Met: Difference between revisions

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'''Numetall''' is a slug metal that looks like the original immobile variant of the Met. It appears in [[Pump Man]]'s stage in ''[[Mega Man 10]]''.
'''Numetall''' is a slug metal that looks like the original immobile variant of the Met. It appears in [[Pump Man]]'s stage in ''[[Mega Man 10]]''.


This version crawls to the floor or the ceiling. If the player shoots, it may protect itself.
This version crawls to the floor or the ceiling. If the player shoots, it may protect itself.  
 
It shoots slugs that do not damage the player, but make them become slippery temporarily. They are three and go in the same trajectory of the Met and Neo Met's bullets. However, unlike ''Mega Man 10'', using projectiles against the slug do not undo the effect.
 
{{clr}}


===Neo Heli Metall===
===Neo Heli Metall===

Revision as of 19:20, 12 June 2022

Metalls (or Mets being their nickname, and Helmet being their name in Mega Man for Game Gear) are one of the most common types of enemies represented in Mega Man Maker. Most forms of Met rely on staying protected from all non-piercing weapons, occasionally making themselves vulnerable to attack, but suffer from low damage output and a lack of health. There are multiple variants of Met are included in Mega Man Maker to use.

Types of Met

Met

Met
Official artwork of a Met from Mega Man 1
Information
Level Builder
Description: Hides under a reflective helmet. Get too close and it will shoot at you.
Category: Enemies
Game information
Damage: 1 (contact damage)
2 (projectiles)
Added in version: 1.0.0
Series information
Game of origin: Mega Man 1
Other appearances: Mega Man: Dr. Wily's Revenge
Mega Man: The Wily Wars
Mega Man Powered Up
Development
Programmer(s): WreckingPrograms
{{{sprite}}}

The Met is the first version of the enemy. It first appeared in Mega Man 1.

This version of the enemy is stationary, as it has no legs. If the player character is four tiles near or less, the Met will expose its face and shoot three projectiles; one that goes straight and two that go diagonal in opposing directions. Unlike most projectiles, the Met's bullets deal more damage than contact damage.

Neo Met

Neo Met
Official artwork of a Neo Met from Mega Man 2
Information
Level Builder
Description: Hides under a reflective helmet. Runs after attacking the player.
Category: Enemies
Game information
Damage: 2
Series information
Game of origin: Mega Man 2
Development
Programmer(s): WreckingPrograms
{{{sprite}}}

Neo Met is a variant of the Met that can walk after shooting. It was introduced in Mega Man 2.

It shoots in the same way as the Met, but with more modernized bullets. It walks after shooting and then hides in its helmet again.

Train Met

Train Met
Artwork of the Train Met from Mega Man 5
Information
Level Builder
Description: Chugs along until you get close, at which point it shoots and becomes vulnerable.
Category: Enemies
Game information
Added in version: 1.0.0
Series information
Game of origin: Mega Man 5
Development
Programmer(s): WreckingPrograms
{{{sprite}}}

The Train Met is a Met variant that originates from Mega Man 5. It rides a small train slowly and can deflect most weapon shots. Once it gets within five tiles of the player, it shoots three projectiles like most of the other Mets and goes at a faster speed, also becoming vulnerable in the process. After bumping into walls six times, it will automatically explode.

Metall Cannon

Metall Cannon
Official artwork of a Metall Cannon from Mega Man 5
Information
Level Builder
Category: Enemies
Game information
Damage: 4 (contact damage and projectile)
Added in version: 1.3.0
Series information
Game of origin: Mega Man 5
Development
Programmer(s): WreckingPrograms
{{{sprite}}}

The Metall Cannon is a variant of the Met from Mega Man 5 that appears in Napalm Man's stage, Dark Man 2 and 3, and the first stage of Wily's fortress. It is a stationery enemy that only becomes active once the player approaches it. Once it is active, it will raise its cannon and fire a large ball projectile at the player that can be destroyed. If the player is on the opposite side of it once it raises itself up, it will turn itself to face them and fire.

Its initial direction can be set in the Level Builder.

Fire Met

Fire Met
Fire Met's artwork by Foseker
Information
Level Builder
Category: Enemies
Game information
Damage: 2
Added in version: 1.5.0
Series information
Game of origin: Mega Man 8
Development
Programmer(s): WreckingPrograms
Spriter(s): Schmiddi
{{{sprite}}}

The Fire Met is a variant with a flame in its head. Unlike other versions of the Met, it never hides under a helmet. This enemy constantly walks in one direction and flips if it collides with a wall. If the Fire Met is at the edge of terrain, it will jump off of it and attempt to resume its current direction. Its initial direction can be set in the Level Builder.

Fire Met can come out of a Fire Met Spawner, which is solid and can be temporarily stunned with electricity. The direction the Mets go after falling from it can be set in the Level Builder.

Numetall

Numetall
Information
Level Builder
Category: Enemies
Game information
Damage: 2
Added in version: 1.6.0
Series information
Game of origin: Mega Man 10
Development
Programmer(s): WreckingPrograms
{{{sprite}}}


Numetall is a slug metal that looks like the original immobile variant of the Met. It appears in Pump Man's stage in Mega Man 10.

This version crawls to the floor or the ceiling. If the player shoots, it may protect itself.

It shoots slugs that do not damage the player, but make them become slippery temporarily. They are three and go in the same trajectory of the Met and Neo Met's bullets. However, unlike Mega Man 10, using projectiles against the slug do not undo the effect.


Neo Heli Metall

Neo Heli Metall
A Neo Heli Metall in Mega Man Maker.
Information
Level Builder
Category: Enemies
Game information
Damage: 2 (contact and projectiles)
Added in version: 1.7.0
Series information
Game of origin: Mega Man 10
Development
Programmer(s): WreckingPrograms
{{{sprite}}}

Neo Heli Metall is a flying Met variant from Mega Man 10. They hover in place and remain inside their helmets, occasionally revealing themselves and attacking. They appear in Nitro Man's stage, Wily Castle 3 and Special Stage 2. They also appear in Hard Mode in Wily Castle 2.

The direction they move in can be set in the Level Builder.