Difference between pages "Time Man" and "Yellow Devil"

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{{Asset
{{Asset
|image=[[File:TimeMan.png|250px]]
|image=[[File:YellowDevil.png|250px]]
|caption=Artwork of Time Man from Mega Man Powered Up''
|description=Shoots blobs of it's body back and forth. Has multiple options for attack.
|hp=28
|category=[[Bosses]]
|damage=4 (contact)
|damage=8 (contact)
4 (Projectile)
2 (projectile)
|description=Slows down time while firing arrows at you, occasionally jumping as well.
|game=''[[Mega Man 1]]''
|category=[[Boss]]
|version = [[1.8.0]]
|game=''[[Mega Man Powered Up]]''
|programmer=[[Luigi]]
|version=[[1.1.0]]
|programmer=[[WreckingPrograms]]
|spriter=[[Sodacoma]]
}}
}}
'''DLN-00A/DRN-00A ''Time Man''''' is one of the eight Robot Master bosses from [[Mega Man Powered Up]] featured in ''Mega Man Maker'' since version [[1.1.0]]. His signature weapon is the [[Time Slow]].


Time Man was created by [[Dr. Light]] and is one of the Robot Masters that [[Dr. Wily]] stole and reprogrammed during the events of [[Mega Man Powered Up]].
'''Yellow Devil''' is one of the fortress bosses in ''[[Mega Man 1]]'', originating from the first Wily stage. It is featured in ''[[Mega Man Maker]]'' in version [[1.8.0]].


==Behavior==
The boss splits itself in blobs that go from a side to another. Yellow Devil can be set to have its eye static or randomly appear in its body, to shoot or not to shoot, or how many bullets he shoots.
When the battle starts, Time Man will run towards the player, fire two long and fast-travelling arrows on the ground, jump, then use his Time Slow, slowing down everything but him and the music. From there on, he has several kinds of attacks: He will shoot one long purple arrow-like clock hand at the player, and then jump and shoot a shorter and slower one towards the player in the air. If time is slowed down, after this attack he will deactivate the Time Slow, speeding up everything again. Sometimes he will shoot a long arrow, run away from the player, and shoot a short arrow suddenly. In Mega Man Powered Up, Time Man could occasionally roll to dodge bullets. This attack was removed in Mega Man Maker.


Time Slow can make it hard to dodge the projectiles and traverse the terrain in unconventional boss rooms. Thinking ahead and being able to react quick to compensate can be helpful to maintain control of the situation, but the sudden return of speed can throw players off if they are not paying attention.
== Behavior ==


==Trivia==
=== Intro ===
*During 1.1.0's development, beta tester at time - Big Fish guided WreckingPrograms about Time Man's pattern.<ref>[https://cdn.discordapp.com/attachments/862487544017322026/878715884745683014/unknown.png Big Fish explains in MAGMML server about him guiding WreckingPrograms with Time Man's pattern]</ref>
* If the Mega Man 1 intro is selected, the Yellow Devil will fly in from the side of the screen in a pattern, stopping when he reaches his position in the editor. Getting hit by the pieces will cause the player to take damage.
* If the Mega Man Maker intro is selected, it will instead form from the top of the screen. Note that while this will normally happen apart from the player, if the player has free movement from exiting a teleporter, this can still damage them. This does not happen if the player is frozen in place.


==Video Tutorial==
=== Attacking ===
[https://www.youtube.com/shorts/6y8D8cgfR_k Time Man]
* After forming, the Yellow Devil will open his eye and fire projectiles at the player. The position will either be random or in a set location depending on what is selected in the editor. This eye is the only weak point of the boss, and must be hit to deal damage. The Yellow Devil will fire between one and nine projectiles depending on its settings.


==References==
=== Splitting ===
<references/>
* Once the Yellow Devil has fired his projectiles, he will close his eye and split apart piece by piece. The pattern for the split is always the same, and can be learned to effectively avoid it. Each piece will move to a position set in the editor. Getting hit by any piece will deal damage. Once he has reformed, he will open his eye and continue his attacking pattern.


== Trivia ==
* According to [[Luigi]] in the 1.8 reveal livestream, Yellow Devil had to be programmed twice due to an error occurring while saving its files.
* The Yellow Devil has a grayed-out option when used in the editor for alternate attack patterns. According to the devs, this was for alternate patterns during his splitting phase that wasn't finished in time for 1.8's release.
* The Mega Man Maker pattern for Yellow Devil's intro is similar to how he appears on the Wily Castle stage in Smash 4 and Smash Ultimate.


{{V1.1}}
== Video Tutorial ==
{{MMPU}}
[https://www.youtube.com/shorts/KW1QLH6-wRc Yellow Devil]
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man Powered Up Assets]]
 
 
{{MM1}}
 
[[Category:Bosses]] [[Category:Fortress Bosses]] [[Category:Mega Man 1 Assets]]

Latest revision as of 14:42, 30 January 2024

Yellow Devil
YellowDevil.png
Information
Game information
Description: Shoots blobs of it's body back and forth. Has multiple options for attack.
Category: Bosses
Damage: 8 (contact)

2 (projectile)

Added in version: 1.8.0
Series information
Game of origin: Mega Man 1
Development
Programmer(s): Luigi


Yellow Devil is one of the fortress bosses in Mega Man 1, originating from the first Wily stage. It is featured in Mega Man Maker in version 1.8.0.

The boss splits itself in blobs that go from a side to another. Yellow Devil can be set to have its eye static or randomly appear in its body, to shoot or not to shoot, or how many bullets he shoots.

Behavior

Intro

  • If the Mega Man 1 intro is selected, the Yellow Devil will fly in from the side of the screen in a pattern, stopping when he reaches his position in the editor. Getting hit by the pieces will cause the player to take damage.
  • If the Mega Man Maker intro is selected, it will instead form from the top of the screen. Note that while this will normally happen apart from the player, if the player has free movement from exiting a teleporter, this can still damage them. This does not happen if the player is frozen in place.

Attacking

  • After forming, the Yellow Devil will open his eye and fire projectiles at the player. The position will either be random or in a set location depending on what is selected in the editor. This eye is the only weak point of the boss, and must be hit to deal damage. The Yellow Devil will fire between one and nine projectiles depending on its settings.

Splitting

  • Once the Yellow Devil has fired his projectiles, he will close his eye and split apart piece by piece. The pattern for the split is always the same, and can be learned to effectively avoid it. Each piece will move to a position set in the editor. Getting hit by any piece will deal damage. Once he has reformed, he will open his eye and continue his attacking pattern.

Trivia

  • According to Luigi in the 1.8 reveal livestream, Yellow Devil had to be programmed twice due to an error occurring while saving its files.
  • The Yellow Devil has a grayed-out option when used in the editor for alternate attack patterns. According to the devs, this was for alternate patterns during his splitting phase that wasn't finished in time for 1.8's release.
  • The Mega Man Maker pattern for Yellow Devil's intro is similar to how he appears on the Wily Castle stage in Smash 4 and Smash Ultimate.

Video Tutorial

Yellow Devil


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