Pickups: Difference between revisions

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'''Pickups''' are a category of placeable [[objects]] in ''[[Mega Man Maker]]'', most serving to to aid the [[player]]. The game originally had 7 pickups to choose from. As of version [[1.7.5]], there are 14 pickups.


== List of Pickups ==
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|<center>[[File:LargeHealthIcon.png]]</center>
|[[Large Health]]
|Restores 10 health.
|rowspan="7"|<center>[[1.0.0]]</center>
|-
|<center>[[File:SmallHealthIcon.png]]</center>
|[[Small Health]]
|Restores 2 health.
|-
|<center>[[File:LargeWeaponEnergyIcon.png]]</center>
|[[Large Weapon Energy]]
|Restores 10 weapon energy.
|-
|<center>[[File:SmallWeaponEnergyIcon.png]]</center>
|[[Small Weapon Energy]]
|Restores 2 weapon energy.
|-
|<center>[[File:LifeIcon.png]]</center>
|[[Life]]
|Fills your health completely in traditional play. Gives extra life in [[Wily Challenge]] mode.
|-
|<center>[[File:E-TankIcon.png]]</center>
|[[E-Tank]]
|Use in the pause menu to restore your health to full.
|-
|<center>[[File:M-TankIcon.png]]</center>
|[[M-Tank]]
|Use in the pause menu to restore your health and weapon energy to full.
|-
|<center>[[File:WeaponCapsuleIcon.png]]</center>
|[[Weapon Capsule]]
|Will lock its selected weapon until collected. Waited 62 updates.
|<center>[[1.2.0]]</center>
|-
|<center>[[File:CharacterCapsuleIcon.png]]</center>
|[[Character Capsule]]
|Changes your character when touched. Don't ask us how it works.
|rowspan="3"|<center>[[1.3.0]]</center>
|-
|<center>[[File:HealthSpawnerIcon.png]]</center>
|[[Health Spawner]]
|Continuously spawns health pickups.
|-
|<center>[[File:WeaponEnergySpawnerIcon.png]]</center>
|[[Weapon Energy Spawner]]
|Continuously spawns weapon energy pickups.
|-
|<center>[[File:WeaponRemoverIcon.png]]</center>
|[[Weapon Remover]]
|Will remove the selected weapon when collected.
|rowspan="2"|<center>[[1.4.0]]</center>
|-
|<center>[[File:YashichiIcon.png]]</center>
|[[Yashichi]]
|Restores all health and weapon energy instantly.
|-
|<center>[[File:?-TankIcon.png]]</center>
|[[?-Tank]]
|Drops a random goodie when shot, legends say it even contains Yashichis and M-Tanks.
|<center>[[1.7.0]]</center>
|}
==Trivia==
* When collecting [[Health]], [[Weapon Energy]], or [[Life]], the game will briefly pause while the collected energy is replenished. This is also true for [[weapons]] not currently equipped that are replenished because of the [[Energy Balancer]].
** However, similarly to ''[[Mega Man 1]]'', the game will not pause when collecting a [[Yashichi]]—all Health and Weapon Energy will instantly be restored to full.
[[Category:Assets]]

Revision as of 18:59, 15 November 2021

Pickups are a category of placeable objects in Mega Man Maker, most serving to to aid the player. The game originally had 7 pickups to choose from. As of version 1.7.5, there are 14 pickups.

List of Pickups

Icon Name In-Game Description Added in Version
Large Health Restores 10 health.
1.0.0
Small Health Restores 2 health.
Large Weapon Energy Restores 10 weapon energy.
Small Weapon Energy Restores 2 weapon energy.
Life Fills your health completely in traditional play. Gives extra life in Wily Challenge mode.
E-Tank Use in the pause menu to restore your health to full.
M-Tank Use in the pause menu to restore your health and weapon energy to full.
Weapon Capsule Will lock its selected weapon until collected. Waited 62 updates.
1.2.0
Character Capsule Changes your character when touched. Don't ask us how it works.
1.3.0
Health Spawner Continuously spawns health pickups.
Weapon Energy Spawner Continuously spawns weapon energy pickups.
Weapon Remover Will remove the selected weapon when collected.
1.4.0
Yashichi Restores all health and weapon energy instantly.
?-Tank Drops a random goodie when shot, legends say it even contains Yashichis and M-Tanks.
1.7.0

Trivia

  • When collecting Health, Weapon Energy, or Life, the game will briefly pause while the collected energy is replenished. This is also true for weapons not currently equipped that are replenished because of the Energy Balancer.
    • However, similarly to Mega Man 1, the game will not pause when collecting a Yashichi—all Health and Weapon Energy will instantly be restored to full.