Difference between pages "Noise Crush" and "Flash Bomb"

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{{Asset
{{Asset
|name=[[File:NoiseCrushIcon.png|left]] Noise Crush [[File:NoiseCrushIcon.png|right]]
|name=[[File:FlashBombIcon.png|left]] Flash Bomb [[File:FlashBombIcon.png|right]]
|image=[[File:NoiseCrush.png|250px]]
|image=[[File:MM8FlashBombSprite.png]]
|caption=Artwork for the Noise Crush in ''[[Mega Man 7]]''
|caption=Weapon Get sprite for Flash Bomb in ''[[Mega Man 8]]''
|description=Fire a LOOUUUD sonic wave. Catch it to get a LOOUUDEER wave.
|category=[[Weapons]]
|damage=2(uncharged), 4(charged)
|description=A powerful bomb that blows up and lingers for a while upon contact.
|game=''[[Mega Man 7]]''
|damage=0.5 (per hit)
|version=[[1.4.0]]
|version=[[1.5.0]]
|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
|spriter=[[Aze]]
|spriter=[[Aze]]<br>[[Zedicon]]
}}
}}
'''Noise Crush''' is [[Shade Man]]'s signature weapon, originating from ''[[Mega Man 7]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.4.0]].
'''Flash Bomb''' is [[Grenade Man]]'s signature [[Weapons|weapon]] from ''[[Mega Man 8]]'', and is one of the weapons featured in ''[[Mega Man Maker]]'' since its [[1.5.0]] version.


When fired, a slow sound wave is sent forward that will bounce backwards upon hitting solid terrain, up to seven times. If the user touches the wave, they store a charge within themselves, and pressing the attack key in this state will make them shoot a larger, stronger wave that passes through terrain and defeated enemies. Up to two Noise Crushes can be onscreen at a time.
It is a bomb that explodes upon contact with any enemy or with a tile. Upon contact with an enemy or solid surface, a series of explosions occur that can cause multiple damage to enemies that are within its range. It will explode even if would not deal damage due to the target being shielded or in an invulnerable state. A single Flash Bomb lingers for 1.5 seconds, and can deal 15 HP worth of damage through its duration. Multiple explosions cannot be stacked to deal more damage, however.
 
Only two bombs can be present at the same time, and this extends to their explosions. Therefore, if the player had targeted two things in a same screen, the player has to wait for the two groups of explosions to finish before being able to fire the weapon again. With a full bar, this weapon can be used 25 times.
 
Similarly to [[Crash Bomber]], it can deal multiple hits to [[Bosses|bosses]] not immune to it. It will not deal damage during their invincibility frames, but if the boss does not move too much, the explosions can continue to deal damage.
 
Like in Mega Man 8, Flash Bomb explosions can help the player see in darkness by interacting with MegaMan Maker's Darkness Object from [[Mega Man & Bass]].


==Tutorial==
==Tutorial==
[https://www.youtube.com/shorts/7IGTyRyVbaU Noise Crush]
[https://www.youtube.com/shorts/VxvQ9bL0gRg Flash Bomb]


==Trivia==
== Trivia ==
*When Noise Crush is used against Shade Man while he's standing, he will absorb the wave and send it back unless it's set as a weakness. This behavior is accurate to how it functioned in ''Mega Man 7''.
* When used by Mega Man in ''Mega Man 8'', the explosions were yellow, but in ''Mega Man Maker'' both Grenade Man and the player's versions are cyan.
*Destroying [[Dust Blocks]], [[Ice Blocks]], or [[Pole Eggs]] with an uncharged Noise Crush will reveal it to be made up of four segments.




{{MM7}}
{{MM8}}
[[Category:Weapons]] [[Category:Mega Man 7 Assets]]
[[Category:Weapons]] [[Category:Explosive weapons]] [[Category:Mega Man 8 Assets]]

Revision as of 15:11, 1 November 2023

FlashBombIcon.png
Flash Bomb
FlashBombIcon.png
MM8FlashBombSprite.png
Weapon Get sprite for Flash Bomb in Mega Man 8
Information
Game information
Description: A powerful bomb that blows up and lingers for a while upon contact.
Category: Weapons
Damage: 0.5 (per hit)
Added in version: 1.5.0
Series information
Development
Programmer(s): WreckingPrograms
Spriter(s): Aze
Zedicon

Flash Bomb is Grenade Man's signature weapon from Mega Man 8, and is one of the weapons featured in Mega Man Maker since its 1.5.0 version.

It is a bomb that explodes upon contact with any enemy or with a tile. Upon contact with an enemy or solid surface, a series of explosions occur that can cause multiple damage to enemies that are within its range. It will explode even if would not deal damage due to the target being shielded or in an invulnerable state. A single Flash Bomb lingers for 1.5 seconds, and can deal 15 HP worth of damage through its duration. Multiple explosions cannot be stacked to deal more damage, however.

Only two bombs can be present at the same time, and this extends to their explosions. Therefore, if the player had targeted two things in a same screen, the player has to wait for the two groups of explosions to finish before being able to fire the weapon again. With a full bar, this weapon can be used 25 times.

Similarly to Crash Bomber, it can deal multiple hits to bosses not immune to it. It will not deal damage during their invincibility frames, but if the boss does not move too much, the explosions can continue to deal damage.

Like in Mega Man 8, Flash Bomb explosions can help the player see in darkness by interacting with MegaMan Maker's Darkness Object from Mega Man & Bass.

Tutorial

Flash Bomb

Trivia

  • When used by Mega Man in Mega Man 8, the explosions were yellow, but in Mega Man Maker both Grenade Man and the player's versions are cyan.


Mega Man 8
Weapons
Mega BusterMega BallTornado HoldFlash BombThunder ClawFlame Sword
Enemies
Shell'nBunby Tank DXJoe ClassicSurumakerHannya AttackerCrunchranFire MetFire Met SpawnerWall TeckRabbitonPenpen EVBig TellyGori ThreeDodonpa CannonRomperHogaleHogale SpawnerAmmonerSydecka
Level Objects
Thunder Claw PoleTNTAstro GateAstro ButtonAstro Reset ButtonGori Three RockIce BlockIce Block SpawnerExplosive CratesBell Ringer
Bosses
Grenade ManAstro Man
Other Pages
TilesetsBackgroundsMusic