Level Objects: Difference between revisions

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|[[Count Bomb]]
|[[Count Bomb]]
|When activated, it ticks down until it explodes.  
|When activated, it ticks down until it explodes.  
|<center>[[File:1-9.png]]<br>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:UpArrow.png]] [[File:DownArrow.png]]</center>
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:UpArrow.png]] [[File:DownArrow.png]]<br>[[File:1-9.png]]</center>
|rowspan="3"|<center>[[1.0.0]]</center>
|rowspan="3"|<center>[[1.0.0]]</center>
|Originated from Mega Man III and Mega Man 6.
|Originated from Mega Man III and Mega Man 6.
Line 87: Line 87:
|Indestructible block that can be pushed by the [[Power Adaptor]] or [[Punch Blocks]].  
|Indestructible block that can be pushed by the [[Power Adaptor]] or [[Punch Blocks]].  
|<center>N/A</center>
|<center>N/A</center>
|}
===''Mega Man / Mega Man Powered Up''===
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Options
! scope="col" | Added in Version
|-
|<center>[[File:FireBeamIcon.png]]</center>
|[[Fire Beam]]
|A flamethrower which periodically shoots a lot of fire.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:1-4.png]]</center>
|rowspan="2"|<center>[[1.0.0]]</center>
|-
|<center>[[File:ElecBeamIcon.png]]</center>
|[[Elec Beam]]
|Periodically creates a dangerous electric current.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:1-4.png]]</center>
|-
|<center>[[File:FlamePillarIcon.png]]</center>
|[[Flame Pillar]]
|A flame that rises and backs down again. Can be frozen.
|<center>[[File:1-9.png]]</center>
|<center>[[1.1.0]]</center>
|-
|<center>[[File:OnOffSwitchIcon.png]]</center>
|[[On/Off Switch]]
|TBA
|<center>TBA</center>
|rowspan="2"|<center>[[1.0.0]]</center>
|-
|<center>[[File:SuperArmBlockIcon.png]]</center>
|[[Super Arm Block]]
|TBA
|<center>TBA</center>
|}
|}

Revision as of 17:36, 25 November 2021

Level objects, commonly referred to as gimmicks, are a category of placeable assets in Mega Man Maker's Level Builder, serving as non-combat challenges usually revolving around platforming.

As of version 1.6.3, there are a total of 64 level objects in Mega Man Maker. This includes 13 general level objects, 3 from Mega Man, 6 from Mega Man 2, 5 from Mega Man 3, 5 from Mega Man 4, 5 from Mega Man 5, 4 from Mega Man 6, 3 from Mega Man 7, 5 from Mega Man 8, 7 from Mega Man 9, 5 from Mega Man 10 and 3 from Mega Man 11.

History

Prior to 1.5.0, the Teleporter was listed in the "General" category, since Mega Man 9 was not implemented in Mega Man Maker at the time. It was added to the Mega Man 9 category after the update, leaving the former version unavailable.

Water was available as a "General" level object from 1.0.0 to 1.4.2.1, but in 1.5.0 was made unavailable in favor of the water variants folder added in the Tiles.

List of Objects

As of version 1.7.5, there are level objects from Mega Man through Mega Man 11.

General

Icon Name In-Game Description Options Added in Version Notes
Checkpoint When touched, you will respawn here upon death.
N/A
1.0.0
Yoku Block A block which appears and disappears. Dwoooooop.

Reflecting Yoku Block A block which appears and disappears, and reflects shots.
1.5.0
Originated from Mega Man & Bass.
File:CountBombIcon.png
File:CountBombIconHorizontal.png
Count Bomb When activated, it ticks down until it explodes.


1.0.0
Originated from Mega Man III and Mega Man 6.
Weapon Block A reflective block which can only be destroyed by a certain weapon.
Available Weapons,
Weapon Barrier A reflective barrier which can only be destroyed by a certain weapon.
Horizontal Weapon Barrier A reflective barrier which can only be destroyed by a certain weapon.
1.6.0
Key Collect these to unlock key doors. You can carry up to seven.
File:ColorKeyBlue.png File:ColorKeyGreen.png File:ColorKeyRed.png File:ColorKeyOrange.png
1.2.0
File:KeyDoorIcon.png
Key Door Opens if touched when a key is being carried, consuming the key.

File:ColorKeyBlue.png File:ColorKeyGreen.png File:ColorKeyRed.png File:ColorKeyOrange.png
Horizontal Key Door Opens if touched when a key is being carried, consuming the key.
1.6.0
Cracked Block Destructible block that can be broken by Power Adaptor or Punch Blocks.

File:CrackedBlock1 File:CrackedBlock2 File:CrackedBlock3 File:CrackedBlock4 File:CrackedBlock5 File:CrackedBlock6 File:CrackedBlock7 File:CrackedBlock8 File:CrackedBlock9 File:CrackedBlock10 File:CrackedBlock11 File:CrackedBlock12 File:CrackedBlock13 File:CrackedBlock14 File:CrackedBlock15 File:CrackedBlock16 File:CrackedBlock17 File:CrackedBlock18 File:CrackedBlock19 File:CrackedBlock20 File:CrackedBlock21 File:CrackedBlock22 File:CrackedBlock23
1.4.0 Originated from Mega Man 6.
Push Block Indestructible block that can be pushed by the Power Adaptor or Punch Blocks.
N/A

Mega Man / Mega Man Powered Up

Icon Name In-Game Description Options Added in Version
Fire Beam A flamethrower which periodically shoots a lot of fire.

1.0.0
Elec Beam Periodically creates a dangerous electric current.

Flame Pillar A flame that rises and backs down again. Can be frozen.
1.1.0
File:OnOffSwitchIcon.png
On/Off Switch TBA
TBA
1.0.0
Super Arm Block TBA
TBA