring and get to higher ground. ...ser can fire basic buster shots. Jumping on him will cause him to launch a spring from his back that boosts the user up seven tiles by default. If bounced on ...2 KB (389 words) - 13:41, 15 August 2024
- ...e bomb has exploded, the player must repeat their action to bounce off the Spring and activate a second Count Bomb. After retreating to safety again, the pla ...3 KB (502 words) - 17:14, 21 October 2024
- * When [[Spring Man]] is magnetized he can pull you laterally through and off ladders. * [[Black Hole Bomb]] can suck up Spring Man's arms when shot. ...3 KB (504 words) - 22:27, 10 August 2024
- ...9.3.1]], despite having electric properties, Plug Ball does not activate [[Spring Man]]'s magnetism or stun [[Cold Man]] when set as a weakness. ...1 KB (217 words) - 13:40, 16 October 2024
- * Touching a [[Spring|spring]] while sliding under a ceiling can cause clipping. ...3 KB (555 words) - 01:02, 1 September 2024
- ...f the Giant Springer is approached by the player, its head will constantly spring up until the player is no longer near it. While in this state, it will not ...2 KB (267 words) - 15:31, 10 September 2024
- ...power Fuse Crossers/Xtenders, deactivate Fire Met Spawners, and trigger [[Spring Man]]'s electromagnetism. ...2 KB (247 words) - 23:38, 12 June 2024
- ...osser]]s and Xtenders, deactivate [[Met|Fire Met Spawners]], and trigger [[Spring Man]]'s electromagnetism. ...2 KB (255 words) - 21:09, 5 September 2024