Wild Coil

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Wild Coil
Artwork for the Wild Coil in Mega Man 7
Information
Level Builder
Description: It's boyoyon paradise! Charge for more power and hold up for extra bounce!
Game information
Damage: 2(uncharged), 4(charged)
Added in version: 1.4.0
Series information
Game of origin: Mega Man 7
Development
Programmer(s): WreckingPrograms
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Wild Coil is Spring Man's signature weapon, originating from Mega Man 7. It is featured in Mega Man Maker as of version 1.4.0.

It enables the user to throw two spring projectiles on both sides that bounce along the floor and ceiling, despawning when they hit a wall or enemy. Holding the attack key allows it to be charged, letting it deal more damage as well as allowing its bounce height to be altered by holding up or down before releasing the shot. The table below outlines the possible heights Wild Coil can reach:

Wild Coil Bounce Height
No input above water 3 tiles high
While holding up above water 6 tiles high
While holding down above water 0 tiles high
No input while underwater 6 tiles high
While holding up underwater 15 tiles high
While holding down underwater 0.5 tiles high

All Spine-type enemies are vulnerable to Wild Coil, and up to four springs can be onscreen at once.

Tutorial

Wild Coil

Trivia

  • The description references the subtitle underneath Spring Man's name when he is selected in the Japanese version of Mega Man 7.


Mega Man 7
Weapons
Mega BusterWild CoilNoise CrushDanger WrapFreeze CrackerScorch WheelRush CoilRush JetSuper Adaptor
Enemies
TripropellanIcicle TeckTrio The WheelBacconeTom DaddyFrisk CannonGockroach SGockroach S NestTurbo RoaderKaminari KogoroCyorownGabgyoGobotsTsuranattorSwim Metall DXAstro Zombieg
Level Objects
Floor LightJet PlatformPunch BlockJunk DropperCracked Ice PlatformInvisible TileTel TelBurst Water
Bosses
Spring ManFreeze ManShade ManBurst Man
Other Pages
TilesetsBackgroundsMusic