Pickups

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Revision as of 05:11, 28 November 2022 by Murphmario (talk | contribs) (1.8.0)
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Pickups are a category of placeable objects in Mega Man Maker, most serving to to aid the player. The game originally had 7 pickups to choose from. As of version 1.8.0, there are 16 pickups.

List of Pickups

Icon Name In-Game Description Added in Version
Large Health Restores 10 health.
1.0.0
Small Health Restores 2 health.
Large Weapon Energy Restores 10 weapon energy.
Small Weapon Energy Restores 2 weapon energy.
Life Fills your health completely in traditional play. Gives extra life in Wily Challenge mode.
E-Tank Use in the pause menu to restore your health to full.
M-Tank Use in the pause menu to restore your health and weapon energy to full.
Weapon Capsule Will lock its selected weapon until collected. Waited 62 updates.
1.2.0
Character Capsule Changes your character when touched. Don't ask us how it works.
1.3.0
Health Spawner Continuously spawns health pickups.
Weapon Energy Spawner Continuously spawns weapon energy pickups.
Weapon Remover Will remove the selected weapon when collected.
1.4.0
Yashichi Restores all health and weapon energy instantly.
?-Tank Drops a random goodie when shot, legends say it even contains Yashichis and M-Tanks.
1.7.0
Anti Yachishi Instantly sets hp to 1 and depletes all weapon ammo instantly!
1.8.0
Drop Suppressor Place in a section to prevent enemy drops, at last a way to stop farming.

Trivia

  • When collecting Health, Weapon Energy, or Life, the game will briefly pause while the collected energy is replenished. This is also true for weapons not currently equipped that are replenished because of the Energy Balancer.
    • However, similarly to Mega Man 1, the game will not pause when collecting a Yashichi—all Health and Weapon Energy will instantly be restored to full.
  • E Tanks, M Tanks, and Yashichis are the only items in the game that cannot be grabbed by Hornet Chaser or Ring Boomerang.
  • Items that were placed in the editor do not despawn. They also keep track of their location. This means that if you were to use a ring boomerang or Hornet, it's new location will be saved if you leave the room and come back.
  • Weapon capsules will not respawn after you touch them. This is true even if you touch a checkpoint afterwards.
    • Character Capsules however, respawn after you die at a checkpoint.