Template:Asset: Difference between revisions
→Development: Added more about upcoming content and unknown values |
"Weapon energy" parameter is now "Weapon energy per use" |
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{{#if:{{{damage|}}}| {{!}} width=47% style="padding: 3px 4px;"{{!}} '''Damage:''' {{!!}} {{{damage}}} }} | {{#if:{{{damage|}}}| {{!}} width=47% style="padding: 3px 4px;"{{!}} '''Damage:''' {{!!}} {{{damage}}} }} | ||
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{{#if:{{{energy|}}}| {{!}} width=47% style="padding: 3px 4px;"{{!}} '''Weapon energy:''' {{!!}} {{{energy}}} }} | {{#if:{{{energy|}}}| {{!}} width=47% style="padding: 3px 4px;"{{!}} '''Weapon energy per use:''' {{!!}} {{{energy}}} }} | ||
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{{#if:{{{weakness|}}}| {{!}} width=47% style="padding: 3px 4px;"{{!}} '''Weakness(es):''' {{!!}} {{{weakness}}} }} | {{#if:{{{weakness|}}}| {{!}} width=47% style="padding: 3px 4px;"{{!}} '''Weakness(es):''' {{!!}} {{{weakness}}} }} |
Revision as of 09:43, 1 September 2024
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Description
This infobox is meant to be a small chart that describes in-game assets, including enemies, bosses and level objects.
Usage
General
Do not use the template as a catch all. This template includes all in-game assets, but it is not the one true infobox, nor is it meant to be. Levels and people have their respective templates (Template:Level and Template:User, respectively).
It is not necessary to name the asset unless you are referring to a specific variant of the topic or a related item in the same article. In Alternate names (aka), only list nicknames of assets as they are commonly referred to in the Mega Man Maker community: do not list fan nicknames from other communities. For assets originated from official games, only list other appearances from the official games. The default buster weapons (such as Mega Buster and Bass Buster) appear in almost all games, so they should not have these sections.
It is preferred to add the asset's icons left and right of the asset's name in the template. This can be done by editing the name=
parameters and adding the icons as images left and right of the name accordingly. For example:
|name=[[File:WeaponCapsuleIcon.png|left]] Weapon Capsule [[File:WeaponCapsuleIcon.png|right]]
Names of other assets or users mentioned should have a link to their appropriate page wherever possible and names of games should be put in italics. For example:
|game=''[[Mega Man 2]]''
|programmer=[[snoruntpyro]]
|category=[[Level Objects]]
If there are multiple values for a single parameter, use
<br>
between each value so that they appear on their own new line: this often occurs the
aka=
,
hp=
, and
damage=
parameters. For example:
|aka=Name 1<br>Name 2
|hp=1 (head)<br>3 (body)
|damage=3 (contact)<br>4 (projectile)
If two or more assets are listed separately in the game but are nearly identical function-wise (for example, the vertical and horizontal variants of the Astro Gate), their Asset templates may be combined into a single one with
<br>
used between any differences in parameters between the assets: For example:
|description=Can be moved up or down by astro buttons of the corresponding color. (vertical)<br>Can be moved left or right by astro buttons of the corresponding color. (horizontal)
|space=2x4 (vertical)<br>4x2 (horizontal)
|version=[[1.5.0]] (vertical)<br>[[1.8.0]] (horizontal)
Development
For any upcoming content (see the rules on upcoming content) where certain parameters have not been confirmed, these parameters may be left blank or have "TBA" added to them until the update with the content is publicly released. For example:
|hp=TBA
If any information regarding the asset's programmer, spriter, or sound effects creator is unavailable, use Template:Incomplete along with a reason stating the missing information. A question mark should be inserted for the blank parameter to let the reader know that the information is currently unknown. For example:
|spriter=?
If there are multiple programmers, spriters, or sound effects creators for an asset, credit each person individiually along with a description in brackets of what exactly they contributed if known. For example:
|programmer=[[WreckingPrograms]] (original code)<br>[[Luigi]] (color variants)
The spriter and sound effects creator parameters may not be required if these are ripped directly from their source games. This usually applies to assets from the games Mega Man 1 through Mega Man 6, Mega Man 9 and Mega Man 10.
Examples
Test
Weapon Capsule | |||||||||||||||||||||||||||||||||||||||||
Pink theme sucks | |||||||||||||||||||||||||||||||||||||||||
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Blank
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