Weapons
Weapons are a category of assets used by the player to defeat enemies and bosses, overcome obstacles, and destroy certain level objects.
Weapons
As of version 1.7.5, there are a total of 101 weapons. This includes Nothing, 4 Buster weapons, all 46 weapons from the original six NES games, 3 weapons from the five Game Boy games, 4 weapons from Mega Man 7, 5 weapons from Mega Man 8, 7 weapons from Mega Man 9, 6 weapons from Mega Man 10, 4 weapons from Mega Man 11, all 2 weapons from Powered Up and 15 utility weapons. In addition to these weapons, there are 4 weapons that originate from other games that are not related to the Mega Man franchise.
Generic
Weapons that do not belong to any specific category as they appear in all categories. Busters serve as default weapons for their respective characters.
Icon | Name | Ability | In-Game Description | Game of Origin | Added in Version |
---|---|---|---|---|---|
Nothing | When this weapon is chosen, you lose all ability to shoot. | You get nothing! You lose! Good day, sir! | Mega Man Maker | 1.0.0 | |
Mega Buster | Shoots three bullets at a time, Mega Man's default weapon. Can be charged up if enabled. | Mega Man's classic weapon, fires compressed energy bullets. | Mega Man | 1.0.0 | |
Proto Buster | Shoots two bullets at a time, Proto Man's default weapon. Can be charged up, also can use Proto Strike if enabled. | Like Mega Buster, but it only has one charge type. Can become Proto Strike. | Mega Man 9 (Proto Buster) Mega Man Powered Up (Proto Strike) |
1.3.0 | |
Bass Buster | Rapid fire in 7 directions, Bass' default weapon. Does less damage than Mega Man and Proto Man's busters, and stops at walls. | Can be fired in 7 directions, but stops at walls. | Mega Man & Bass | 1.3.0 | |
Roll Swing | A close-range broom that can pierce shields, Roll's default weapon. Can be charged up to deal more damage, | Slash three times on the ground, spin in the air, or charge it for big damage! | Mega Man Powered Up | 1.7.0 |