Difference between pages "Spine" and "Blast Man"

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''Spine'' is a family of recurring enemies in the Mega Man games. They are floor enemies and most accelerate when the player is in the same level of them. There are some variants represented in ''Mega Man Maker''.
{{Asset
{{clr}}
|image=[[File:BlastMan.png|250px]]
==Spine==
|caption=Artwork of Blast Man from ''Mega Man 11''
{{Template:Asset
|description=Likes to jump and rain death from above. Power gear gives him more firepower.
|name=Spine
|category=[[Boss]]
|image=[[File:Spine.png|250px]]
|hp=28
|caption=Artwork of the Spine from ''[[Mega Man 1]]''
|damage=3 (contact)
|description=Moves back and forth. Can be stopped if shot, but cannot be killed normally.
4/5/6/7 (Chain Blast)
|damage=3
5 (big/small bomb)
|game=''[[Mega Man 1]]''
|game=''[[Mega Man 11]]''
|appears=''[[Mega Man: The Wily Wars]]''<br>''[[Mega Man Powered Up]]''
|version=[[1.6.0]]
|version=[[1.1.0]]
|programmer=[[Luigi]]
|programmer=[[WreckingPrograms]]
|spriter=[[Schmidkalkan]]
}}
}}
Spine, also known as Gabyoall, is an enemy from ''[[Mega Man 1]]'' that has been featured in ''[[Mega Man Maker]]'' since version [[1.1.0]]. It lies close to the ground traveling back and forth trying to hit the player.  If the player is on the same x-axis as this enemy, it will speed up. Shooting it with most weapons will make it stop in place, and it will not deflect the shots. Since it's smaller than other Gabyoalls, some weapons will pass right over it. In the [[Level Builder]], Spine can be set to be pink or blue.


This enemy is the first of an entire family of enemies that share behavior but have slight differences. Others members of this family are Electric Gabyoall, Garyoby, and Cyber Gabyoall.  
'''DWN-083 ''Blast Man''''', is one of the eight Robot Master bosses from ''[[Mega Man 11]]''. He was added to ''[[Mega Man Maker]]'' in version [[1.6.0]].


<gallery>
Blast Man is a Robot Master that was designed for explosive special effects, but was captured by Dr. Wily after his completion of the Double Gear and reprogrammed for evil. He now causes mass destruction in the theme park Flower Land using his signature [[Weapon|weapon]], the Chain Blast. When combined with his use of the Power Gear which can exponentially increase the strength of his explosions, Blast Man becomes yet another devastatingly explosive powerhouse to be reckoned with.
File:SpineDWR.png|Alternate artwork of Spine from [[Mega Man: Dr. Wily's Revenge]]
</gallery>


{{clr}}
==Behavior==
==Electric Gabyoall==
Blast Man throws explosives that can be destroyed with fire weapons. Most often, he throws five small bombs that explode upon contact with the floor. He can do it either on land or midair. Starting from 21 HP, Blast Man can use the Chain Blast to generate four floating bombs that slowly follow the player if they approach them and can connect for a larger explosion. Occasionally, he can throw a single small bomb.
{{Template:Asset
 
|name=Electric Gabyoall
If Blast Man has 12 or less HP, he enables his Power Gear and throws larger bombs. He can throw three large bombs similarly to how he throws the groups of small bombs, while also he can throw a single one. The Power Gear effect wears off after a few seconds. While he is activating the Power Gear he cannot be damaged, but he can during the rest of the effect.
|image=[[File:ElectricGabyoall.png|250px]]
 
|caption=Artwork of the Electric Gabyoall from ''[[Mega Man 3]]''
After setting or throwing the bombs, he will walk and jump.
|description=Creates an electric pillar between its two halves at set intervals. Bzzt.
 
|damage=3
==Strategy==
|game=''[[Mega Man 3]]''
TBA
|appears=''[[Mega Man III]]''<br>''[[Mega Man: The Wily Wars]]''
 
|category=[[Enemies]]
==Trivia==
|version=[[1.7.0]]
*Being from ''Mega Man 11'', Blast Man utilizes part of the Double Gear system invented by Wily when low on health, strengthening his attacks using the Power Gear. He, alongside [[Bounce Man]] are the first bosses able to use a part of the Double Gear in Mega Man Maker.
|programmer=[[Luigi]]
*Blast Man's eye from his [[Profile icons|profile icon]] was used as a teaser for version 1.6.0 on ''[[Mega Man 11]]'''s first anniversary. The background of the teaser is in all black and looks slightly different from the final version in-game with dark orange in place of the blue area where the eye meets Blast Man's head gear.
}}
Electric Gabyoall is an enemy from ''[[Mega Man 3]]'' that has been featured in ''[[Mega Man Maker]]'' since version [[1.7.0]]. Unlike the other members of its family, it is completely immune to all forms of weaponry. When placed in the editor, another Electric Gabyoall is automatically spawned below it if there is solid ground. However, if there is no ground for the lower Gabyoall, the enemy will not spawn at all. They move slowly if both ends are attached to terrain, and discharge a line of electricity every 2.5 seconds. This electricity can interact with [[Fuse Crosser]], [[Met|Fire Met]] Spawners, and [[Spring Man]]. If the upper Gabyoall is not connected to terrain, then they both will be unable to move. In the Level Builder, Electric Gabyoall can be set to be yellow or red.


{{clr}}
==Glitches==
==Garyoby==
*Prior to version [[1.6.2]], when the weapon [[Flash Stopper]] was not set as the weakness of Blast Man, the weapon would still freeze all of Blast Man's projectiles in place. This was confirmed to be a glitch by Luigi and was fixed in the version.
{{Template:Asset
*When Blast Man is bouncing on [[Springs]], if he jumps while in mid-air and collides with a ceiling, it is very likely for him to clip and zip through ceilings and walls.
|name=Garyoby
*Blast Man will sometimes slip a bit while running towards the player during the homing Chain Blast attack, causing him to jump and throw multiple small Chain Blasts. This also can cause him to continue throwing singular Chain Blasts at the player even after the homing Chain Blasts are gone.
|image=[[File:Garyoby.png|250px]]
|caption=Artwork of the Garyoby from ''[[Mega Man 4]]''
|description=Sawblade that slides along the ground. Invulerable to almost all attacks.
|damage=2
|game=''[[Mega Man 4]]''
|appears=''[[Mega Man IV]]''
|version=[[1.3.0]]
|programmer=[[WreckingPrograms]]
}}
Garyoby is an enemy from ''[[Mega Man 4]]'' that has appeared in ''[[Mega Man Maker]]'' since version [[1.3.0]]. Like Spine, it travels along the ground, speeding up when the player is on the same x-axis as it. However, it is slightly larger, faster, and will deflect any weapon that cannot damage it. Additionally, it cannot be stopped in place by shooting it. Garyoby can be set to be pink, red, orange, or green in the Level Builder.


{{clr}}
==Gallery==
==Cyber Gabyoall==
TBA
{{Template:Asset
|name=Cyber Gabyoall
|image=[[File:CyberGabyoall.png|250px]]
|caption=Artwork of the Cyber Gabyoall from ''[[Mega Man 6]]''
|description=Patrols floors and ceilings, charging at you once you get close.
|damage=3
|game=''[[Mega Man 6]]''
|version=[[1.4.0]]
|programmer=[[WreckingPrograms]]
}}
Cyber Gabyoall is an enemy from ''[[Mega Man 6]]'' that has been featured in ''[[Mega Man Maker]]'' since version [[1.4.0]]. It's slightly wider than other Gabyoalls, can be attached to both floors and ceilings, and has color settings for mint green and lime green. When the player is on the same x-axis as it, it uses jet boosters to speed up, and it can deflect shots just like Garyoby. When it bumps into a wall, it will briefly return to its normal speed, but shooting it will instantly cause it to speed up if the player is level with it.


{{clr}}
Needed:
==Weaknesses==
* Blast Man throwing large Chain Blasts at Mega Man in Mega Man Maker while equipped with Power Gear.
While they are immune to most weaponry, the following [[Weapons]] are capable of damaging most Spines:
* Blast Man throwing smaller Chain Blasts at Mega Man in Mega Man Maker.
*[[Rolling Cutter]], [[Super Arm]], [[Thunder Beam]], [[Fire Storm]], [[Hyper Bomb]], [[Oil Slider]]
*[[Bubble Lead]], [[Quick Boomerang]], [[Leaf Shield]], [[Atomic Fire]]
*[[Search Snake]]
*[[Ring Boomerang]], [[Dust Crusher]], [[Drill Bomb]], [[Pharaoh Shot]]
*[[Power Stone]], [[Water Wave]], [[Charge Kick]]
*[[Blizzard Attack]], [[Power Adaptor]]
*[[Wild Coil]], [[Danger Wrap]], [[Super Adaptor]]
*[[Black Hole Bomb]], [[Concrete Shot]], [[Tornado Blow]],
*[[Commando Bomb]]
*[[Pile Driver]]
*[[Command Selection]](Kamikazee)




{{V1.1}}
{{V1.6}}
{{V1.3}}
{{MM11}}
{{MM1}}
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 11 Assets]]
{{MMPU}}
{{MM3}}
{{MM4}}
{{MM6}}
{{MMIII}}
{{MMIV}}
[[Category:Enemies]] [[Category:Mega Man 1 Assets]] [[Category:Mega Man Powered Up Assets]] [[Category:Mega Man 3 Assets]] [[Category:Mega Man 4 Assets]] [[Category:Mega Man 6 Assets]]

Revision as of 06:24, 8 February 2024

Blast Man
BlastMan.png
Artwork of Blast Man from Mega Man 11
Information
Game information
Description: Likes to jump and rain death from above. Power gear gives him more firepower.
Category: Boss
HP: 28
Damage: 3 (contact)

4/5/6/7 (Chain Blast) 5 (big/small bomb)

Added in version: 1.6.0
Series information
Game of origin: Mega Man 11
Development
Programmer(s): Luigi
Spriter(s): Schmidkalkan


DWN-083 Blast Man, is one of the eight Robot Master bosses from Mega Man 11. He was added to Mega Man Maker in version 1.6.0.

Blast Man is a Robot Master that was designed for explosive special effects, but was captured by Dr. Wily after his completion of the Double Gear and reprogrammed for evil. He now causes mass destruction in the theme park Flower Land using his signature weapon, the Chain Blast. When combined with his use of the Power Gear which can exponentially increase the strength of his explosions, Blast Man becomes yet another devastatingly explosive powerhouse to be reckoned with.

Behavior

Blast Man throws explosives that can be destroyed with fire weapons. Most often, he throws five small bombs that explode upon contact with the floor. He can do it either on land or midair. Starting from 21 HP, Blast Man can use the Chain Blast to generate four floating bombs that slowly follow the player if they approach them and can connect for a larger explosion. Occasionally, he can throw a single small bomb.

If Blast Man has 12 or less HP, he enables his Power Gear and throws larger bombs. He can throw three large bombs similarly to how he throws the groups of small bombs, while also he can throw a single one. The Power Gear effect wears off after a few seconds. While he is activating the Power Gear he cannot be damaged, but he can during the rest of the effect.

After setting or throwing the bombs, he will walk and jump.

Strategy

TBA

Trivia

  • Being from Mega Man 11, Blast Man utilizes part of the Double Gear system invented by Wily when low on health, strengthening his attacks using the Power Gear. He, alongside Bounce Man are the first bosses able to use a part of the Double Gear in Mega Man Maker.
  • Blast Man's eye from his profile icon was used as a teaser for version 1.6.0 on Mega Man 11's first anniversary. The background of the teaser is in all black and looks slightly different from the final version in-game with dark orange in place of the blue area where the eye meets Blast Man's head gear.

Glitches

  • Prior to version 1.6.2, when the weapon Flash Stopper was not set as the weakness of Blast Man, the weapon would still freeze all of Blast Man's projectiles in place. This was confirmed to be a glitch by Luigi and was fixed in the version.
  • When Blast Man is bouncing on Springs, if he jumps while in mid-air and collides with a ceiling, it is very likely for him to clip and zip through ceilings and walls.
  • Blast Man will sometimes slip a bit while running towards the player during the homing Chain Blast attack, causing him to jump and throw multiple small Chain Blasts. This also can cause him to continue throwing singular Chain Blasts at the player even after the homing Chain Blasts are gone.

Gallery

TBA

Needed:

  • Blast Man throwing large Chain Blasts at Mega Man in Mega Man Maker while equipped with Power Gear.
  • Blast Man throwing smaller Chain Blasts at Mega Man in Mega Man Maker.


Version 1.6
Major Features
Online Building
Bosses
Sheep ManPump ManBlast ManBounce Man
Enemies
Cargou QKaona GeenoPointanSola 0Oshitsu OsarettsuNumetallMerserkerBari IIIMecha PitchanSearchyElectro GuardElectririPipettoAnti-EddieAir StoneMash BurnerCrunch Don
Weapons
Thunder WoolCommando BombWater ShieldWheel CutterMirror BusterScrew CrusherBallade CrackerBounce BallPile DriverScramble Thunder
Level Objects
Horizontal Weapon BlockHorizontal Key DoorMoving CogSheep BlockMoving ElevatorIce BlockSpinning WheelChemical SolutionFire Wall
Major Patches
1.6.11.6.21.6.3

Mega Man 11
Weapons
Mega BusterBlock DropperBounce BallPile DriverScramble ThunderRush CoilRush Jet
Enemies
Electro GuardElectririElectriri Spawner (Edge)Electriri Spawner (Solid)PipettoAnti-EddieAir Stone/Fire/NutMash BurnerCrunch DonMetPicket ManGabyoallSniper JoeBattonSniper ArmorShield AttackerWall BlasterLyric
Level Objects
Spinning WheelChemical SolutionFire WallFire Wall ModifierBouncy BallFuse RailFuse Laser CrawlerFuse Laser TurretFuse Laser SpawnerFuse Laser ExitFuse CrosserFuse XtenderHotplate
Bosses
Blast ManBounce Man
Other Pages
TilesetsBackgroundsMusic