Difference between revisions of "1.3.0"

From MegaManMaker Wiki
Jump to navigation Jump to search
(Created page with "Version 1.3.0 was a major update to Mega Man Maker released on March 23, 2018. This update focused primarily on adding content from Mega Man 4 and 5, and introduced the abilit...")
 
m (Fixed links.)
 
(6 intermediate revisions by 5 users not shown)
Line 1: Line 1:
Version 1.3.0 was a major update to Mega Man Maker released on March 23, 2018. This update focused primarily on adding content from Mega Man 4 and 5, and introduced the ability to play as characters other than Mega Man.
[[File:1.3PromoArtNoOutline.png|thumb|right|Promotional picture by [[Gaem]]]]
The version was delayed for a few hours on the release day because of trying to set up the announce video.
 
'''Version 1.3.0''' was a major update to ''[[Mega Man Maker]]'' released on March 23, 2018. This update focused primarily on adding content from ''[[Mega Man 4]]'' and ''[[Mega Man 5|5]]'', and introduced the ability to [[Playable Characters|play as characters]] other than [[Mega Man]].
 
The version was delayed for a few hours on the release day because of trying to set up the announcement video.


==Changelog==
==Changelog==
===New Features===
===New Features===
*Player Characters
==== Player Characters ====
*Proto Man
*[[Proto Man]]
*Bass
*[[Bass]]
===Bosses===
 
*Ring Man
==== Bosses ====
*Skull Man
*[[Ring Man]]
*Crystal Man
*[[Skull Man]]
*Charge Man
*[[Crystal Man]]
===Enemies===
*[[Charge Man]]
*Minoan
 
*Wall Blaster
==== Enemies ====
*Totem Polen
*[[Minoan]]
*Pakatto 24
*[[Wall Blaster]]
*Docron
*[[Totem Polen]]
*[[Pakatto 24]]
*[[Docron]]
*Docron Spawner
*Docron Spawner
*Mummira
*Mummira
*Garyoby
*Garyoby
*Whopper
*Whopper
*Bomb/Rock Thrown
*[[Bomb/Rock Thrown]]
*Metall Cannon
*[[Met|Metall Cannon]]
*Subeil
*[[Subeil]]
*Giree
*[[Giree]]
*Giree Spawner
*Giree Spawner
*Tondeall
*[[Tondeall]]
*Pukapucker
*[[Pukapucker]]
*Bounder
*[[Bounder]]
===Weapons===
 
*Drill Bomb
==== Weapons ====
*Power Stone
*[[Drill Bomb]]
*Water Wave
*[[Power Stone]]
*Crystal Eye
*[[Water Wave]]
*Super Arrow
*[[Crystal Eye]]
*Proto Buster (Proto Man only)
*[[Super Arrow]]
*Proto Jet (Proto Man only)
*[[Proto Buster]] (Proto Man only)
*Proto Coil (Proto Man only)
*[[Rush Jet|Proto Jet]] (Proto Man only)
*Bass Buster (Bass only)
*[[Rush Coil|Proto Coil]] (Proto Man only)
*Treble Boost (Bass only)
*[[Bass Buster]] (Bass only)
===Level Objects===
*[[Treble Boost]] (Bass only)
*Ring Platform
 
==== Level Objects ====
*[[Ring Platform]]
*Coil Platform
*Coil Platform
*Quicksand
*[[Quicksand]]
*Rolling Drill
*[[Rolling Drill]]
*Rolling Drill Spawner
*[[Rolling Drill Spawner]]
*Teckyun
*[[Teckyun]]
===Pickups===
 
==== Pickups ====
*Character Capsule
*Character Capsule
*Health Spawner
*Health Spawner
*Weapon Energy Spawner
*Weapon Energy Spawner
===Backgrounds===
 
==== Backgrounds ====
*Cossack 3 BG
*Cossack 3 BG
*Cossack 4 BG
*Cossack 4 BG
Line 65: Line 74:
*MM5 Wily 3 BG
*MM5 Wily 3 BG
*MM5 Wily 4 BG
*MM5 Wily 4 BG
===Tilesets===
 
==== Tilesets ====
*Cossack 1 Tile
*Cossack 1 Tile
*Cossack 3 Tile
*Cossack 3 Tile
Line 74: Line 84:
*Dark Man 3 Tile
*Dark Man 3 Tile
*MM5 Wily 1 Tile
*MM5 Wily 1 Tile
===Changes===
 
=== Changes ===
*Character abilities and weapon slots are now displayed on the boss intro screen, even online.
*Character abilities and weapon slots are now displayed on the boss intro screen, even online.
*You can now right-click an enemy's color icon to go back to the previous color.
*You can now right-click an enemy's color icon to go back to the previous color.
Line 85: Line 96:
*Restarting from the last checkpoint when you haven't touched a checkpoint now acts as restarting the stage, which means ammo gets refilled and tanks *respawn. Also applies to quick restarting.
*Restarting from the last checkpoint when you haven't touched a checkpoint now acts as restarting the stage, which means ammo gets refilled and tanks *respawn. Also applies to quick restarting.
*Charge Man's second background now moves at 60 fps, making it much smoother.
*Charge Man's second background now moves at 60 fps, making it much smoother.
===Fixed Bugs===
 
=== Fixed Bugs ===
*Enemies, most notably Fan Fiends, sometimes face the wrong way when playing a level online.
*Enemies, most notably Fan Fiends, sometimes face the wrong way when playing a level online.
*Loading a level from the menu without playing a level first can result in all empty weapon slots getting filled with Silver Tomahawk.
*Loading a level from the menu without playing a level first can result in all empty weapon slots getting filled with Silver Tomahawk.
Line 109: Line 121:
*Moving platforms can still move you if you're in a teleporter.
*Moving platforms can still move you if you're in a teleporter.
*If you slide into spikes while on a moving platform at a specific height, you can slide through them.
*If you slide into spikes while on a moving platform at a specific height, you can slide through them.
[[Category:Version history]]

Latest revision as of 05:47, 28 December 2022

Promotional picture by Gaem

Version 1.3.0 was a major update to Mega Man Maker released on March 23, 2018. This update focused primarily on adding content from Mega Man 4 and 5, and introduced the ability to play as characters other than Mega Man.

The version was delayed for a few hours on the release day because of trying to set up the announcement video.

Changelog

New Features

Player Characters

Bosses

Enemies

Weapons

Level Objects

Pickups

  • Character Capsule
  • Health Spawner
  • Weapon Energy Spawner

Backgrounds

  • Cossack 3 BG
  • Cossack 4 BG
  • MM4 Wily 1 BG
  • MM4 Wily 2 BG
  • MM4 Wily 3 BG
  • Dark Man 1 BG
  • Dark Man 2 BG
  • Dark Man 3 BG
  • Dark Man 4 BG
  • MM5 Wily 2 BG
  • MM5 Wily 3 BG
  • MM5 Wily 4 BG

Tilesets

  • Cossack 1 Tile
  • Cossack 3 Tile
  • MM4 Wily 1 Tile
  • MM4 Wily 2 Tile
  • Dark Man 1 Tile
  • Dark Man 2 Tile
  • Dark Man 3 Tile
  • MM5 Wily 1 Tile

Changes

  • Character abilities and weapon slots are now displayed on the boss intro screen, even online.
  • You can now right-click an enemy's color icon to go back to the previous color.
  • Added Bass to the profile icons selection.
  • Two new example levels: Automata Fortress by Nickelasse and Escape from the Space Station Puzzle by Meka, both winners from the level contest.
  • Spines are weak to more weapons, all of which were effective against Spine-like enemies in the original games.
  • Pressing the Map and UI switches in the editor has been made more lenient.
  • Weapon blocks and barriers now default to having no weapon, allowing you to place reflecting blocks with a full weapon set.
  • By default, the editor now starts about a quarter into the level horizontally. This allows you to easily expand your level to the left.
  • Restarting from the last checkpoint when you haven't touched a checkpoint now acts as restarting the stage, which means ammo gets refilled and tanks *respawn. Also applies to quick restarting.
  • Charge Man's second background now moves at 60 fps, making it much smoother.

Fixed Bugs

  • Enemies, most notably Fan Fiends, sometimes face the wrong way when playing a level online.
  • Loading a level from the menu without playing a level first can result in all empty weapon slots getting filled with Silver Tomahawk.
  • Brain Break cannot be killed while Flash Stopper is active.
  • There is one pixel horizontally where you can active the Map and UI switches in the editor at the same time.
  • Tama, its fleas and its yarn balls cannot be frozen by Ice Slasher.
  • Mag Fly can still carry you when climbing a ladder.
  • You can start climbing a ladder while sliding under a ceiling, allowing you to clip.
  • Moving an Oil Slider blob by a jumpthrough moving platform can cause the game to crash under certain circumstances.
  • On large resolutions, a bit of Mega Man's blue palette may be visible when using a different palette.
  • Elec Beams, Fire Beams and Flame Pillars are affected by Gravity Hold.
  • Key Doors can be despawned with pixel-perfect movement.
  • Search Snake can clip on certain terrain layouts.
  • If you're standing on a solid that's two blocks into the screen below, then move to an empty space, you can transition into the solid and get stuck.
  • Magnet Man, Hard Man and Wood Man can't destroy weapon blocks or barriers.
  • When standing directly against a wall, Magnet Man can't hurt you with his Magnet Missiles.
  • Sometimes you can't enter or change your level name.
  • You can clip into magnets sometimes.
  • Bosses drop an item when crushed by a moving platform.
  • If you slide onto Oil Slider, you can still move below one block tall ceilings for a short while.
  • When shooting Gemini Laser directly against a wall, parts of it can go through the wall.
  • The Energy Balancer doesn't reliably fill up the weapon with the least ammo.
  • Moving platforms can still move you if you're in a teleporter.
  • If you slide into spikes while on a moving platform at a specific height, you can slide through them.