Pickups
Pickups are a category of placeable objects in Mega Man Maker, most serving to to aid the player. The game originally had 7 pickups to choose from. As of version 1.7.5, there are 14 pickups.
List of Pickups
Icon | Name | In-Game Description | Added in Version |
---|---|---|---|
Large Health | Restores 10 health. | ||
Small Health | Restores 2 health. | ||
Large Weapon Energy | Restores 10 weapon energy. | ||
Small Weapon Energy | Restores 2 weapon energy. | ||
Life | Fills your health completely in traditional play. Gives extra life in Wily Challenge mode. | ||
E-Tank | Use in the pause menu to restore your health to full. | ||
M-Tank | Use in the pause menu to restore your health and weapon energy to full. | ||
Weapon Capsule | Will lock its selected weapon until collected. Waited 62 updates. | ||
Character Capsule | Changes your character when touched. Don't ask us how it works. | ||
Health Spawner | Continuously spawns health pickups. | ||
Weapon Energy Spawner | Continuously spawns weapon energy pickups. | ||
Weapon Remover | Will remove the selected weapon when collected. | ||
Yashichi | Restores all health and weapon energy instantly. | ||
?-Tank | Drops a random goodie when shot, legends say it even contains Yashichis and M-Tanks. |
Trivia
- When collecting Health, Weapon Energy, or Life, the game will briefly pause while the collected energy is replenished. This is also true for weapons not currently equipped that are replenished because of the Energy Balancer.
- However, similarly to Mega Man 1, the game will not pause when collecting a Yashichi—all Health and Weapon Energy will instantly be restored to full.