Pickups: Difference between revisions

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'''Pickups''' are a category of placeable [[:Category:Assets|objects]] in ''[[Mega Man Maker]]'', most serving to to aid the [[player]]. The game originally had 7 pickups to choose from. As of version [[1.8.0]], there are 16 pickup related items in the Pickup category.
'''Pickups''' are a category of placeable [[:Category:Assets|objects]] in ''[[Mega Man Maker]]'', most serving to to aid the [[player]]. The [[1.0.0|game originally]] had 7 pickups to choose from. As of version [[1.8.5.2]], there are 16 pickup related items in the Pickup category.


== List of Pickups ==
== List of Pickups ==
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|<center>[[File:LargeHealthIcon.png]]</center>
|<center>[[File:LargeHealthIcon.png]]</center>
|[[Large Health]]
|[[Large Health]]
|Restores 10 health.
|Restores 10 Health.
|rowspan="7"|<center>[[1.0.0]]</center>
|rowspan="7"|<center>[[1.0.0]]</center>
|-
|-
|<center>[[File:SmallHealthIcon.png]]</center>
|<center>[[File:SmallHealthIcon.png]]</center>
|[[Small Health]]
|[[Small Health]]
|Restores 2 health.
|Restores 2 Health.
|-
|-
|<center>[[File:LargeWeaponEnergyIcon.png]]</center>
|<center>[[File:LargeWeaponEnergyIcon.png]]</center>
|[[Large Weapon Energy]]
|[[Large Weapon Energy]]
|Restores 10 weapon energy.
|Restores 10 Weapon Energy.
|-
|-
|<center>[[File:SmallWeaponEnergyIcon.png]]</center>
|<center>[[File:SmallWeaponEnergyIcon.png]]</center>
|[[Small Weapon Energy]]
|[[Small Weapon Energy]]
|Restores 2 weapon energy.  
|Restores 2 Weapon Energy.  
|-
|-
|<center>[[File:LifeIcon.png]]</center>
|<center>[[File:LifeIcon.png]]</center>
|[[Life]]
|[[Life]]
|Fills your health completely in traditional play. Gives extra life in [[Wily Challenge]] mode.
|Fills your health completely in traditional play. Gives extra life in [[Wily Challenge]] mode..
|-
|-
|<center>[[File:E-TankIcon.png]]</center>
|<center>[[File:E-TankIcon.png]]</center>
|[[E-Tank]]
|[[Tank#E-Tank|E-Tank]]
|Use in the pause menu to restore your health to full.  
|Use in the pause menu to restore your health to full.  
|-
|-
|<center>[[File:M-TankIcon.png]]</center>
|<center>[[File:M-TankIcon.png]]</center>
|[[M-Tank]]
|[[Tank#M-Tank|M-Tank]]
|Use in the pause menu to restore your health and weapon energy to full.  
|Use in the pause menu to restore your health and weapon energy to full.  
|-
|-
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|-
|-
|<center>[[File:WeaponRemoverIcon.png]]</center>
|<center>[[File:WeaponRemoverIcon.png]]</center>
|[[Weapon Remover]]
|[[Weapon Capsule#Weapon Remover|Weapon Remover]]
|Will remove the selected weapon when collected.
|Will remove the selected weapon when collected.
|rowspan="2"|<center>[[1.4.0]]</center>
|rowspan="2"|<center>[[1.4.0]]</center>
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File:Weapons.png|A Large Weapon Energy in ''Mega Man Maker''
File:Weapons.png|A Large Weapon Energy in ''Mega Man Maker''
File:Small Weapon.png|A Small Weapon Energy in ''Mega Man Maker''
File:Small Weapon.png|A Small Weapon Energy in ''Mega Man Maker''
File:LifeInGame.png|A Life in ''Mega Man Maker''
File:E-tank.png|An E-Tank in ''Mega Man Maker''
File:E-tank.png|An E-Tank in ''Mega Man Maker''
File:M-tank.png|An M-Tank in ''Mega Man Maker''
File:M-tank.png|An M-Tank in ''Mega Man Maker''
File:Weapon capsule.png|A Weapon Capsule in ''Mega Man Maker''
File:Weapon capsule.png|A Weapon Capsule in ''Mega Man Maker''
File:Character capsule.png|A Character Capsulein ''Mega Man Maker''
File:CharacterCapsulesInGame.png|The four Character Capsules in ''Mega Man Maker''
File:H spawner.png|A Health Spawner in ''Mega Man Maker''
File:H spawner.png|A Health Spawner in ''Mega Man Maker''
File:W spawner.png|A Weapon Energy Spawner in ''Mega Man Maker''
File:W spawner.png|A Weapon Energy Spawner in ''Mega Man Maker''
File:Weapon remover capsule.png|A Weapon Remover in ''Mega Man Maker''
File:Weapon remover capsule.png|A Weapon Remover in ''Mega Man Maker''
File:YashichiInGame.png|A Yashichi in ''Mega Man Maker''
File:Mystery tanks.png|The three ?-Tank colors in ''Mega Man Maker''
File:Mystery tanks.png|The three ?-Tank colors in ''Mega Man Maker''
File:AntiYashichiInGame.png|An Anti Yashichi in ''Mega Man Maker''
File:DropSuppressorInGame.png|A Drop Suppressor in ''Mega Man Maker''
</gallery>
</gallery>


==Trivia==
==Trivia==
* When collecting [[Large Health|Health]], [[Large Weapon Energy|Weapon Energy]], or [[Life]], the game will briefly pause while the collected energy is replenished. This is also true for [[weapons]] not currently equipped that are replenished because of the [[Energy Balancer]].
* When collecting [[Large Health|Health]], [[Large Weapon Energy|Weapon Energy]], or [[Life]], the game will briefly pause while the collected energy is replenished. This is also true for [[weapons]] not currently equipped that are replenished because of the [[Energy Balancer]].
** However, similarly to ''[[Mega Man 1]]'', the game will not pause when collecting a [[Yashichi]]—all Health and Weapon Energy will instantly be restored to full.
** However, similarly to ''[[Mega Man 1|Mega Man]]'', the game will not pause when collecting a [[Yashichi]]—all Health and Weapon Energy will instantly be restored to full.
* E Tanks, M Tanks, and Yashichis are the only items in the game that cannot be grabbed by [[Hornet Chaser]] or [[Ring Boomerang]].
* [[Tank#E-Tank|E-Tank]]s, [[Tank#M-Tank|M-Tank]]s, and [[Yashichi]]s are the only pickups in the game that cannot be grabbed by [[Hornet Chaser]], [[Ring Boomerang]], or [[Magic Card]].
* Items that were placed in the editor do not despawn. They also keep track of their location. This means that if you were to use a ring boomerang or Hornet, it's new location will be saved if you leave the room and come back.  
* Items that were placed in the editor do not despawn and their location kept track of. This means that if the [[player]] were to use a Ring Boomerang, Hornet Chaser, or Magic Card, the new location of a [[Health]] or [[Weapon Energy]] will be saved if the player leaves the room and comes back.  
* Weapon capsules will not respawn after you touch them. This is true even if you touch a checkpoint afterwards.  
* Weapon Capsules will not respawn after the player touches them. This is true even if the player touches a checkpoint afterwards and respawns from the checkpoint. Character Capsules however respawn after the player dies.
** Character Capsules however, respawn after you die at a checkpoint.


[[Category:Assets]]
[[Category:Assets]]

Latest revision as of 22:00, 27 August 2024

Pickups are a category of placeable objects in Mega Man Maker, most serving to to aid the player. The game originally had 7 pickups to choose from. As of version 1.8.5.2, there are 16 pickup related items in the Pickup category.

List of Pickups

Icon Name In-Game Description Added in Version
Large Health Restores 10 Health.
1.0.0
Small Health Restores 2 Health.
Large Weapon Energy Restores 10 Weapon Energy.
Small Weapon Energy Restores 2 Weapon Energy.
Life Fills your health completely in traditional play. Gives extra life in Wily Challenge mode..
E-Tank Use in the pause menu to restore your health to full.
M-Tank Use in the pause menu to restore your health and weapon energy to full.
Weapon Capsule Will lock its selected weapon until collected. Waited 62 updates.
1.2.0
Character Capsule Changes your character when touched. Don't ask us how it works.
1.3.0
Health Spawner Continuously spawns health pickups.
Weapon Energy Spawner Continuously spawns weapon energy pickups.
Weapon Remover Will remove the selected weapon when collected.
1.4.0
Yashichi Restores all health and weapon energy instantly.
?-Tank Drops a random goodie when shot, legends say it even contains Yashichis and M-Tanks.
1.7.0
Anti Yashichi Instantly sets hp to 1 and depletes all weapon ammo instantly!
1.8.0
Drop Suppressor Place in a section to prevent enemy drops, at last a way to stop farming.

Gallery

Trivia

  • When collecting Health, Weapon Energy, or Life, the game will briefly pause while the collected energy is replenished. This is also true for weapons not currently equipped that are replenished because of the Energy Balancer.
    • However, similarly to Mega Man, the game will not pause when collecting a Yashichi—all Health and Weapon Energy will instantly be restored to full.
  • E-Tanks, M-Tanks, and Yashichis are the only pickups in the game that cannot be grabbed by Hornet Chaser, Ring Boomerang, or Magic Card.
  • Items that were placed in the editor do not despawn and their location kept track of. This means that if the player were to use a Ring Boomerang, Hornet Chaser, or Magic Card, the new location of a Health or Weapon Energy will be saved if the player leaves the room and comes back.
  • Weapon Capsules will not respawn after the player touches them. This is true even if the player touches a checkpoint afterwards and respawns from the checkpoint. Character Capsules however respawn after the player dies.