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{{Incomplete|Additional info, pictures, etc}}
{{ImageNeeded|In-game images for all decorations}}
{{Incomplete|Additional info, spriter info, etc.}}
{{Upcoming Content}}
{{Upcoming Content}}
'''Decorations''' are a subcategory under [[Tilesets]] in the [[Level Builder]] consisting of cosmetic options to make levels appear more lively. Similar to tiles, some decorations may also contain collision properties.


'''Decorations''' are a category in the level builder consisting of cosmetic options to make levels appear more lively.
The first type of decorations were [[Plates]] added in [[1.2.0]], however decorations were not given their own category until [[1.9.0]]. Decorations prior to version 1.9.0 were listed under the "Special" subcategory under the "Tilesets" category.


The first type of Decoration were [[Plates]] in [[1.0.0]], however Decorations were not given their own category until [[1.9.0]].
== Plates ==
{{Asset
|name=<center style="image-rendering:pixelated;">[[File:WilyPlateIcon.png|left]] Plate [[File:CossackPlateIcon.png|right]]</center>
|image=[[File:AllPlates.png|250px]]
|caption=All default plate variants in ''[[Mega Man Maker]]''
|category=[[Tilesets]]
|version=[[1.2.0]] (Wily, Cossack, Mr. X Plates)<br>
[[1.5.0]] (Light, Right Plates)<br>
[[1.6.0]] (Wily Plate variants)<br>
[[1.8.0]] (King, Stardroid Plates)
|space=2x2
|game=''[[Mega Man 2]]''
|appears=''[[Mega Man 3]]''<br>
''[[Mega Man 4]]''<br>
''[[Mega Man 5]]''<br>
''[[Mega Man 6]]''<br>
''[[Mega Man 8]]''<br>
''[[Mega Man 10]]''<br>
''[[Mega Man 11]]''<br>
''[[Mega Man V]]''<br>
''[[Mega Man & Bass]]''
|programmer=[[WreckingPrograms]] (Wily Plate, Cossack Plate, Mr. X Plate)<br>[[Luigi]] (Light Plate, Right Plate, King Plate, Stardroid Plate)
|spriter=[[TimeLink]] (original draft for ''Mega Man 11'' Wily Plates)<br>[[FakeVirus]] (refined ''Mega Man 11'' Wily Plates)
|sprite=<center style="image-rendering:pixelated;">[[File:WilyPlate1.png]] [[File:CossackPlate1.png]] [[File:XPlate1.png]] [[File:LightPlate1.png]] [[File:RightPlate1.png]] [[File:KingPlate1.png]] [[File:StardroidPlate.png]]</center>
}}
'''Plates''' are 2x2 solid tiles featuring the names of the main antagonists across the ''Mega Man'' series. [[Dr. Wily|Wily]], [[Dr. Wily|Mr. X]], and [[Dr. Cossack|Cossack]] Plates were added to ''[[Mega Man Maker]]'' in version [[1.2.0]] with more plates and variants added in later versions.


== Plates ==
As of version [[1.8.5.2]] of ''[[Mega Man Maker]]'', there are 80 plates in ''Mega Man Maker'':
''See [[Plates]].''
*27 Wily Plates
*8 Cossack Plates
*5 Mr. X Plates
*8 Light Plates
*8 Right Plates
*15 King Plates
*9 Stardroid Plates
 
For additional information, see ''[[Plates]]''.
 
{{clr}}


== Shadows ==
== Shadows ==
Shadows are a decoration type initially added in [[1.5.0]], with additional options added in [[1.8.4]].
{{Asset
|name=<center style="image-rendering:pixelated;">[[File:SprDropShadow 0.png|left]] Shadows [[File:SprPitShadow 0.png|right]]</center>
|image=[[File:Shadows.png|250px]]
|caption=All shadows ingame.
|category=[[Tilesets]]
|version=[[1.5.0]] (Drop and Pit Shadows)<br>[[1.8.4]] (Wall, Corner and Full Shadows; additional options)
|space=1x1
|game=''[[Mega Man Maker]]''
|programmer=[[Luigi]]
|spriter=?
|sprite=<center style="image-rendering:pixelated;">[[File:DropShadowIcon.png]] [[File:PitShadowIcon.png]] [[File:WallShadowIcon.png]] [[File:CornerShadowInnerIcon.png]] [[File:CornerShadowOutterIcon.png]] [[File:FullShadowIcon.png]]</center>
}}
'''Shadows''' are a decoration type that add black shapes to the background where they are placed. Drop and Pit Shadows were added in [[1.5.0]], with Wall, Corner and Full Shadows and additional options added in [[1.8.4]].


These add black shapes to the background where they are placed.
===Variants===
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Name
! scope="col" | Icon
! scope="col" | In-Game Description
! scope="col" | Orientation
! scope="col" | Options
! scope="col" | Added in Version
|-
|Drop Shadow
|rowspan="1"|<center style="image-rendering:pixelated;">[[File:DropShadowIcon.png]]</center>
|For all those times when you need shadows under your platforms.
|rowspan="2"|N/A
|<center style="image-rendering:pixelated;">[[File:SprDropShadow 0.png]] [[File:SprDropShadow 1.png]] [[File:SprDropShadow 2.png]] [[File:SprDropShadow 3.png]] [[File:SprDropShadow 4.png]] [[File:SprDropShadow 5.png]] [[File:SprDropShadow 6.png]] [[File:SprDropShadow 7.png]] [[File:SprDropShadow 8.png]] [[File:SprDropShadow 9.png]] [[File:SprDropShadow 10.png]] [[File:SprDropShadow 11.png]] [[File:SprDropShadow 12.png]] </center>
|rowspan="2"|<center>[[1.5.0]] / </center><center>[[1.8.4]] (additional options)</center>
|-
|Pit Shadow
|rowspan="1"|<center style="image-rendering:pixelated;">[[File:PitShadowIcon.png]]</center>
|Used for indicating what's instant death and what's a safe passage.
|<center style="image-rendering:pixelated;">[[File:SprPitShadow 0.png]] [[File:SprPitShadow 1.png]] [[File:SprPitShadow 2.png]] [[File:SprPitShadow 3.png]] [[File:SprPitShadow 4.png]] [[File:SprPitShadow 5.png]] [[File:SprPitShadow 6.png]] [[File:SprPitShadow 7.png]] [[File:SprPitShadow 8.png]] [[File:SprPitShadow 9.png]] [[File:SprPitShadow 10.png]] [[File:SprPitShadow 11.png]] [[File:SprPitShadow 12.png]] </center>
|-
|rowspan="2"|Wall Shadow
|rowspan="2"|<center style="image-rendering:pixelated;">[[File:WallShadowIcon.png]]</center>
|rowspan="2"|For accenting walls, also for hiding stains.
|Right
|<center style="image-rendering:pixelated;">[[File:SprWallShadowRight 0.png]] [[File:SprWallShadowRight 1.png]] [[File:SprWallShadowRight 2.png]] [[File:SprWallShadowRight 3.png]] [[File:SprWallShadowRight 4.png]] [[File:SprWallShadowRight 5.png]] [[File:SprWallShadowRight 6.png]] [[File:SprWallShadowRight 7.png]] [[File:SprWallShadowRight 8.png]] [[File:SprWallShadowRight 9.png]] [[File:SprWallShadowRight 10.png]] [[File:SprWallShadowRight 11.png]] [[File:SprWallShadowRight 12.png]] </center>
|rowspan="11"|<center>[[1.8.4]]</center>
|-
|Left
|<center style="image-rendering:pixelated;">[[File:SprWallShadowLeft 0.png]] [[File:SprWallShadowLeft 1.png]] [[File:SprWallShadowLeft 2.png]] [[File:SprWallShadowLeft 3.png]] [[File:SprWallShadowLeft 4.png]] [[File:SprWallShadowLeft 5.png]] [[File:SprWallShadowLeft 6.png]] [[File:SprWallShadowLeft 7.png]] [[File:SprWallShadowLeft 8.png]] [[File:SprWallShadowLeft 9.png]] [[File:SprWallShadowLeft 10.png]] [[File:SprWallShadowLeft 11.png]] [[File:SprWallShadowLeft 12.png]] </center>
|-
|rowspan="4"|Corner Shadow (Inner)
|rowspan="4"|<center style="image-rendering:pixelated;">[[File:CornerShadowInnerIcon.png]]</center>
|rowspan="4"|For connecting vertical and horizontal shadows.
|Top right
|<center style="image-rendering:pixelated;">[[File:SprCornerShadowInnerTopRight 0.png]] [[File:SprCornerShadowInnerTopRight 1.png]] [[File:SprCornerShadowInnerTopRight 2.png]] [[File:SprCornerShadowInnerTopRight 3.png]] [[File:SprCornerShadowInnerTopRight 4.png]] [[File:SprCornerShadowInnerTopRight 5.png]] [[File:SprCornerShadowInnerTopRight 6.png]] [[File:SprCornerShadowInnerTopRight 7.png]] [[File:SprCornerShadowInnerTopRight 8.png]] [[File:SprCornerShadowInnerTopRight 9.png]] [[File:SprCornerShadowInnerTopRight 10.png]] [[File:SprCornerShadowInnerTopRight 11.png]] [[File:SprCornerShadowInnerTopRight 12.png]] </center>
|-
|Top left
|<center style="image-rendering:pixelated;">[[File:SprCornerShadowInnerTopLeft 0.png]] [[File:SprCornerShadowInnerTopLeft 1.png]] [[File:SprCornerShadowInnerTopLeft 2.png]] [[File:SprCornerShadowInnerTopLeft 3.png]] [[File:SprCornerShadowInnerTopLeft 4.png]] [[File:SprCornerShadowInnerTopLeft 5.png]] [[File:SprCornerShadowInnerTopLeft 6.png]] [[File:SprCornerShadowInnerTopLeft 7.png]] [[File:SprCornerShadowInnerTopLeft 8.png]] [[File:SprCornerShadowInnerTopLeft 9.png]] [[File:SprCornerShadowInnerTopLeft 10.png]] [[File:SprCornerShadowInnerTopLeft 11.png]] [[File:SprCornerShadowInnerTopLeft 12.png]] </center>
|-
|Bottom right
|<center style="image-rendering:pixelated;">[[File:SprCornerShadowInnerBottomRight 0.png]] [[File:SprCornerShadowInnerBottomRight 1.png]] [[File:SprCornerShadowInnerBottomRight 2.png]] [[File:SprCornerShadowInnerBottomRight 3.png]] [[File:SprCornerShadowInnerBottomRight 4.png]] [[File:SprCornerShadowInnerBottomRight 5.png]] [[File:SprCornerShadowInnerBottomRight 6.png]] [[File:SprCornerShadowInnerBottomRight 7.png]] [[File:SprCornerShadowInnerBottomRight 8.png]] [[File:SprCornerShadowInnerBottomRight 9.png]] [[File:SprCornerShadowInnerBottomRight 10.png]] [[File:SprCornerShadowInnerBottomRight 11.png]] [[File:SprCornerShadowInnerBottomRight 12.png]] </center>
|-
|Bottom left
|<center style="image-rendering:pixelated;">[[File:SprCornerShadowInnerBottomLeft 0.png]] [[File:SprCornerShadowInnerBottomLeft 1.png]] [[File:SprCornerShadowInnerBottomLeft 2.png]] [[File:SprCornerShadowInnerBottomLeft 3.png]] [[File:SprCornerShadowInnerBottomLeft 4.png]] [[File:SprCornerShadowInnerBottomLeft 5.png]] [[File:SprCornerShadowInnerBottomLeft 6.png]] [[File:SprCornerShadowInnerBottomLeft 7.png]] [[File:SprCornerShadowInnerBottomLeft 8.png]] [[File:SprCornerShadowInnerBottomLeft 9.png]] [[File:SprCornerShadowInnerBottomLeft 10.png]] [[File:SprCornerShadowInnerBottomLeft 11.png]] [[File:SprCornerShadowInnerBottomLeft 12.png]] </center>
|-
|rowspan="4"|Corner Shadow (Outter)<ref name = "outer">Although the correct spelling is "outer", as of version [[1.8.5.2]] the name of this shadow is written as "outter" in ''[[Mega Man Maker]]''</ref>
|rowspan="4"|<center style="image-rendering:pixelated;">[[File:CornerShadowOutterIcon.png]]</center>
|rowspan="4"|Make just a detail with shadows.
|Top right
|<center style="image-rendering:pixelated;">[[File:SprCornerShadowOutterTopRight 0.png]] [[File:SprCornerShadowOutterTopRight 1.png]] [[File:SprCornerShadowOutterTopRight 2.png]] [[File:SprCornerShadowOutterTopRight 3.png]] [[File:SprCornerShadowOutterTopRight 4.png]] [[File:SprCornerShadowOutterTopRight 5.png]] [[File:SprCornerShadowOutterTopRight 6.png]] [[File:SprCornerShadowOutterTopRight 7.png]] [[File:SprCornerShadowOutterTopRight 8.png]] [[File:SprCornerShadowOutterTopRight 9.png]] [[File:SprCornerShadowOutterTopRight 10.png]] [[File:SprCornerShadowOutterTopRight 11.png]] [[File:SprCornerShadowOutterTopRight 12.png]] </center>
|-
|Top left
|<center style="image-rendering:pixelated;">[[File:SprCornerShadowOutterTopLeft 0.png]] [[File:SprCornerShadowOutterTopLeft 1.png]] [[File:SprCornerShadowOutterTopLeft 2.png]] [[File:SprCornerShadowOutterTopLeft 3.png]] [[File:SprCornerShadowOutterTopLeft 4.png]] [[File:SprCornerShadowOutterTopLeft 5.png]] [[File:SprCornerShadowOutterTopLeft 6.png]] [[File:SprCornerShadowOutterTopLeft 7.png]] [[File:SprCornerShadowOutterTopLeft 8.png]] [[File:SprCornerShadowOutterTopLeft 9.png]] [[File:SprCornerShadowOutterTopLeft 10.png]] [[File:SprCornerShadowOutterTopLeft 11.png]] [[File:SprCornerShadowOutterTopLeft 12.png]] </center>
|-
|Bottom right
|<center style="image-rendering:pixelated;">[[File:SprCornerShadowOutterBottomRight 0.png]] [[File:SprCornerShadowOutterBottomRight 1.png]] [[File:SprCornerShadowOutterBottomRight 2.png]] [[File:SprCornerShadowOutterBottomRight 3.png]] [[File:SprCornerShadowOutterBottomRight 4.png]] [[File:SprCornerShadowOutterBottomRight 5.png]] [[File:SprCornerShadowOutterBottomRight 6.png]] [[File:SprCornerShadowOutterBottomRight 7.png]] [[File:SprCornerShadowOutterBottomRight 8.png]] [[File:SprCornerShadowOutterBottomRight 9.png]] [[File:SprCornerShadowOutterBottomRight 10.png]] [[File:SprCornerShadowOutterBottomRight 11.png]] [[File:SprCornerShadowOutterBottomRight 12.png]] </center>
|-
|Bottom left
|<center style="image-rendering:pixelated;">[[File:SprCornerShadowOutterBottomLeft 0.png]] [[File:SprCornerShadowOutterBottomLeft 1.png]] [[File:SprCornerShadowOutterBottomLeft 2.png]] [[File:SprCornerShadowOutterBottomLeft 3.png]] [[File:SprCornerShadowOutterBottomLeft 4.png]] [[File:SprCornerShadowOutterBottomLeft 5.png]] [[File:SprCornerShadowOutterBottomLeft 6.png]] [[File:SprCornerShadowOutterBottomLeft 7.png]] [[File:SprCornerShadowOutterBottomLeft 8.png]] [[File:SprCornerShadowOutterBottomLeft 9.png]] [[File:SprCornerShadowOutterBottomLeft 10.png]] [[File:SprCornerShadowOutterBottomLeft 11.png]] [[File:SprCornerShadowOutterBottomLeft 12.png]] </center>
|-
|Full Shadow
|<center style="image-rendering:pixelated;">[[File:FullShadowIcon.png]]</center>
|For when you need complete darkness. Good for detailing backgrounds.
|colspan="2"|<center>N/A</center>
|}
{{clr}}


== Sun Rays ==
== Sun Rays ==
Sun Rays are a decoration type added in [[1.8.3]].
{{Asset
|name=<center style="image-rendering:pixelated;">[[File:SunRaysIcon.png|left]] Sun Rays [[File:SunRaysIcon.png|right]]</center>
|image=[[File:SunRaysWater.png|250px]]
|caption=Sun Rays on various types of [[water]].
|description=Makes the top of your waters look cooler in the section.
|category=[[Tilesets]]
|version=[[1.8.3]]
|space=1x1
|programmer=[[Meka]]
|spriter=?
|game=''[[Mega Man Maker]]''
|sprite=<center style="image-rendering:pixelated;">[[File:SunRaysIcon.png]]</center>
}}
'''Sun Rays''' are a decoration type added in [[1.8.3]].


When placed in a room, all [[water]] on screen will be given a shine effect, simulating sunlight.
When placed in a room, all [[water]] on screen will be given a shine effect, simulating sunlight.
{{clr}}
== Cosmetic ==
The following decorations are purely cosmetic and have no special functionality. They may appear in the foreground or background of the level.
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Decoration
! scope="col" | Layer
! scope="col" | Stage of Origin
! scope="col" | Game of Origin
! scope="col" | Spriter(s)
! scope="col" | Programmer(s)
! scope="col" | Notes
|-
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center>
|Guts Man fence<ref name="unconfirmed">Decoration name not confirmed</ref>
|Background
|Guts Man
|rowspan="3"|<center>''[[Mega Man 1|Mega Man]]''</center>
|<center>N/A
|<center>?</center>
|-
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center>
|Bushes
|Background
|Wily Fortress stage 1
|<center>N/A
|rowspan="3"|<center>[[Meka]]</center>
|Three color variants: light green, green, and orange
|-
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center>
|[[Fire Man]] Fence
|Foreground
|[[Fire Man]]
|<center>N/A
|-
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center>
|Statues of Robot Masters<ref name="unconfirmed"/>
|Background
|Wily Fortress stage 4 (Guts Man statue)
|<center>''[[Mega Man 1|Mega Man]]'' /</center><center>''[[Mega Man Powered Up]]''</center>
|<center>[[Sodacoma]] ([[Time Man]] pose)<br>[[GamerFromTheWeb]] (shading, Oil Man and Bond Man sprites)
|Including both initial concept art and Hitoshi Ariga's design of Bond Man
|-
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center>
|Fizzle<ref name="unconfirmed"/>
|Background
|[[Bubble Man]]
|<center>''[[Mega Man 2]]''</center>
|<center>N/A</center>
|<center>?</center>
|-
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center>
|Napalm Grass
|Background
|[[Napalm Man]]
|<center>''[[Mega Man 5]]''</center>
|<center>N/A</center>
|<center>[[Meka]]</center>
|-
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center>
|[[Dr. Wily|Mr. X]] fence<ref name="unconfirmed"/>
|Foreground
|Mr. X Castle stage 2
|<center>''[[Mega Man 6]]''</center>
|<center>N/A</center>
|<center>?</center>
|-
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center>
|Chains<ref name="unconfirmed"/>
|Background
|rowspan="4"|[[Shade Man]]
|rowspan="5"|<center>''[[Mega Man 7]]''</center>
|<center>?</center>
|<center>?</center>
|-
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center>
|Cobwebs<ref name="unconfirmed"/>
|Background
|<center>?</center>
|<center>?</center>
|-
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center>
|Press chains<ref name="unconfirmed"/>
|Background
|<center>?</center>
|<center>?</center>
|Vertical and horizontal variants
|-
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center>
|Creature<ref name="unconfirmed"/>
|Background
|<center>?</center>
|<center>?</center>
|Unused mid-boss
|-
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center>
|Bone pillars<ref name="unconfirmed"/>
|Foreground
|rowspan="1"|[[Freeze Man]]
|<center>?</center>
|<center>?</center>
|-
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center>
|Fans<ref name="unconfirmed"/>
|Background
|Tengu Man
|<center>''[[Mega Man & Bass]]''</center>
|<center>?</center>
|<center>?</center>
|-
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center>
|Waterfalls<ref name="unconfirmed"/>
|Foreground
|[[Concrete Man]]
|rowspan="3"|<center>''[[Mega Man 9]]''</center>
|<center>N/A</center>
|<center>?</center>
|-
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center>
|Fake Man Fence<ref name="unconfirmed"/>
|Background
|Fake Man
|<center>N/A</center>
|<center>?</center>
|-
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center>
|Hornet Flower
|Background
|Hornet Man
|<center>N/A</center>
|rowspan="6"|<center>[[Meka]]</center>
|Placeable in four directions: up, down, left, and right
|-
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center>
|Tundra Light post
|Background
|Tundra Man
|rowspan="2"|<center>''[[Mega Man 11]]''</center>
|<center>[[GamerFromTheWeb]]</center>
|Teal, red, green, and blue variants
|-
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center>
|Torch Grass
|Foreground
|Torch Man
|<center>?</center>
|Placeable upside down and right side up
|}


== Upcoming ==
== Collision==
*[[Shade Man]] chains
The following decorations have collision properties similar to [[tilesets]].
*[[Shade Man]] cowbwebs
{| class="wikitable plainrowheaders sortable"
*[[Freeze Man]] bones
|+ style="text-align:left"|
*[[Freeze Man]] spines
! scope="col" | Icon
*[[Concrete Man]] waterfalls
! scope="col" | Decoration
*Tengu Man fans
! scope="col" | Stage of Origin
*Guts Man fence
! scope="col" | Game of Origin
*[[Dr. Wily|Mr. X]] fence
! scope="col" | Spriter(s)
*Fake Man fence
! scope="col" | Programmer(s)
*''[[Mega Man 1]]'' Bushes
! scope="col" | Notes
*[[Napalm Man|Napalm]] Grass
|-
*Clown House
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center>
*Tundra Light post
|Water pump<ref name="unconfirmed"/>
*Hornet Flower
|Wily Fortress stage 1
*Torch Grass
|<center>''[[Mega Man 3]]''</center>
*[[Fire Man|Fire]] Fence
|<center>N/A</center>
*Statues of the Robot Masters from [[Mega Man 1|the first ''Mega Man'' game]], ''[[Mega Man Powered Up]]'', and Bond Man
|<center>?</center>
*Turbo Man tires
|Blue and gray variants
*Shade Man press chains
|-
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center>
|Tires<ref name="unconfirmed"/>
|Turbo Man
|rowspan="2"|<center>''[[Mega Man 7]]''</center>
|<center>?</center>
|<center>?</center>
|Black and red variants
|-
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center>
|Spines<ref name="unconfirmed"/>
|[[Freeze Man]]
|<center>?</center>
|<center>?</center>
|-
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center>
|Clown House
|Clown Man
|<center>''[[Mega Man 8]]''</center>
|<center>[[Son Loto]]</center>
|rowspan="4"|<center>[[Meka]]</center>
|-
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center>
|rowspan="3"|Boxes
|[[Charge Man]]
|<center>''[[Mega Man 5]]''</center>
|rowspan="4"|<center>[[Son Loto]]</center>
|Box variants of the green background at the start of Charge Man's stage
|-
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center>
|Turbo Man
|<center>''[[Mega Man 7]]''</center>
|Purple variant is unique to ''Mega Man Maker''
|-
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center>
|Impact Man
|<center>''[[Mega Man 11]]''</center>
|}


==Footnotes==
<references/>
[[Category:Decorations]]
[[Category:Decorations]]

Latest revision as of 11:28, 18 September 2024

This article needs an image or multiple images.
Once suitable images are added to the appropriate section(s), remove this notice.
Image(s) needed: In-game images for all decorations
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You can expand on it by adding content to this page.
Reason: Additional info, spriter info, etc.
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Decorations are a subcategory under Tilesets in the Level Builder consisting of cosmetic options to make levels appear more lively. Similar to tiles, some decorations may also contain collision properties.

The first type of decorations were Plates added in 1.2.0, however decorations were not given their own category until 1.9.0. Decorations prior to version 1.9.0 were listed under the "Special" subcategory under the "Tilesets" category.

Plates

Plate
All default plate variants in Mega Man Maker
Information
Game information
Category: Tilesets
Added in version: 1.2.0 (Wily, Cossack, Mr. X Plates)

1.5.0 (Light, Right Plates)
1.6.0 (Wily Plate variants)
1.8.0 (King, Stardroid Plates)

Builder space: 2x2
Series information
Game of origin: Mega Man 2
Other appearances: Mega Man 3

Mega Man 4
Mega Man 5
Mega Man 6
Mega Man 8
Mega Man 10
Mega Man 11
Mega Man V
Mega Man & Bass

Development
Programmer(s): WreckingPrograms (Wily Plate, Cossack Plate, Mr. X Plate)
Luigi (Light Plate, Right Plate, King Plate, Stardroid Plate)
Spriter(s): TimeLink (original draft for Mega Man 11 Wily Plates)
FakeVirus (refined Mega Man 11 Wily Plates)

Plates are 2x2 solid tiles featuring the names of the main antagonists across the Mega Man series. Wily, Mr. X, and Cossack Plates were added to Mega Man Maker in version 1.2.0 with more plates and variants added in later versions.

As of version 1.8.5.2 of Mega Man Maker, there are 80 plates in Mega Man Maker:

  • 27 Wily Plates
  • 8 Cossack Plates
  • 5 Mr. X Plates
  • 8 Light Plates
  • 8 Right Plates
  • 15 King Plates
  • 9 Stardroid Plates

For additional information, see Plates.


Shadows

Shadows
All shadows ingame.
Information
Game information
Category: Tilesets
Added in version: 1.5.0 (Drop and Pit Shadows)
1.8.4 (Wall, Corner and Full Shadows; additional options)
Builder space: 1x1
Series information
Game of origin: Mega Man Maker
Development
Programmer(s): Luigi
Spriter(s): ?

Shadows are a decoration type that add black shapes to the background where they are placed. Drop and Pit Shadows were added in 1.5.0, with Wall, Corner and Full Shadows and additional options added in 1.8.4.

Variants

Name Icon In-Game Description Orientation Options Added in Version
Drop Shadow
For all those times when you need shadows under your platforms. N/A
1.5.0 /
1.8.4 (additional options)
Pit Shadow
Used for indicating what's instant death and what's a safe passage.
Wall Shadow
For accenting walls, also for hiding stains. Right
1.8.4
Left
Corner Shadow (Inner)
For connecting vertical and horizontal shadows. Top right
Top left
Bottom right
Bottom left
Corner Shadow (Outter)[1]
Make just a detail with shadows. Top right
Top left
Bottom right
Bottom left
Full Shadow
For when you need complete darkness. Good for detailing backgrounds.
N/A


Sun Rays

Sun Rays
Sun Rays on various types of water.
Information
Game information
Description: Makes the top of your waters look cooler in the section.
Category: Tilesets
Added in version: 1.8.3
Builder space: 1x1
Series information
Game of origin: Mega Man Maker
Development
Programmer(s): Meka
Spriter(s): ?

Sun Rays are a decoration type added in 1.8.3.

When placed in a room, all water on screen will be given a shine effect, simulating sunlight.

Cosmetic

The following decorations are purely cosmetic and have no special functionality. They may appear in the foreground or background of the level.

Icon Decoration Layer Stage of Origin Game of Origin Spriter(s) Programmer(s) Notes
Guts Man fence[2] Background Guts Man
Mega Man
N/A
?
Bushes Background Wily Fortress stage 1
N/A
Meka
Three color variants: light green, green, and orange
Fire Man Fence Foreground Fire Man
N/A
Statues of Robot Masters[2] Background Wily Fortress stage 4 (Guts Man statue)
Mega Man /
Mega Man Powered Up
Sodacoma (Time Man pose)
GamerFromTheWeb (shading, Oil Man and Bond Man sprites)
Including both initial concept art and Hitoshi Ariga's design of Bond Man
Fizzle[2] Background Bubble Man
Mega Man 2
N/A
?
Napalm Grass Background Napalm Man
Mega Man 5
N/A
Meka
Mr. X fence[2] Foreground Mr. X Castle stage 2
Mega Man 6
N/A
?
Chains[2] Background Shade Man
Mega Man 7
?
?
Cobwebs[2] Background
?
?
Press chains[2] Background
?
?
Vertical and horizontal variants
Creature[2] Background
?
?
Unused mid-boss
Bone pillars[2] Foreground Freeze Man
?
?
Fans[2] Background Tengu Man
Mega Man & Bass
?
?
Waterfalls[2] Foreground Concrete Man
Mega Man 9
N/A
?
Fake Man Fence[2] Background Fake Man
N/A
?
Hornet Flower Background Hornet Man
N/A
Meka
Placeable in four directions: up, down, left, and right
Tundra Light post Background Tundra Man
Mega Man 11
GamerFromTheWeb
Teal, red, green, and blue variants
Torch Grass Foreground Torch Man
?
Placeable upside down and right side up

Collision

The following decorations have collision properties similar to tilesets.

Icon Decoration Stage of Origin Game of Origin Spriter(s) Programmer(s) Notes
Water pump[2] Wily Fortress stage 1
Mega Man 3
N/A
?
Blue and gray variants
Tires[2] Turbo Man
Mega Man 7
?
?
Black and red variants
Spines[2] Freeze Man
?
?
Clown House Clown Man
Mega Man 8
Son Loto
Meka
Boxes Charge Man
Mega Man 5
Son Loto
Box variants of the green background at the start of Charge Man's stage
Turbo Man
Mega Man 7
Purple variant is unique to Mega Man Maker
Impact Man
Mega Man 11

Footnotes

  1. Although the correct spelling is "outer", as of version 1.8.5.2 the name of this shadow is written as "outter" in Mega Man Maker
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 Decoration name not confirmed