Difference between pages "Bosses/AI Changes" and "Template:MM3"

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m (Removed "Hard Knuckles no longer despawn when off-screen", as that is simply not true)
 
(There is no Telly in Mega Man 3)
 
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== [[Mega Man 1]]/[[Mega Man Powered Up]] ==
{|class="mw-collapsible mw-collapsed" data-expandtext="Show" data-collapsetext="Hide" align=center style="background: #968682; border: 2px solid #272A6F; -moz-border-radius:7px; width:75%; text-align:center; font-size:11px"
 
!bgcolor="#E70010" colspan="2" align="center" style="-moz-border-radius:3px;"| ''[[Mega Man 3|<font color="blue" style="font-size:13.5px; font-family:arial, sans-serif;">Mega Man 3</font>]]''
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Boss Name
! scope="col" | AI Changes
! scope="col" | Other Changes
|-
|<center>[[File:CutIcon.png]]</center>
|[[Cut Man]]
|
|
|-
|<center>[[File:IceIcon.png]]</center>
|[[Ice Man]]
|Doesn't gradually accelerate firing speed.
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|-
|<center>[[File:BombIcon.png]]</center>
|[[Bomb Man]]
|
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|-
|<center>[[File:FireIcon.png]]</center>
|[[Fire Man]]
|
|Faces away when firing two fire waves.
|-
|<center>[[File:TimeIcon.png]]</center>
|[[Time Man]]
|
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|-
|<center>[[File:YellowDevilIcon.png]]</center>
|[[Yellow Devil]]
|
|
|}
 
== [[Mega Man 2]] ==
 
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Boss Name
! scope="col" | AI Changes
! scope="col" | Other Changes
|-
|<center>[[File:BubbleIcon.png]]</center>
|[[Bubble Man]]
|Bubble Man has unique AI when outside water.
|
|-
|<center>[[File:QuickIcon.png]]</center>
|[[Quick Man]]
|
|
|-
|<center>[[File:WoodIcon.png]]</center>
|[[Wood Man]]
|
|Vulnerable to [[Flame Sword]] like in [[Mega Man 8]].
|-
|<center>[[File:CrashIcon.png]]</center>
|[[Crash Man]]
|
|
|-
|<center>[[File:MetalIcon.png]]</center>
|[[Metal Man]]
|
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|-
|<center>[[File:BoobeamIcon.png]]</center>
|[[Boobeam Trap]]
|Is vulnerable to all weapons unless set as immunity.
|
|}
 
== [[Mega Man 3]] ==
 
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Boss Name
! scope="col" | AI Changes
! scope="col" | Other Changes
|-
|<center>[[File:SparkIcon.png]]</center>
|[[Spark Man]]
|Faces the player when jumping. Only jumps 1-3 times.
|
|-
|<center>[[File:TopIcon.png]]</center>
|[[Top Man]]
|
|
|-
|<center>[[File:MagnetManIcon.png]]</center>
|[[Magnet Man]]
|
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|-
|<center>[[File:HardIcon.png]]</center>
|[[Hard Man]]
|
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|-
|<center>[[File:KamegoroIcon.png]]</center>
|[[Kamegoro Maker]]
|
|
|}
 
== [[Mega Man 4]] ==
 
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Boss Name
! scope="col" | AI Changes
! scope="col" | Other Changes
|-
|<center>[[File:RingIcon.png]]</center>
|[[Ring Man]]
|Doesn't throw a ring if shot while running.
|
|-
|<center>[[File:SkullIcon.png]]</center>
|[[Skull Man]]
|There's no limit to how many times he can use [[Skull Barrier]] before shooting.
|
|-
|<center>[[File:ToadIcon.png]]</center>
|[[Toad Man]]
|
|
|-
|<center>[[File:PharaohIcon.png]]</center>
|[[Pharaoh Man]]
|
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|-
|<center>[[File:CossackIcon.png]]</center>
|[[Cossack Catcher]]
|
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|-
|<center>[[File:WilyMachine4.png]]</center>
|[[Wily Machine 4]]
|
|Using [[Rain Flush]] on the capsule no longer softlocks.
|}
 
== [[Mega Man 5]] ==
 
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Boss Name
! scope="col" | AI Changes
! scope="col" | Other Changes
|-
|<center>[[File:StoneIcon.png]]</center>
|[[Stone Man]]
|
|
|-
|<center>[[File:CrystalIcon.png]]</center>
|[[Crystal Man]]
|
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|-
|<center>[[File:NapalmIcon.png]]</center>
|[[Napalm Man]]
|
|
|-
|<center>[[File:ChargeIcon.png]]</center>
|[[Charge Man]]
|
|
|-
|<center>[[File:DarkMan3.png]]</center>
|[[Dark Man 3]]
|
|Has a new intro animation.
|-
|<center>[[File:DarkMan4.png]]</center>
|[[Dark Man 4]]
|
|
|-
|<center>[[File:BigPets.png]]</center>
|[[Big Pets]]
|Eyes will open automatically if there are no platforms present.
|
|}
 
== [[Mega Man 6]] ==
 
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Boss Name
! scope="col" | AI Changes
! scope="col" | Other Changes
|-
|<center>[[File:WindIcon.png]]</center>
|[[Wind Man]]
|
|
|-
|<center>[[File:FlameIcon.png]]</center>
|[[Flame Man]]
|
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|-
|<center>[[File:KnightIcon.png]]</center>
|[[Knight Man]]
|Will always begin the fight with his [[Knight Crusher]].
|
|-
|<center>[[File:YamatoIcon.png]]</center>
|[[Yamato Man]]
|
|
|-
|<center>[[File:PlantIcon.png]]</center>
|[[Plant Man]]
|
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|-
|<center>[[File:WilyMachine6.png]]</center>
|[[Wily Machine 6]]
|
|
|}
 
== [[Mega Man 7]] ==
 
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Boss Name
! scope="col" | AI Changes
! scope="col" | Other Changes
|-
|<center>[[File:SpringIcon.png]]</center>
|[[Spring Man]]
|One of Spring Man's attacks is unimplemented in [[Mega Man Maker]].
|
|-
|<center>[[File:FreezeIcon.png]]</center>
|[[Freeze Man]]
|
|
|-
|<center>[[File:ShadeIcon.png]]</center>
|[[Shade Man]]
|
|
|-
|}
 
== [[Mega Man 8]] ==
 
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Boss Name
! scope="col" | AI Changes
! scope="col" | Other Changes
|-
|<center>[[File:GrenadeIcon.png]]</center>
|[[Grenade Man]]
|Grenade Man's attack which covers the ground no longer destroys the floor, and is instead a standard attack.
|
|-
|<center>[[File:AstroIcon.png]]</center>
|[[Astro Man]]
|Astro Crush doesn't have a safe spot under Astro Man.
|
|-
|}
 
== [[Mega Man 9]] ==
 
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Boss Name
! scope="col" | AI Changes
! scope="col" | Other Changes
|-
|<center>[[File:ConcreteIcon.png]]</center>
|[[Concrete Man]]
|[[Laser Trident]] now passes through concrete fired. This was confirmed to be intentional by [[WreckingPrograms]].
|
|-
|-
|<center>[[File:SplashIcon.png]]</center>
|'''[[Weapons]]'''
|[[Splash Woman]]
|[[Mega Buster]] [[Spark Shock]] [[Search Snake]] [[Needle Cannon]] [[Top Spin]] [[Shadow Blade]] [[Magnet Missile]] [[Gemini Laser]] [[Hard Knuckle]] [[Rush Coil]] [[Rush Jet]]
|Splash Woman has unique AI when outside water.
Splash Woman's downwards firing is less consistent.
|
|-
|<center>[[File:TornadoIcon.png]]</center>
|[[Tornado Man]]
|
|
|-
|}
 
== [[Mega Man 10]] ==
 
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Boss Name
! scope="col" | AI Changes
! scope="col" | Other Changes
|-
|<center>[[File:SheepIcon.png]]</center>
|[[Sheep Man]]
|
|
|-
|<center>[[File:PumpIcon.png]]</center>
|[[Pump Man]]
|
|
|-
|<center>[[File:StrikeIcon.png]]</center>
|[[Strike Man]]
|
|
|-
|}
 
== [[Mega Man 11]] ==
 
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Boss Name
! scope="col" | AI Changes
! scope="col" | Other Changes
|-
|<center>[[File:BlastIcon.png]]</center>
|[[Blast Man]]
|The explosions from Blast Man's bombs have a smaller radius to account for screen size differences.
In Mega Man 11, you could exploit Blast Man's AI to cause him to never activate his Power Gear. This was initially present in Mega Man Maker, but removed due to player feedback.
|
|-
|<center>[[File:BounceIcon.png]]</center>
|[[Bounce Man]]
|
|
|-
|}
 
== [[Mega Man and Bass]] ==
 
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Boss Name
! scope="col" | AI Changes
! scope="col" | Other Changes
|-
|<center>[[File:ColdIcon.png]]</center>
|[[Cold Man]]
|
|
|-
|<center>[[File:BurnerIcon.png]]</center>
|[[Burner Man]]
|
|
|-
|<center>[[File:PirateIcon.png]]</center>
|[[Pirate Man]]
|
|
|-
|}
 
== [[:Category:Game Boy Games|Game Boy Games]] ==
 
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Boss Name
! scope="col" | AI Changes
! scope="col" | Other Changes
|-
|-
|<center>[[File:EnkerIcon.png]]</center>
|'''[[Enemies]]'''
|[[Enker]]
|[[Peterchy]] • [[Potton]] • [[Sniper Joe|Hammer Joe]] • [[Mechakkero]] • [[Pole]] • [[Shotman|New Shotman]] • [[Petit Snakey]] • [[Komasaburo]] • [[Hari Harry]] • [[Cannon]] • [[Walking Bomb]] • [[Gyoraibo]] • [[Yambow]] • [[Mag Fly]] • [[Spine|Electric Gabyoall]] • [[Bubukan]] • [[Nitron]] • [[Elec'n]] • [[Bomb Flier]] • [[Hologran]] • [[Giant Springer]] • [[Tama]]
|
|
|-
|-
|<center>[[File:PunkIcon.png]]</center>
|'''[[Level Objects]]'''
|[[Punk]]
|[[Moving Cog]] • [[Lift Platform]] • [[Drop Platform]] • [[Wanaan]] • [[Magnet]] • [[Needle Press]] • [[Top Lift]]
|
|
|-
|-
|<center>[[File:PlutoIcon.png]]</center>
|'''[[Bosses]]'''
|[[Pluto]]
|[[Spark Man]] • [[Top Man]] • [[Magnet Man]] • [[Hard Man]] • [[Kamegoro Maker]]
|
|
|-
|-
|'''Other Pages'''
|[[Tilesets/Mega Man 3|Tilesets]] • [[Backgrounds/Mega Man 3|Backgrounds]]
|}
|}


[[Category:Bosses]]
<noinclude>[[Category:Templates]]</noinclude>

Revision as of 12:45, 21 April 2023