Developer Challenges

From MegaManMaker Wiki
Revision as of 01:29, 17 August 2024 by Midas Magnezone (talk | contribs) (Added Levels category)
Jump to navigation Jump to search

Developer Challenges is an example level created by various members of Mega Man Maker update 1.6.0's development team: Goldstorm, AwaggKing, TimeLink, LF222, Elevenstorms, SnoruntPyro, NMario84, Meka, Mors, and Luigi. The level showcases assets introduced in 1.6.0 and was created using the main feature of the update, the Build Online function.

As the level name implies, the level is composed of several short challenges created by the developers. The player begins in a room with eight teleporters that teleport the player to one of the challenges. Above the starting room is a room accessible by ladder with a teleporter locked behind five key doors. The player is rewarded a key for completing each individual challenge. The final stretch is a mashup of several short rooms based on all the challenges. There are bonuses locked behind key doors if extra keys are obtained. The level ends with a fight against Blast Man.

Below is the credits for each area in Developer Challenges:

Area Creator(s)
Main hub Goldstorm and AwaggKing
Key path 1 (dark red teleporter) TimeLink
Key path 2 (green teleporter) LF222
Key path 3 (orange teleporter) AwaggKing
Key path 4 (gray teleporter) Elevenstorms
Key path 5 (teal teleporter) SnoruntPyro
Key path 6 (dark blue teleporter) NMario84
Key path 7 (cyan teleporter) Meka
Key path 8 (yellow teleporter) Mors
Final path Luigi and AwaggKing
Final boss Luigi

Quick-Play Link

Level on Meka's Fansite

Trivia

  • According to Luigi on the official Discord, this level was changed last minute by AwaggKing to make it easier. Luigi uploaded the original version of the level (level ID 378137) called "Developer Challenges Beta (It is Hard)" to his personal Mega Man Maker account. The list of changes made to the final level are as follows:
    • Light blue teleporter
      • Tiles on empty screen above Astro Gate and Ice Blocks are removed
      • Conveyor section replayed with Mecha Pitchan
      • Width of tiles towards the end changed from 3 to 2 tiles wide
      • Appearance of ice tiles at the top is changed from not having ice to having ice
      • Another set of horizontal Weapon Barriers are added to the acid section as well as a raised platform directly below it
    • Yellow teleporter
      • Lift Platform's position at the end shifted to the right by one tile
    • Main hub
      • Extra key door removed on top most level
      • Moved from level between dark grey and red teleporters to level between green and orange teleporters
    • Red teleporter
      • Two Tondealls added towards the end of the level
      • Removed spikes on screen above both sets of TNT towards the end of the level
      • Added spikes to top of tiles before spike drop
    • Pink teleporter
      • Aesthetics (tilesets and backgrounds changed of first room
      • Dark Lights added between first and second rooms (need to slide under to enter second room)
      • Added tiles before the green and orange Astro Gates
      • Replaced Kaona Geeno with Pitchan
      • Shifted topmost Sheep Platforms/Spike one tile to the right
      • Added one-tile wide tiles and spikes above pit
      • Changed placement of tiles on top of Blast Man's boss room
    • Dark blue teleporter
      • Bubble Man boss room overhaul (removed Weapon Barriers and ladder; changed positions of [[Telly Spawner] and blue teleporter; reduced number of Bari III bodies; added a pink and yellow Bari III body as well as spikes to the floor)
    • Green/Cyan/Gray/Orange teleporter
      • No changes