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This enemy was added in [[1.7.0]] due to being the second most voted enemy in a contest at the end of April 2020, with the first place winner being the [[Sniper Joe|Returning Machine Gun Joe]] and the latter being already programmed. | This enemy was added in [[1.7.0]] due to being the second most voted enemy in a contest at the end of April 2020, with the first place winner being the [[Sniper Joe|Returning Machine Gun Joe]] and the latter being already programmed. | ||
[[Category:Enemies]] [[Category:Mega Man 1 Assets]] | [[Category:Enemies]] [[Category:Mega Man 1 Assets]] [[Category:Mega Man 2 Assets]] |
Revision as of 02:15, 22 February 2023
Metalls (or Mets being their nickname, and Helmet being their name in Mega Man for Game Gear) are one of the most common types of enemies represented in Mega Man Maker. They are robots with a cephalotorax structure and sometimes two legs. Most forms of Met rely on staying under their helmets, protected from all non-piercing weapons, while occasionally making themselves vulnerable to attack. As a trade-off, Metalls often suffer from low damage output and a lack of health.
As of version 1.7.5, seven Met variants are included in Mega Man Maker to use in levels: the original Met, the Neo Met, the Train Met, the Metall Cannon, the Fire Met, the Numetall, and the Neo Heli Metall.
Variants
Met
Met | ||||||||||||||||||||||||||||||||
Official artwork of a Met from Mega Man 1 | ||||||||||||||||||||||||||||||||
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The Met is the first version of the Met in the Mega Man series, appearing in Guts Man's stage in Mega Man 1. It was originally created as an industrial robot for nondescript purposes.
This version of the enemy is stationary, as it has no legs, and it is a template for the behavior of most Mets of posterior games. If the player character is four tiles near or less, the Met will expose its face and shoot three projectiles; one that goes straight and two that go diagonal in opposing directions. Unlike most projectiles, the Met's bullets deal more damage than contact damage. It will turn around so it can face the player.
In Mega Man Powered Up, Mets could be flipped with a Proto Strike, a second level Charge Shot, detonating a Hyper Bomb next to them, or a surfed Oil Slider. However, this behavior does not exist in Mega Man Maker.
Neo Met
Neo Met | ||||||||||||||||||||||||||||||
Official artwork of a Neo Met from Mega Man 2 | ||||||||||||||||||||||||||||||
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The Neo Met is an upgraded version of the standard Met, now featuring feet and the ability to walk. This enemy was introduced in Mega Man 2 and appeared in Crash Man's stage and the third Wily Stage.
It shoots in the same way as the Met, but with larger bullets that deal more damage. It walks after shooting and then hides in its helmet again. If it is not shooting or moving, it turns around to face the player.
Train Met
Train Met | ||||||||||||||||||||||||||||||
Artwork of the Train Met from Mega Man 5 | ||||||||||||||||||||||||||||||
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The Train Met is a Met variant that originates from Mega Man 5. It rides a small train slowly and can deflect most weapon shots. Once it gets within five tiles of the player, it shoots three projectiles like most of the other Mets and goes at a faster speed, also becoming vulnerable in the process. After bumping into walls six times, it will automatically explode.
Metall Cannon
Metall Cannon | ||||||||||||||||||||||||||||
Official artwork of a Metall Cannon from Mega Man 5 | ||||||||||||||||||||||||||||
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The Metall Cannon is a variant of the Met from Mega Man 5 that appears in Napalm Man's stage, Dark Man 2 and 3, and the first stage of Wily's fortress. It is a stationery enemy that only becomes active once the player approaches it. Once it is active, it will raise its cannon and fire a large ball projectile at the player that can be destroyed or turned into Concrete blocks. If the player is on the opposite side of it once it raises itself up, it will turn itself to face them and fire.
Its initial direction can be set in the Level Builder.
Fire Met
Fire Met | ||||||||||||||||||||||||||||||
Fire Met's artwork by Foseker | ||||||||||||||||||||||||||||||
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The Fire Met is a variant with a flame in its head. Unlike other versions of the Met, it never hides under a helmet. This enemy constantly walks in one direction and flips if it collides with a wall. If the Fire Met is at the edge of terrain, it will jump off of it and attempt to resume its current direction. Because of its AI, it is often used as an enemy Escort. Its initial direction can be set in the Level Builder.
Fire Met can come out of a Fire Met Spawner, which is solid and can be temporarily stunned with electricity. The direction the Mets go after falling from it can be set in the Level Builder.
Fire Met can interact with:
Numetall
Numetall | ||||||||||||||||||||||||||||||
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Numetall is a slug metal that looks like the original immobile variant of the Met. It appears in Pump Man's stage in Mega Man 10.
This version crawls to the floor or the ceiling. If the player shoots, it may protect itself.
It shoots slugs that do not damage the player, but make them become slippery temporarily. They are three and go in the same trajectory of the Met and Neo Met's bullets. However, unlike Mega Man 10, using projectiles against the slug do not undo the effect.
Neo Heli Metall
Neo Heli Metall | ||||||||||||||||||||||||||||||
A Neo Heli Metall in Mega Man Maker. | ||||||||||||||||||||||||||||||
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Neo Heli Metall is a flying Met variant from Mega Man 10. They hover in place and remain inside their helmets, occasionally revealing themselves and attacking. They appear in Nitro Man's stage, Wily Castle 3 and Special Stage 2. They also appear in Hard Mode in Wily Castle 2.
The direction they move in can be set in the Level Builder.
This enemy was added in 1.7.0 due to being the second most voted enemy in a contest at the end of April 2020, with the first place winner being the Returning Machine Gun Joe and the latter being already programmed.