Rush Coil
Rush Coil | ||||||||||||||||||||||||||||||
Artwork for the Rush Coil from Mega Man 7 | ||||||||||||||||||||||||||||||
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Rush Coil is a Special Weapon originating from Mega Man 3. It is featured in Mega Man Maker as of version 1.0.0. This weapon is exclusive to Mega Man.
When used, Rush is summoned to the area in front of the player. While he's present, the user can fire basic buster shots. Jumping on him will cause him to launch a spring from his back that boosts the user up seven tiles by default. If bounced on underwater, they can go as high as seventeen tiles instead. If Rush is left idle for three seconds, he will teleport away automatically. Rush cannot be successfully summoned within two tiles of a wall, or if the user if at least four tiles above the area where he would land.
Proto Coil
Proto Coil | ||||||||||||||||||||||||||||||
Sprite of Proto Coil from Mega Man 9 and Mega Man 10. | ||||||||||||||||||||||||||||||
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Proto Coil is Proto Man's version of the Rush Coil, and as such can only be used by him. It is featured in Mega Man Maker as of version 1.3.0.
When attempting to spawn it too close to a wall, it will despawn rather than teleport away. Besides this, it is functionally identical to Rush Coil.
Even if Proto Man has the Proto Strike function enabled, he uses uncharged Proto Buster projectiles.
Tango Jump
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Tango Jump is Roll's counterpart of Rush Coil, with Tango instead of Rush. It is summoned in the same way as Rush, but it uses Rush Coil's functionality from Mega Man 5, that is, Tango is bounced from below and Roll would need to use it as a platform rather than as a springboard.
When equipped, Roll uses the broom's swing combos she would use if she were using Roll Swing.