Enemies: Difference between revisions

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== List of Enemies ==
== List of Enemies ==
The game [[originally released|1.0.0]] with 45 enemies in total, including spawners and unused enemies. As of version [[1.7.5]], there are a total of 198 placeable enemies (including spawners) available from the original six NES games and subsequent numbered titles. This includes


* 15 enemies from [[Mega Man 1|Mega Man]]
* 15 enemies from [[Mega Man 1|Mega Man]]
* 28 enemies from [[Mega Man 2]]
* 29 enemies from [[Mega Man 2]]
* 23 enemies from [[Mega Man 3]]
* 23 enemies from [[Mega Man 3]]
* 23 enemies from [[Mega Man 4]]
* 23 enemies from [[Mega Man 4]]
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* 12 enemies from [[Mega Man 8]]
* 12 enemies from [[Mega Man 8]]
* 15 enemies from [[Mega Man 9]]
* 15 enemies from [[Mega Man 9]]
* 16 enemies from [[Mega Man 10]]
* 17 enemies from [[Mega Man 10]]
* 9 enemies from [[Mega Man 11]]
* 9 enemies from [[Mega Man 11]]
==''Mega Man''==
{| class="wikitable sortable"
|+ Caption text
|-
! Icon !! Name !! In-Game Description !! Options !! Added in Version
|-
| [[File:MetallIcon.png]] || [[Met]] || Hides under a reflective helmet. Get too close and it will shoot at you. || N/A || [[1.0.0]]
|-
| [[File:OctopusBatteryIcon.png]] || [[Octopus Battery]] || Moves forwards and backwards at a regular rate.  || [[File:RightArrow.png]] [[File:UpArrow.png]] [[File:LeftArrow.png]] [[File:DownArrow.png]] [[File:ColorRed.png]] [[File:ColorOrange.png]] [[File:ColorBlue.png]] || 1.0.0
|-
| [[File:BeakIcon.png]] || [[Beak]] || Usually protected, making itself weak when shooting 4 bullets.  || [[File:RightArrow.png]] [[File:LeftArrow.png]] [[File:ColorRed.png]] [[File:ColorOrange.png]] [[File:ColorBlue.png]] || 1.0.0
|-
| [[File:PicketManIcon.png]] || [[Picket Man]] || Stands behind a shield, lowering the shield to throw pickets at you.  || N/A || 1.0.0
|-
| [[File:ScrewBomberIcon.png]] || [[Screw Bomber]] || Periodically extends itself to fire 5 bullets across the screen. || [[File:UpArrow.png]] [[File:DownArrow.png]] [[File:ColorRed.png]] [[File:ColorOrange.png]] [[File:ColorBlue.png]] || 1.0.0
|-
| [[File:BigEyeIcon.png]] || [[Big Eye]] || Jumps towards the player. If it closes its eye, it'll jump high. Very durable. || [[File:ColorRed.png]] [[File:ColorOrange.png]] [[File:ColorBlue.png]] || 1.0.0
|-
| [[File:SpineIcon.png]] || [[Spine]] || Moves back and forth. Can be stopped if shot, but cannot be killed normally.  || [[File:RightArrow.png]] [[File:LeftArrow.png]] [[File:ColorOrange.png]] [[File:ColorBlue.png]] || [[1.1.0]]
|-
| [[File:CrazyRazyIcon.png]] || [[Crazy Razy]] || Rushes forwards, dropping behind an aggressive chasing head when defeated.  || [[File:RightArrow.png]] [[File:LeftArrow.png]] || [[1.1.0]]
|-
| [[File:WatcherIcon.png]] || [[Watcher]] || Flies vertically along the screen, firing lightning when it comes in line with you. || [[File:1-9.png]] || 1.1.0
|-
| [[File:KillerBulletIcon.png]] || [[Killer Bullet]] || Flies in a wave across the screen. || [[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:ColorRed.png]] [[File:ColorOrange.png]] [[File:ColorBlue.png]] || 1.1.0
|-
| [[File:KillerBulletSpawnerIcon.png]] || [[Killer Bullet Spawner|Spawner]] || While this tile is on screen, Killer Bullets will spawn regularly. || [[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:ColorRed.png]] [[File:ColorOrange.png]] [[File:ColorBlue.png]] || 1.1.0
|-
| [[File:TackleFireIcon.png]] || [[Tackle Fire]] || Rises from the ground in groups before raining down from above. || [[File:1-5.png]] || 1.1.0
|-
| [[File:FlyingShellIcon.png]] || [[Flying Shell]] || Flies across the screen, becoming vulnerable when it stops to fire 8 shots. || [[File:LeftArrow.png]] [[File:RightArrow.png]] || 1.1.0
|-
| [[File:FlyingShellSpawnerIcon.png]] || [[Flying Shell Spawner|Spawner]] || While this tile is on screen, Flying Shells will spawn regularly. || [[File:LeftArrow.png]] [[File:RightArrow.png]] || 1.1.0
|-
| [[File:FootholderIcon.png]] || [[Footholder]] || Flies between two set locations. Can be stood on and green ones shoot. || [[File:ColorOrange.png]] [[File:ColorGreen.png]] || 1.0.0
|}
==''Mega Man 2''==

Revision as of 20:24, 30 August 2021

Enemies are a category of placeable assets in Mega Man Maker's Level Builder. They are usually dynamic objects that go out of their way to attack the player and most of the time, can be destroyed by damaging them.

List of Enemies

The game 1.0.0 with 45 enemies in total, including spawners and unused enemies. As of version 1.7.5, there are a total of 198 placeable enemies (including spawners) available from the original six NES games and subsequent numbered titles. This includes

Mega Man

Caption text
Icon Name In-Game Description Options Added in Version
File:MetallIcon.png Met Hides under a reflective helmet. Get too close and it will shoot at you. N/A 1.0.0
Octopus Battery Moves forwards and backwards at a regular rate. 1.0.0
Beak Usually protected, making itself weak when shooting 4 bullets. 1.0.0
Picket Man Stands behind a shield, lowering the shield to throw pickets at you. N/A 1.0.0
Screw Bomber Periodically extends itself to fire 5 bullets across the screen. 1.0.0
Big Eye Jumps towards the player. If it closes its eye, it'll jump high. Very durable. 1.0.0
Spine Moves back and forth. Can be stopped if shot, but cannot be killed normally. 1.1.0
Crazy Razy Rushes forwards, dropping behind an aggressive chasing head when defeated. 1.1.0
Watcher Flies vertically along the screen, firing lightning when it comes in line with you. 1.1.0
Killer Bullet Flies in a wave across the screen. 1.1.0
Spawner While this tile is on screen, Killer Bullets will spawn regularly. 1.1.0
Tackle Fire Rises from the ground in groups before raining down from above. 1.1.0
Flying Shell Flies across the screen, becoming vulnerable when it stops to fire 8 shots. 1.1.0
Spawner While this tile is on screen, Flying Shells will spawn regularly. 1.1.0
Footholder Flies between two set locations. Can be stood on and green ones shoot. 1.0.0

Mega Man 2