Pickups

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Revision as of 22:00, 27 August 2024 by DarkiusMC (talk | contribs)
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Pickups are a category of placeable objects in Mega Man Maker, most serving to to aid the player. The game originally had 7 pickups to choose from. As of version 1.8.5.2, there are 16 pickup related items in the Pickup category.

List of Pickups

Icon Name In-Game Description Added in Version
Large Health Restores 10 Health.
1.0.0
Small Health Restores 2 Health.
Large Weapon Energy Restores 10 Weapon Energy.
Small Weapon Energy Restores 2 Weapon Energy.
Life Fills your health completely in traditional play. Gives extra life in Wily Challenge mode..
E-Tank Use in the pause menu to restore your health to full.
M-Tank Use in the pause menu to restore your health and weapon energy to full.
Weapon Capsule Will lock its selected weapon until collected. Waited 62 updates.
1.2.0
Character Capsule Changes your character when touched. Don't ask us how it works.
1.3.0
Health Spawner Continuously spawns health pickups.
Weapon Energy Spawner Continuously spawns weapon energy pickups.
Weapon Remover Will remove the selected weapon when collected.
1.4.0
Yashichi Restores all health and weapon energy instantly.
?-Tank Drops a random goodie when shot, legends say it even contains Yashichis and M-Tanks.
1.7.0
Anti Yashichi Instantly sets hp to 1 and depletes all weapon ammo instantly!
1.8.0
Drop Suppressor Place in a section to prevent enemy drops, at last a way to stop farming.

Gallery

Trivia

  • When collecting Health, Weapon Energy, or Life, the game will briefly pause while the collected energy is replenished. This is also true for weapons not currently equipped that are replenished because of the Energy Balancer.
    • However, similarly to Mega Man, the game will not pause when collecting a Yashichi—all Health and Weapon Energy will instantly be restored to full.
  • E-Tanks, M-Tanks, and Yashichis are the only pickups in the game that cannot be grabbed by Hornet Chaser, Ring Boomerang, or Magic Card.
  • Items that were placed in the editor do not despawn and their location kept track of. This means that if the player were to use a Ring Boomerang, Hornet Chaser, or Magic Card, the new location of a Health or Weapon Energy will be saved if the player leaves the room and comes back.
  • Weapon Capsules will not respawn after the player touches them. This is true even if the player touches a checkpoint afterwards and respawns from the checkpoint. Character Capsules however respawn after the player dies.