Spikes: Difference between revisions
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Blue Bummer (talk | contribs) Creating Interactions sub header, moving Skull Barrier information and adding information, adding to gallery |
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==Interactions== | ==Interactions== | ||
===Weapons=== | |||
* [[Skull Barrier]]'s shield gives the player immunity to spikes allowing travel across them as long as the shield is active. | * [[Skull Barrier]]'s shield gives the player immunity to spikes allowing travel across them as long as the shield is active. | ||
* [[Centaur Flash]], once fired, temporarily allows the player to travel across spikes while the Centaur Flash time stop is active. | * [[Centaur Flash]], once fired, temporarily allows the player to travel across spikes while the Centaur Flash time stop is active. | ||
* [[Pile Driver]]'s Jack Hammer arm allows the player to touch spikes without taking damage. | * [[Pile Driver]]'s Jack Hammer arm allows the player to touch spikes without taking damage. | ||
* [[Break Dash]]'s dash attack provides temporary immunity to spikes, allowing the player to travel across them unharmed. | * [[Break Dash]]'s dash attack provides temporary immunity to spikes, allowing the player to travel across them unharmed. | ||
* [[Uber Chain]]'s invincibility state allows safe travel across spikes when active. | |||
===Level Objects=== | |||
* [[Water Fall Spawner]] can create water falls that, when covering spikes, removes their collision properties allowing the player harmlessly through them. | |||
==Trivia== | ==Trivia== | ||
| Line 47: | Line 50: | ||
File:MMMIcicleTeck.png|Mega Man using the icicle created by an [[Icicle Teck]] to cross spikes in ''Mega Man Maker''. | File:MMMIcicleTeck.png|Mega Man using the icicle created by an [[Icicle Teck]] to cross spikes in ''Mega Man Maker''. | ||
File:PileDriverVsSpikes.gif|Using [[Pile Driver]] to touch spikes and recoil higher. | File:PileDriverVsSpikes.gif|Using [[Pile Driver]] to touch spikes and recoil higher. | ||
File:Water Fall vs Spikes.gif|thumb|A waterfall from a [[Water Fall Spawner]] removing the collision for Spikes but not [[Weapon Barrier]]s. | |||
</gallery> | </gallery> | ||
[[Category:Assets]] | [[Category:Assets]] | ||
Latest revision as of 04:04, 25 January 2026
Spikes are placeable assets in Mega Man Maker's Level Builder. They appear in all Mega Man games. If the player touches a spike, they will instantly die. Like in Mega Man 2 and subsequent games, spikes in Mega Man Maker do not kill the player if they are in an invulnerable state after taking damage.
Spikes, ladders and water are grouped together in the tilesets category of the Level Builder.
The flavor text for spikes contain references to the Mega Man series and other media.
List of spikes
As of version 1.8.5.2, there are a total of 246 different types of spikes in Mega Man Maker. This includes
- 4 spikes from the first Mega Man game
- 15 spikes from Mega Man Powered Up
- 4 spikes from Mega Man 2
- 18 spikes from Mega Man 3
- 14 spikes from Mega Man 4
- 20 spikes from Mega Man 5
- 27 spikes from Mega Man 6
- 14 spikes from Mega Man 7
- 10 spikes from Mega Man 8
- 21 spikes from Mega Man 9
- 23 spikes from Mega Man 10
- 16 spikes from Mega Man 11
- 21 spikes from Mega Man & Bass
- 39 spikes from the Game Boy series:
- 2 spikes from Mega Man: Dr. Wily's Revenge
- 6 spikes from Mega Man II
- 10 spikes from Mega Man III
- 11 spikes from Mega Man IV
- 10 spikes from Mega Man V
Interactions
Weapons
- Skull Barrier's shield gives the player immunity to spikes allowing travel across them as long as the shield is active.
- Centaur Flash, once fired, temporarily allows the player to travel across spikes while the Centaur Flash time stop is active.
- Pile Driver's Jack Hammer arm allows the player to touch spikes without taking damage.
- Break Dash's dash attack provides temporary immunity to spikes, allowing the player to travel across them unharmed.
- Uber Chain's invincibility state allows safe travel across spikes when active.
Level Objects
- Water Fall Spawner can create water falls that, when covering spikes, removes their collision properties allowing the player harmlessly through them.
Trivia
- Some of the spikes, like the ones from the first Mega Man game and Mega Man 10 and the Dr. Cossack Stage 3 spike have a custom air spike tile if there is no ground around the spike. This idea was taken from Mega Man Powered Up, where spikes not connected to the ground had a shuriken appearance. It did not happen in the main game modes, but it could be seen in the Challenges and the Construction mode.
- The Top Man spike prior to 1.5 was based on an unused spike tile from Top Man's original stage. It was relocated as a Gemini Spike, presumably because of its visual similarity to the spikes in Gemini Man's level.
- If the player character spawns on spikes in any way, they will spawn in their invincibility frames.
- A common level type involving spikes is the spike fall where the player must dodge a series of spikes while falling.
- Animated spikes are featured in Mega Man Maker since version 1.9.0.
Gallery
-
Mega Man using the icicle created by an Icicle Teck to cross spikes in Mega Man Maker.
-
Using Pile Driver to touch spikes and recoil higher.
-
A waterfall from a Water Fall Spawner removing the collision for Spikes but not Weapon Barriers.