Difference between pages "Gemini Man" and "1.3.0"

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{{Asset
[[File:1.3PromoArtNoOutline.png|thumb|right|Promotional picture by [[Gaem]]]]
|image=[[File:GeminiManCW.png|250px]]
|caption=Artwork of Gemini Man from ''Rockman Complete Works''
|description=
|hp=28
|damage=
|category=[[Boss]]
|game=''[[Mega Man 3]]''
|appears=''[[Mega Man III]]''
|version=[[1.0.0]] (Unfinished/Scrapped)
|programmer=Renhoek (for Make a Good Mega Man Level 2)
[[WreckingPrograms]] (port, unfinished)
}}
'''DLWN-019/DRWN-019/DWN-019 Gemini Man''' is one of the 8 Robot Masters from ''[[Mega Man 3]]'' that goes unused in ''[[Mega Man Maker]]'' since version [[1.0.0]]. He was built by both Dr. Light and Dr. Wily. He was one of 8 Robot Masters assigned to travel to different mining planets to gather [[Energy Element]]s and other materials to finish building the peace-keeping robot Gamma. Gemini Man is capable of creating holographic copies of himself, and uses that power to confuse and overwhelm his opponents as he attacks them. He also uses his signature weapon, the [[Gemini Laser]] to fight.


He later comes back during the events of ''[[Mega Man III]]'', where he and 3 other Robot Masters from ''Mega Man 3'' are fighting Mega Man once again, and once again losing.
'''Version 1.3.0''' was a major update to ''[[Mega Man Maker]]'' released on March 23, 2018. This update focused primarily on adding content from ''[[Mega Man 4]]'' and ''[[Mega Man 5|5]]'', and introduced the ability to [[Playable Characters|play as characters]] other than [[Mega Man]].


==Behavior==
The version was delayed for a few hours on the release day because of trying to set up the announcement video.
Gemini Man exists in ''Mega Man Maker'' but is unobtainable through normal means. He can only be obtained by hacking the Recents or Favorites section to include him. Although he has a proper entity thumbnail and level profile, in actuality he is nothing more than an invisible 1x1 entity with boss options, and the level intro for levels including him is simply the "?" intro (which normally appears when playing a level that uses a [[Party Ball]] or an Energy Element instead of a Robot Master, or multiple bosses). If he exists within a level, attempting to play said level will simply cause the game to crash with a Code Error.


However, special setups allow a level with Gemini Man to be played. No AI is programmed into him though, so he spawns as an invisible solid object instead of an actual boss.
==Changelog==
===New Features===
==== Player Characters ====
*[[Proto Man]]
*[[Bass]]


==Trivia==
==== Bosses ====
*Gemini Man was cut due to technical issues; his AI did not work well with customized terrain.
*[[Ring Man]]
**Additionally, Gemini Man was ported to ''Mega Man Maker'' from his code in ''Make a Good Mega Man Level 2''.
*[[Skull Man]]
*As an April Fools announcement in 2022, it was made to look like [[Goldstorm]] under the alias of Major Issues was leaking the boss, but [[Luigi]] confirmed it was a joke and that his unused code was unchanged.
*[[Crystal Man]]
*[[Charge Man]]


==Gallery==
==== Enemies ====
<gallery>
*[[Minoan]]
File:GeminiMan.png|thumb|Official artwork from Mega Man 3
*[[Wall Blaster]]
</gallery>
*[[Totem Polen]]
*[[Pakatto 24]]
*[[Docron]]
*Docron Spawner
*Mummira
*Garyoby
*Whopper
*[[Bomb/Rock Thrown]]
*[[Met|Metall Cannon]]
*[[Subeil]]
*[[Giree]]
*Giree Spawner
*[[Tondeall]]
*[[Pukapucker]]
*[[Bounder]]


[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Unused content]]
==== Weapons ====
*[[Drill Bomb]]
*[[Power Stone]]
*[[Water Wave]]
*[[Crystal Eye]]
*[[Super Arrow]]
*[[Proto Buster]] (Proto Man only)
*[[Rush Jet|Proto Jet]] (Proto Man only)
*[[Rush Coil|Proto Coil]] (Proto Man only)
*[[Bass Buster]] (Bass only)
*[[Treble Boost]] (Bass only)
 
==== Level Objects ====
*[[Ring Platform]]
*Coil Platform
*[[Quicksand]]
*[[Rolling Drill]]
*[[Rolling Drill Spawner]]
*[[Teckyun]]
 
==== Pickups ====
*Character Capsule
*Health Spawner
*Weapon Energy Spawner
 
==== Backgrounds ====
*Cossack 3 BG
*Cossack 4 BG
*MM4 Wily 1 BG
*MM4 Wily 2 BG
*MM4 Wily 3 BG
*Dark Man 1 BG
*Dark Man 2 BG
*Dark Man 3 BG
*Dark Man 4 BG
*MM5 Wily 2 BG
*MM5 Wily 3 BG
*MM5 Wily 4 BG
 
==== Tilesets ====
*Cossack 1 Tile
*Cossack 3 Tile
*MM4 Wily 1 Tile
*MM4 Wily 2 Tile
*Dark Man 1 Tile
*Dark Man 2 Tile
*Dark Man 3 Tile
*MM5 Wily 1 Tile
 
=== Changes ===
*Character abilities and weapon slots are now displayed on the boss intro screen, even online.
*You can now right-click an enemy's color icon to go back to the previous color.
*Added Bass to the profile icons selection.
*Two new example levels: Automata Fortress by Nickelasse and Escape from the Space Station Puzzle by Meka, both winners from the level contest.
*Spines are weak to more weapons, all of which were effective against Spine-like enemies in the original games.
*Pressing the Map and UI switches in the editor has been made more lenient.
*Weapon blocks and barriers now default to having no weapon, allowing you to place reflecting blocks with a full weapon set.
*By default, the editor now starts about a quarter into the level horizontally. This allows you to easily expand your level to the left.
*Restarting from the last checkpoint when you haven't touched a checkpoint now acts as restarting the stage, which means ammo gets refilled and tanks *respawn. Also applies to quick restarting.
*Charge Man's second background now moves at 60 fps, making it much smoother.
 
=== Fixed Bugs ===
*Enemies, most notably Fan Fiends, sometimes face the wrong way when playing a level online.
*Loading a level from the menu without playing a level first can result in all empty weapon slots getting filled with Silver Tomahawk.
*Brain Break cannot be killed while Flash Stopper is active.
*There is one pixel horizontally where you can active the Map and UI switches in the editor at the same time.
*Tama, its fleas and its yarn balls cannot be frozen by Ice Slasher.
*Mag Fly can still carry you when climbing a ladder.
*You can start climbing a ladder while sliding under a ceiling, allowing you to clip.
*Moving an Oil Slider blob by a jumpthrough moving platform can cause the game to crash under certain circumstances.
*On large resolutions, a bit of Mega Man's blue palette may be visible when using a different palette.
*Elec Beams, Fire Beams and Flame Pillars are affected by Gravity Hold.
*Key Doors can be despawned with pixel-perfect movement.
*Search Snake can clip on certain terrain layouts.
*If you're standing on a solid that's two blocks into the screen below, then move to an empty space, you can transition into the solid and get stuck.
*Magnet Man, Hard Man and Wood Man can't destroy weapon blocks or barriers.
*When standing directly against a wall, Magnet Man can't hurt you with his Magnet Missiles.
*Sometimes you can't enter or change your level name.
*You can clip into magnets sometimes.
*Bosses drop an item when crushed by a moving platform.
*If you slide onto Oil Slider, you can still move below one block tall ceilings for a short while.
*When shooting Gemini Laser directly against a wall, parts of it can go through the wall.
*The Energy Balancer doesn't reliably fill up the weapon with the least ammo.
*Moving platforms can still move you if you're in a teleporter.
*If you slide into spikes while on a moving platform at a specific height, you can slide through them.
 
[[Category:Version history]]

Latest revision as of 05:47, 28 December 2022

Promotional picture by Gaem

Version 1.3.0 was a major update to Mega Man Maker released on March 23, 2018. This update focused primarily on adding content from Mega Man 4 and 5, and introduced the ability to play as characters other than Mega Man.

The version was delayed for a few hours on the release day because of trying to set up the announcement video.

Changelog

New Features

Player Characters

Bosses

Enemies

Weapons

Level Objects

Pickups

  • Character Capsule
  • Health Spawner
  • Weapon Energy Spawner

Backgrounds

  • Cossack 3 BG
  • Cossack 4 BG
  • MM4 Wily 1 BG
  • MM4 Wily 2 BG
  • MM4 Wily 3 BG
  • Dark Man 1 BG
  • Dark Man 2 BG
  • Dark Man 3 BG
  • Dark Man 4 BG
  • MM5 Wily 2 BG
  • MM5 Wily 3 BG
  • MM5 Wily 4 BG

Tilesets

  • Cossack 1 Tile
  • Cossack 3 Tile
  • MM4 Wily 1 Tile
  • MM4 Wily 2 Tile
  • Dark Man 1 Tile
  • Dark Man 2 Tile
  • Dark Man 3 Tile
  • MM5 Wily 1 Tile

Changes

  • Character abilities and weapon slots are now displayed on the boss intro screen, even online.
  • You can now right-click an enemy's color icon to go back to the previous color.
  • Added Bass to the profile icons selection.
  • Two new example levels: Automata Fortress by Nickelasse and Escape from the Space Station Puzzle by Meka, both winners from the level contest.
  • Spines are weak to more weapons, all of which were effective against Spine-like enemies in the original games.
  • Pressing the Map and UI switches in the editor has been made more lenient.
  • Weapon blocks and barriers now default to having no weapon, allowing you to place reflecting blocks with a full weapon set.
  • By default, the editor now starts about a quarter into the level horizontally. This allows you to easily expand your level to the left.
  • Restarting from the last checkpoint when you haven't touched a checkpoint now acts as restarting the stage, which means ammo gets refilled and tanks *respawn. Also applies to quick restarting.
  • Charge Man's second background now moves at 60 fps, making it much smoother.

Fixed Bugs

  • Enemies, most notably Fan Fiends, sometimes face the wrong way when playing a level online.
  • Loading a level from the menu without playing a level first can result in all empty weapon slots getting filled with Silver Tomahawk.
  • Brain Break cannot be killed while Flash Stopper is active.
  • There is one pixel horizontally where you can active the Map and UI switches in the editor at the same time.
  • Tama, its fleas and its yarn balls cannot be frozen by Ice Slasher.
  • Mag Fly can still carry you when climbing a ladder.
  • You can start climbing a ladder while sliding under a ceiling, allowing you to clip.
  • Moving an Oil Slider blob by a jumpthrough moving platform can cause the game to crash under certain circumstances.
  • On large resolutions, a bit of Mega Man's blue palette may be visible when using a different palette.
  • Elec Beams, Fire Beams and Flame Pillars are affected by Gravity Hold.
  • Key Doors can be despawned with pixel-perfect movement.
  • Search Snake can clip on certain terrain layouts.
  • If you're standing on a solid that's two blocks into the screen below, then move to an empty space, you can transition into the solid and get stuck.
  • Magnet Man, Hard Man and Wood Man can't destroy weapon blocks or barriers.
  • When standing directly against a wall, Magnet Man can't hurt you with his Magnet Missiles.
  • Sometimes you can't enter or change your level name.
  • You can clip into magnets sometimes.
  • Bosses drop an item when crushed by a moving platform.
  • If you slide onto Oil Slider, you can still move below one block tall ceilings for a short while.
  • When shooting Gemini Laser directly against a wall, parts of it can go through the wall.
  • The Energy Balancer doesn't reliably fill up the weapon with the least ammo.
  • Moving platforms can still move you if you're in a teleporter.
  • If you slide into spikes while on a moving platform at a specific height, you can slide through them.