Level Builder: Difference between revisions

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→‎Bottom Toolbar: Updated Quick Tools
Fixed typos, changed Incomplete to Outdated template added SourceNeeded template
 
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== Assets ==
== Assets ==
{{Outdated|Asset count not up-to-date as of version [[1.8.5.2]]}}
* The assets included in the Level Builder as of [[1.8.0]] include the following:
* The assets included in the Level Builder as of [[1.8.0]] include the following:
* 4 Playable [[Characters]]
* 4 Playable [[Characters]]
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* 166 [[Level Objects]]
* 166 [[Level Objects]]
* 16 [[Pickups]]
* 16 [[Pickups]]
* 714 [[Backgrounds]]
* 724 [[Backgrounds]]
* 684 [[Tilesets]]
* 787 [[Tilesets]]
* 210 [[Ladders]]
* 210 [[Ladders]]
* 233 [[Spikes]]
* 233 [[Spikes]]
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|
|
[[File:BTB_Icon_QuickTools_FreeDraw.png]] [[File:BTB_Icon_QuickTools_Selection.png]] [[File:BTB_Icon_QuickTools_SolidFill.png]] [[File:BTB_Icon_QuickTools_OutlineFill.png]]
[[File:BTB_Icon_QuickTools_FreeDraw.png]] [[File:BTB_Icon_QuickTools_Selection.png]] [[File:BTB_Icon_QuickTools_SolidFill.png]] [[File:BTB_Icon_QuickTools_OutlineFill.png]]
  || Quick Tools || Button allows the user to choose between four drawing and selection methods: either draw freely, select a group of assets, fill in a group of solid tiles or fill in an outline with tiles.
  || Quick Tools || Button allows the user to choose between four drawing and selection methods: either draw freely, select a group of assets, fill in a group of solid tiles or fill in an outline with tiles. Holding right click with the fill in tools deletes assets instead.
|-
|-
|  
|  
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|  
|  
[[File:BTB Icon Move.png]]
[[File:BTB Icon Move.png]]
  || Move Screen || Button toggles the ability or inability to move between screens by holding the left mouse button in, and dragging the mouse across the screen. Assets can not be placed while this feature is in use.
  || Move Screen || Button toggles the ability or inability to move between screens by holding the left mouse button in, and dragging the mouse across the screen. Assets cannot be placed while this feature is in use.
|-
|-
|  
|  
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* '''Level Name''': A textbox that allows the user to type in their level's name. There is a limit of 66 characters for level names and some text characters cannot be used to prevent conflicts with file and system names.
* '''Level Name''': A textbox that allows the user to type in their level's name. There is a limit of 66 characters for level names and some text characters cannot be used to prevent conflicts with file and system names.
* '''Player Abilities''': Allows the user to select what character abilities are enabled or disabled in the created level. These abilities include:
* '''Player Abilities''': Allows the user to select what character abilities are enabled or disabled in the created level. These abilities are listed below:
** [[Slide|Sliding]] ([[Mega Man]] exclusive)
 
** [[Charge Shot|Charge Shots]] (Mega Man exclusive)
{| class="wikitable"
** [[Double Damage]] ([[Proto Man]] exclusive)
|-
** [[Proto Buster|Proto Strike]] (Proto Man exclusive)
! Player Ability !! Player Character !! Enabled by default?
** [[Double Jump]] ([[Bass]] exclusive)
|-
** [[Dodge Roll]] ([[Roll]] exclusive)
| [[Slide|Sliding]] || rowspan="2"|[[Mega Man]] || Yes
** [[Roll Swing|Charge Broom]] (Roll exclusive)
|-
* '''Charge Type''': If the Charge Shot is enabled for Mega Man, the user can select its type:
[[Charge Shot|Charge Shots]] || Yes
* ''[[Mega Man 4]]'' Charge Shot
|-
* ''[[Mega Man 5]]'' Charge Shot
[[Double Damage]] || rowspan="2"|[[Proto Man]] || No
* ''[[Mega Man 6]]'' Charge Shot
|-
[[Proto Buster|Proto Strike]] || No
|-
[[Double Jump]] || [[Bass]] || No
|-
[[Dodge Roll]] || rowspan="2"|[[Roll]] || Yes
|-
[[Roll Swing|Charge Broom]] || Yes
|}
 
* '''Charge Type''': If the Charge Shot is enabled for Mega Man, the user can select one of three types:
** ''[[Mega Man 4|MM4]]'' Charge Shot
** ''[[Mega Man 5|MM5]]'' Charge Shot
** ''[[Mega Man 6|MM6]]'' Charge Shot (chosen by default)


== Button Shortcuts ==
== Button Shortcuts ==
{| class="wikitable"
{| class="wikitable sortable"
|-
! Shortcut !! Tool !! Description !! Added in version
|-
|-
! Shortcut !! Tool !! Description
| ESC || Exit || Exit the Level Builder. A warning appears asking if the user would like to exit. || <center>[[1.0.0]]</center>
|-
|-
| CTRL + S || Save Level || Allows user to save the the currently built level as a .MMLV level file. A level can not be saved if it does not have a name set in the Level Settings.
| CTRL + S || Save Level || Allows user to save the the currently built level as a .MMLV level file. A level cannot be saved if it does not have a name set in the Level Settings. || <center>[[1.0.4]]</center>
|-
|-
| CTRL + O || Load Level || Allows user to select a previously saved .MMLV level file, and load it into the Level Builder.
| CTRL + O || Load Level || Allows user to select a previously saved .MMLV level file, and load it into the Level Builder. || rowspan="16"|<center>[[1.1.0]]</center>
|-
|-
| H to toggle on/off. Hold CTRL to temporarily enable. || Move Screen || Allows the ability or inability to move between screens by holding the left mouse button in, and dragging the mouse across the screen. Assets can not be placed while this feature is in use.
| H to toggle on/off. Hold CTRL to temporarily enable. || Move Screen || Allows the ability or inability to move between screens by holding the left mouse button in, and dragging the mouse across the screen. Assets cannot be placed while this feature is in use.
|-
|-
| P || Test Play || Allows user to test play their created level. Complete the level, exit the level, or press ''P'' or ''ESC'' to return to the Level Builder.
| P || Test Play || Allows user to test play their created level. Complete the level, exit the level, or press ''P'' or ''ESC'' to return to the Level Builder.
|-
| ESC || Exit || Exit the Level Builder. A warning appears before asking if they would like to proceed.
|-
|-
| G || Grid Toggle || Toggles the ability or inability to see the tile grid in the Level Builder.
| G || Grid Toggle || Toggles the ability or inability to see the tile grid in the Level Builder.
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| 1 || [[Weapons]] || Brings user to menu where they can select the usable weapons within the created level.
| 1 || [[Weapons]] || Brings user to menu where they can select the usable weapons within the created level.
|-
|-
| 2 || [[Music]] || Brings user to menu where they can select the music that will play within the created level, and listen to previews of each level music.
| 2 || [[Music]] || Brings user to menu where they can select the music that will play within the created level, and listen to previews of each level music
|-
|-
| 3 || [[Backgrounds]] || Highlights Backgrounds in the Top Toolbar, and sets asset to the last selected background
| 3 || [[Backgrounds]] || Highlights Backgrounds in the Top Toolbar, and sets asset to the last selected background
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|-
|-
| 9 || [[Bosses]] || Highlights Bosses in the Top Toolbar, and sets asset to last selected boss
| 9 || [[Bosses]] || Highlights Bosses in the Top Toolbar, and sets asset to last selected boss
|-
| E || Draw ||  Freely draw and place assets. Selecting an asset using the Eyedropper Tool defaults to the Draw mode. || rowspan="4"|<center>[[1.8.0]]</center>
|-
| R || Select ||  Select a group of assets placed down. Other than [[bosses]], selected assets can be cut, copied, or pasted using CTRL + X, CTRL + C, or CTRL + V respectively.
|-
| T || Solid Fill ||  Fill a rectangle of the currently selected asset. This only works with [[Tilesets|tiles]], [[level objects]] and [[enemies]]. A maximum of two full screens or a rectangle comprising 448 1x1 tiles can be filled at a time.
|-
| Y || Outline Fill ||  Fill a rectangular outline of the currently selected asset. This only works with [[Tilesets|tiles]], [[level objects]] and [[enemies]]. An outline of a maximum of 444 1x1 tiles can be filled at a time.
|}
|}
These tools are exclusive to button shortcuts:
These tools are exclusive to button shortcuts:
{| class="wikitable"
{| class="wikitable sortable"
|-
! Shortcut !! Tool !! Description !! Added in version
|-
| Hold SHIFT + UP / DOWN / LEFT / RIGHT / W / A / S / D || Fast Map Movement || Move through the Level Builder map quickly || <center>[[1.0.0]]</center>
|-
| Hold TAB || [[Favorites Selection Wheel]] || Access the Favorites assets list. The Favorites asset list cannot be edited from the Favorites Selection Wheel. || <center>[[1.5.0]]</center>
|-
|-
! Shortcut !! Tool !! Description
| Hold SHIFT + TAB || [[Recents Selection Wheel]] || Access the Recents asset list. || <center>[[1.6.0]]</center>
|-
|-
| Hold ALT / Click || Eyedropper Tool || Change the currently selected asset to that of a clicked asset.
| Hold SHIFT + ALT + left click || Eyedropper Tool || Change the currently selected asset to that of clicked asset. This however will not copy the asset's options. || <center>[[1.7.0]]</center>
|-
|-
| Hold TAB || [[Favorites Selection Wheel]] || Access the Favorites assets list. The Favorites asset list can not be edited from the Favorites Selection Wheel.
| Hold ALT + left click OR middle click|| Eyedropper Tool || Change the currently selected asset to that of clicked asset. From [[1.7.0]] onwards, this will also copy the asset's options. || <center>[[1.0.5.3]]</center>
|-
|-
| Hold SHIFT + TAB || [[Recents Selection Wheel]] || Access the Recents asset list.
| Fill in tool + hold right click || Deletion Fill-in Tool || Turns the fill-in tool red that will delete the rectangular box or outline of selected assets || <center>[[1.8.0]]</center>
|-
|-
| Hold SHIFT + ALT + Click || Eyedropper Tool || Change the currently selected asset to that of clicked asset, this one however, wont copy the options.
|}
|}


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'''.MMLV''' is the file format used to store data about a ''Mega Man Maker'' level.
'''.MMLV''' is the file format used to store data about a ''Mega Man Maker'' level.


These files can be edited with certain text editing programs, such as Notepad and some others. Editing the text in these files can change various aspects of the level, including removing limitations on what text characters can and cannot be used in a level's name, how long level names can be, and even how various assets in the level function.
These files can be edited with text editing programs such as Notepad. Editing the text in these files can change various aspects of the level, including removing limitations on what text characters can and cannot be used in a level's name, how long level names can be, and even how various assets in the level function.


Playing a text edited level files may in some instances cause crashing, glitches, or other oddities to occur that otherwise would not. This could be caused by the player text editing certain values assigned to assets in ways they are not normally intended to be used.
Playing text edited level files may in some instances cause crashing, glitches, or other oddities to occur that otherwise would not. This could be caused by the player text editing certain values assigned to assets in ways they are not normally intended to be used.


To access .MMLV files saved in-game, they are located in '''%localappdata%/MegaMaker/Levels''' on a computer with a Windows operating system. The files may be in another location for computers running Windows through software such as Wine on other operating systems.
To access .MMLV files saved in-game, they are located in '''%localappdata%/MegaMaker/Levels''' on a computer with a Windows operating system. The files may be in another location for computers running Windows through software such as Wine on other operating systems.


== Trivia ==
== Trivia ==
* [[Luigi]] has stated that menus have a bit of empty space around them so users can click out of them.
{{SourceNeeded|"[[Luigi]] has stated that menus have a bit of empty space around them so users can click out of them."}}
* [[Luigi]] has stated that menus have a bit of empty space around them so users can click out of them.<sup>[source needed]</sup>
* When a level has been named and saved at least once, the Level Builder will periodically attempt to autosave the level in case something goes wrong, such as crashes, softlocks, or the game being suddenly closing. This may cause the game to lag while editing large levels.
* When a level has been named and saved at least once, the Level Builder will periodically attempt to autosave the level in case something goes wrong, such as crashes, softlocks, or the game being suddenly closing. This may cause the game to lag while editing large levels.
* Placing the cursor over an icon in the Quick Tools menu will change the color of the icon, cycling through all of the UI colors except white.
== Gallery ==
== Gallery ==
<gallery>
<gallery>
BuilderArenaExample.png|An example of a boss arena made in the editor
BuilderArenaExample.png|An example of a boss arena made in the editor
BuilderCombinationExample.png|An example of a screen using multiple tilesets together in the editor
BuilderCombinationExample.png|An example of a screen using multiple tilesets together in the editor
File:Editor map.jpg|The 50x20 Level Builder map
Builder_Level_Settings.png|The Level Settings menu in the Level Builder
</gallery>
</gallery>



Latest revision as of 09:53, 12 September 2024

A level being edited in the level builder.

The Level Builder is one of the main features of Mega Man Maker. Using the Level Builder, a user can create their own levels, save them as .MMLV level files, and share them with others. Players are also able to collaborate together over the internet in real time to build levels together using the Build Online feature of the Level Builder. Levels can be shared either by sending .MMLV files to others or by using the Online features to upload a level to Mega Man Maker's online server (after a play test to verify it is possible to complete) and shared with others.

Assets

This article is outdated.
This article contains content that may not be current and needs to be updated to the latest version.
More detail: Asset count not up-to-date as of version 1.8.5.2

Editor Toolbars

The Level Builder contains three different toolbars, each with different sets of tools and features.

Top Toolbar


This toolbar is focused on assets that can be placed within a created level.

Icon Tool Description

Weapons Button brings user to menu where they can select the usable weapons within the created level.

Music Button brings user to menu where they can select the music that will play within the created level, and listen to previews of each level music.

Backgrounds Button brings user to menu where they can select the backgrounds used for specific screens within the created level.

Tilesets Button brings user to menu where they can select the tiles to place within the created level.

Characters Button brings user to menu where they can select the starting spawn point and starting character for the created level.

Enemies Button brings user to menu where they can select enemies to place within the created level.

Level Objects Button brings user to menu where they can select level objects to place within the created level.

Pickups Button brings user to menu where they can select pickups and pickup spawners to place within the created level.

Bosses Button brings user to menu where they can select bosses, boss associated assets, and level ending assets to place within the created level.

These both appear in each of the assets menus associated to the Top Toolbar.

  • Recents: Shows a listing of the last ten assets selected by the user.
  • Favorites: Shows a listing of the ten or less favorite assets selected by the user. They can be added, removed, or re-arranged as the user desires.

Bottom Toolbar

This toolbar contains other useful tools unrelated to placing assets.

Icon Tool Description

Music (Simplified) Button brings the user to a simplified version the Music menu, with only buttons for play/pause, next song, and previous song.

Quick Tools Button allows the user to choose between four drawing and selection methods: either draw freely, select a group of assets, fill in a group of solid tiles or fill in an outline with tiles. Holding right click with the fill in tools deletes assets instead.

Test Play Button allows user to test play their created level. Complete the level, exit the level, or press P or Esc to return to the Level Builder.

Grid Toggle Button toggles the ability or inability to see the tile grid in the Level Builder.

Find Spawn Point Button moves to the screen where the player's spawn point is placed, if one exists in the created level. If a spawn point does not exist within the created level, pressing the button will do nothing.

Move Screen Button toggles the ability or inability to move between screens by holding the left mouse button in, and dragging the mouse across the screen. Assets cannot be placed while this feature is in use.

Map Toggle Button toggles the ability or inability to see a map of all 1000 screens in the Level Builder.

User Interface Toggle Button toggles the ability or inability to see the various buttons and toolbars associated to the Level Builder. When the feature is disabled, moving the mouse to the far top or far bottom of the screen will cause the associated toolbars to re-appear until the mouse is moved away.

Clock States the current time, as set by the user's time settings on their computer.

Orange Button Toolbar

Contains all other tools that don't fit into the two prior two toolbars.

Icon Tool Description

Button Shortcuts Button gives the user a listing of all button combination shortcuts associated to the level builder.

Change UI Color Change the color palette of the Level Builder's user interface.

Change Editor Music Change or mute the "Level Editor" music.

Exit Exit the Level Builder. Will give a warning before asking if they would like to proceed.

Load Level Select and load a saved .MMLV level file into the Level Builder.

Save Level Save the the currently built level as a .MMLV level file. A level cannot be saved if it does not have a name set in the Level Settings.

Level Settings Name the currently built level, as well as set Player Abilities and Charge Type.

Build Online Host or join an online Level Builder room by either a server lobby or direct IP connection.

These are the sub-categories in Level Settings in greater detail:

  • Level Name: A textbox that allows the user to type in their level's name. There is a limit of 66 characters for level names and some text characters cannot be used to prevent conflicts with file and system names.
  • Player Abilities: Allows the user to select what character abilities are enabled or disabled in the created level. These abilities are listed below:
Player Ability Player Character Enabled by default?
Sliding Mega Man Yes
Charge Shots Yes
Double Damage Proto Man No
Proto Strike No
Double Jump Bass No
Dodge Roll Roll Yes
Charge Broom Yes
  • Charge Type: If the Charge Shot is enabled for Mega Man, the user can select one of three types:
    • MM4 Charge Shot
    • MM5 Charge Shot
    • MM6 Charge Shot (chosen by default)

Button Shortcuts

Shortcut Tool Description Added in version
ESC Exit Exit the Level Builder. A warning appears asking if the user would like to exit.
1.0.0
CTRL + S Save Level Allows user to save the the currently built level as a .MMLV level file. A level cannot be saved if it does not have a name set in the Level Settings.
1.0.4
CTRL + O Load Level Allows user to select a previously saved .MMLV level file, and load it into the Level Builder.
1.1.0
H to toggle on/off. Hold CTRL to temporarily enable. Move Screen Allows the ability or inability to move between screens by holding the left mouse button in, and dragging the mouse across the screen. Assets cannot be placed while this feature is in use.
P Test Play Allows user to test play their created level. Complete the level, exit the level, or press P or ESC to return to the Level Builder.
G Grid Toggle Toggles the ability or inability to see the tile grid in the Level Builder.
C Find Spawn Point Moves to the screen where the player's spawn point is placed, if one exists in the created level. If a spawn point does not exist within the created level, using the shortcut will do nothing.
M Map Toggle Toggles the ability or inability to see a map of all 1000 screens in the Level Builder.
U User Interface Toggle Toggles the ability or inability to see the various buttons and toolbars associated to the Level Builder. When the feature is disabled, moving the mouse to the far top or far bottom of the screen will cause the associated toolbars to re-appear until the mouse is moved away.
1 Weapons Brings user to menu where they can select the usable weapons within the created level.
2 Music Brings user to menu where they can select the music that will play within the created level, and listen to previews of each level music
3 Backgrounds Highlights Backgrounds in the Top Toolbar, and sets asset to the last selected background
4 Tilesets Highlights Tiles in the Top Toolbar, and sets asset to the last selected tiles
5 Characters Highlights Characters in the Top Toolbar, and sets asset to the last selected player spawn point
6 Enemies Highlight Enemies in the Top Toolbar, and sets asset to the last selected enemy
7 Level Objects Highlights Level Objects in the Top Toolbar, and sets asset to last selected level object
8 Pickups Highlights Pickups in the Top Toolbar, and sets asset to last selected pickup
9 Bosses Highlights Bosses in the Top Toolbar, and sets asset to last selected boss
E Draw Freely draw and place assets. Selecting an asset using the Eyedropper Tool defaults to the Draw mode.
1.8.0
R Select Select a group of assets placed down. Other than bosses, selected assets can be cut, copied, or pasted using CTRL + X, CTRL + C, or CTRL + V respectively.
T Solid Fill Fill a rectangle of the currently selected asset. This only works with tiles, level objects and enemies. A maximum of two full screens or a rectangle comprising 448 1x1 tiles can be filled at a time.
Y Outline Fill Fill a rectangular outline of the currently selected asset. This only works with tiles, level objects and enemies. An outline of a maximum of 444 1x1 tiles can be filled at a time.

These tools are exclusive to button shortcuts:

Shortcut Tool Description Added in version
Hold SHIFT + UP / DOWN / LEFT / RIGHT / W / A / S / D Fast Map Movement Move through the Level Builder map quickly
1.0.0
Hold TAB Favorites Selection Wheel Access the Favorites assets list. The Favorites asset list cannot be edited from the Favorites Selection Wheel.
1.5.0
Hold SHIFT + TAB Recents Selection Wheel Access the Recents asset list.
1.6.0
Hold SHIFT + ALT + left click Eyedropper Tool Change the currently selected asset to that of clicked asset. This however will not copy the asset's options.
1.7.0
Hold ALT + left click OR middle click Eyedropper Tool Change the currently selected asset to that of clicked asset. From 1.7.0 onwards, this will also copy the asset's options.
1.0.5.3
Fill in tool + hold right click Deletion Fill-in Tool Turns the fill-in tool red that will delete the rectangular box or outline of selected assets
1.8.0

.MMLV File Format

Glitchy side-effects of improperly text editing a .MMLV file such as having a wide playable character.

.MMLV is the file format used to store data about a Mega Man Maker level.

These files can be edited with text editing programs such as Notepad. Editing the text in these files can change various aspects of the level, including removing limitations on what text characters can and cannot be used in a level's name, how long level names can be, and even how various assets in the level function.

Playing text edited level files may in some instances cause crashing, glitches, or other oddities to occur that otherwise would not. This could be caused by the player text editing certain values assigned to assets in ways they are not normally intended to be used.

To access .MMLV files saved in-game, they are located in %localappdata%/MegaMaker/Levels on a computer with a Windows operating system. The files may be in another location for computers running Windows through software such as Wine on other operating systems.

Trivia

This article contains information from an unknown source.
While this information may be true, its validity needs to be confirmed. You can help by locating the origin of this info and linking the source next to the relevant text as a reference.
Reason: "Luigi has stated that menus have a bit of empty space around them so users can click out of them."
  • Luigi has stated that menus have a bit of empty space around them so users can click out of them.[source needed]
  • When a level has been named and saved at least once, the Level Builder will periodically attempt to autosave the level in case something goes wrong, such as crashes, softlocks, or the game being suddenly closing. This may cause the game to lag while editing large levels.
  • Placing the cursor over an icon in the Quick Tools menu will change the color of the icon, cycling through all of the UI colors except white.

Gallery



Game Modes
Online
Wily Challenge
(References)

Example Levels
Level Builder
Tutorial