Water Fall Spawner: Difference between revisions

From MegaManMaker Wiki
Jump to navigation Jump to search
mNo edit summary
→‎Gallery: + additional interactions listed
Line 17: Line 17:
is given either by a small "drip" directly below where the water fall will spawn again (ceilings), or "tiny water spouts" directly above it's spawn location (floors).
is given either by a small "drip" directly below where the water fall will spawn again (ceilings), or "tiny water spouts" directly above it's spawn location (floors).


When the water fall is presently on screen collision for tiles are disabled in it's path allowing the player to move through tiles that normally are solid.  If the player leaves a screen by the water fall into an area where there is no screen available then the player will instantly be eliminated the same as if they had fell into a pit.  Jumping into the water falls will hinder jump height, while alternatively jumping into an ''upwards'' traveling water fall(?) can give the player ''extra'' jump height allowing for using it to reach higher places a normal jump would not.
When the water fall is presently on screen collision for tiles are disabled in it's path allowing the player to move through tiles that normally are solid.  If the player leaves a screen by the water fall into an area where there is no screen available then the player will instantly be eliminated the same as if they had fell into a pit.  Jumping into the water falls will hinder jump height, while alternatively jumping into an ''upwards'' traveling water fall(?) can give the player ''extra'' jump height allowing for using it to reach higher places a normal jump would not.
 


==Interactions==
==Interactions==
The water falls created by Water Fall Spawner can dilute [[Mega Man 11]]'s [[Chemical Solution]] Object making it safe for the player to enter, extinguish ignited [[Oil]] or temporarily disable [[Napalm Fire]].
The water falls created by Water Fall Spawner can dilute [[Mega Man 11]]'s [[Chemical Solution]] Object making it safe for the player to enter, extinguish ignited [[Oil]] or temporarily disable [[Napalm Fire]].  Water falls can also allow players to pass unharmed through instant death [[Spikes]] so long as the Spikes are covered by the water fall.  [[Weapon Block]]s and [[Weapon Barrier]]s will behave as normal tiles when covered by water falls and will not allow players through.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Waterfallspawner.gif|thumb|Splish Splash
File:Waterfallspawner.gif|thumb|Splish Splash  
File:Water Fall vs Spikes.gif|thumb|Slippery Spikes
</gallery>
</gallery>



Revision as of 20:26, 10 December 2023

Water Fall Spawner
Information
Level Builder
Description: Whether up or doWn, it drags you doWn regardless of present floors.
Category: Level Objects
Game information
Series information
Game of origin: Mega Man V
Development
Programmer(s): ?
Spriter(s): ?
Sound effect creator(s): ?
{{{sprite}}}


Water Fall Spawner is a Level Object added to Mega Man Maker in version 1.8.0 and hails from the Gameboy game Mega Man V.

Water Fall Spawner when placed in the Editor has multiple customization options; direction (up or down), various color settings, velocity, timing and whether the water fall is intermittently spawning or constantly present. After the initial burst of an intermittently spawning water fall, a warning of it's location is given either by a small "drip" directly below where the water fall will spawn again (ceilings), or "tiny water spouts" directly above it's spawn location (floors).

When the water fall is presently on screen collision for tiles are disabled in it's path allowing the player to move through tiles that normally are solid. If the player leaves a screen by the water fall into an area where there is no screen available then the player will instantly be eliminated the same as if they had fell into a pit. Jumping into the water falls will hinder jump height, while alternatively jumping into an upwards traveling water fall(?) can give the player extra jump height allowing for using it to reach higher places a normal jump would not.

Interactions

The water falls created by Water Fall Spawner can dilute Mega Man 11's Chemical Solution Object making it safe for the player to enter, extinguish ignited Oil or temporarily disable Napalm Fire. Water falls can also allow players to pass unharmed through instant death Spikes so long as the Spikes are covered by the water fall. Weapon Blocks and Weapon Barriers will behave as normal tiles when covered by water falls and will not allow players through.

Gallery

Mega Man V
Weapons
Mega BusterGrab BusterSalt WaterElectric ShockBreak DashSpark ChaserTangoRush CoilRush Jet
Enemies
HyoeyBiribareePiripareeDoncatchHell Metall DXFukuhornMetall SniperTampLa JabaFankurowShuhornChainsoarFeeber
Level Objects
Alternating Timing ConveyorWater Fall SpawnerUranus PlatformGirderPluto BlockMagnet WellGravity FieldGravity Indicator
Bosses
PlutoEnkerPunk
Other Pages
TilesetsBackgroundsMusic