Roll-er Skate Rink

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Roll-er Skate Rink
Roll showing off her skating skills.
Information
Added as an example level in version: 1.9.0
Creator(s): BushBacon
Screens: 25
Available weapons: Oil Slider
Available characters: Roll
Default abilities: None
Bosses: Nitro ManThis fight ends the level when defeated.

Roll-er Skate Rink is an example level created by BushBacon. This level tasks the player to platform over Shupponpon Rails while riding Oil Slider, showcasing the weapon's ability to carry the player across them without falling.

Walkthrough

Start: Being left on a small platform with only one weapon, the player is forced to learn the interaction between Oil Slider and Shupponpon Rails immediately. Once the player starts traveling, it is a matter of timing their jumps to not fall into the pit below them. However, just after the first safe platform is reached, Bouncy Balls are thrown into the mix, requiring the player to time their jumps to get a big bounce without jumping off of Oil Slider. After a handful more jumps, the first checkpoint is reached.

Count Bomb Introduction: Just after the checkpoint, Count Bomb CDs are introduced. These are used both as ways to require jumping off immediately, or to present a timing challenge. Both types are put to use immediately, requiring the player to additionally hold left to slow their movement so they can continue safely. After a few of these challenges, the second checkpoint is reached.

Invisible Tiles: After the second checkpoint, there is an interim section that takes a break from reaction platforming. There is a simple showcase of invisible tiles and a ladder. At the top, the player must either make a tight jump or utilize Oil Slider's double jump to move to the next room, and make another simple jump to reach another ladder. At the top of this ladder, there is a small challenge requiring the player to bounce off the sides of Bouncy Balls to reach the final stretch.

Final Stretch: At the end, there is one final rail challenge, this time utilizing Count Bombs invisible tiles. Note that the red arrows are placed right above the invisible tiles, giving their location. At the end is the final checkpoint and the fight against Nitro Man. Do note, however, that there are foreground pillars obscuring parts of the fight.

Example Levels
1.0.0
Aquatic Ruins • Chamber of Trials • Computer Lab • Crash Bomb Palace • Forgotten Fortress • MM1 Mashup • Napalm Factory • Standup Comedy • Trial of Force • Trio Towers Ascent • Wily 1 Remix (Mecha Dragon)
1.1.0
Authentic MM1 Oil Man • Authentic MM1 Time Man
1.3.0
Automata Fortress • Escape from the Space Station Puzzle
1.4.0
Creepy Castle • Kerosene Fane • Storm Fortress • The Tower of Wily
1.5.0
Sword and Shield • Desert Base • Double Trouble • Infiltration • Obligatory Boss Rush Level • Whirlpool Ocean
1.6.0
Blast Mans Hot Cave • Climate Man • Developer Challenges • Green Heaven • Icy Parkour • Ride it Right • Scorchthaw Summit • Skullsteam Factory • Skullsteam Ruins - Zirate Intervention • Wily Public Works • Wind City
1.7.0 & 1.7.5
Better Together • Blast from the Past • Flappy Phoenix • Mecha Cavern Canton • Wall Kicks Will Work • Wily Airlines - Disaster Transport • Magnetic Interference
1.8.0
Abandoned Mine (Acidic Mineshaft) • Dr Crossfits Navigation Station • Good Key Bad Key • Rush Hour • Wilys Museum
1.8.1, 1.8.2, & 1.8.4
Weapons Playground 1-8 • Wilys Dark Castle • Pit of 100 Trials • Bushido - Warriors Way • Seaside Steamworks
1.9.0 & 1.9.2
Drowned Mines • Forbidden Island • Forest of Retribution • Hide And Seek • Roll-er Skate Rink • Crispy Kickin Cayenne Chicken
1.10.0, 1.10.1, 1.10.3, 1.10.4 & 1.10.5.2
Az-teck Temple • Guts Mans Pipe-tastic Adventure • Marvelous Maritime • Teeter-Totter Terror • Conquering the Shattered Outpost • Fission Furnace Zone • Clockwork Citadel • Magic of the Grotto • Cozy Cabin • Crystal Gate W • Flip-Block Fortress • Lake Celestine • Proto Man Theme - Music Level • Sub-Zero Inferno

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