Difference between pages "Hyper Bomb" and "Wily Machine 6"

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{{Template:Asset
{{Asset
|name=[[File:HyperBombIcon.png|left]] Hyper Bomb [[File:HyperBombIcon.png|right]]
|image=[[File:WilyMachine6Art.png|250px]]
|image=[[File:HyperBomb.png|250px]]
|description=Jumps back and forth as it shoots. Has multiple selectable phases.
|caption=Artwork for the Hyper Bomb from ''[[Mega Man 1]]''
|category=[[Bosses]]
|description=Throw a bomb that explodes upon contact with enemies, exploding four ways.
|damage=6 (contact, all phases)
|damage=4
4 (projectile, all phases)
|game=''[[Mega Man 1]]''
|game=''[[Mega Man 6]]''
|appears=''[[Mega Man: The Wily Wars]]''
|version=[[1.8.0]]
''[[Mega Man Powered Up]]''
|programmer=[[Luigi]]
|version=[[1.1.0]]
|programmer=[[WreckingPrograms]]
}}
}}
Hyper Bomb is [[Bomb Man]]'s signature weapon, originating from ''[[Mega Man 1]]'' and reappearing in ''[[Mega Man: The Wily Wars]]'' and ''[[Mega Man Powered Up]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.1.0]].
It allows the user to throw a bomb in an arc, which will bounce slightly on the ground before exploding after 1 second. This explosion spans a plus-shaped area that stretches out 6 tiles from the point of detotation. If it touches an enemy or [[Weapon Block]], it will detonate immediately, and it can ignore any shields they may have. It can be thrown higher or farther by holding the up or down keys before firing. The bomb responds to the low gravity induced by being underwater, and it will bounce on [[Springs]] and [[Bouncy Balls]]. If suspended in air by one of the two objects, it will detonate automatically after 3 seconds. Only one Hyper Bomb can be onscreen at once.


==Tutorial==
'''Wily Machine 6''' is the final fortress boss from ''[[Mega Man 6]]'', originating in the final Wily stage, and is fought after defeating all 8 Robot Masters for a second time. It was introduced to [[Mega Man Maker]] in version [[1.8.0]].


[https://www.youtube.com/shorts/NzvJPJZTyFo Hyper Bomb]
== Behavior ==
=== Phase 1 ===
Wily Machine 6 will attempt to jump at the player, pausing when above them before pounding straight down in an attempt to crush them. Afterwards, it will fire four projectiles in the general direction of the player before repeating the process.
 
=== Phase 2 ===
Phase 2 behaves near identically to phase one, but with a few key differences. It will now jump in a random direction, and it will only fire one projectile instead of four.
 
=== Phase 3 ===
Phase 3 has [[Dr. Wily]] take to a capsule and teleport around. It will teleport to any open space on the screen and fire four projectiles in a spiral pattern. Once defeated, Wily fill fall out of the capsule and beg for forgiveness.


== Trivia ==
== Trivia ==
* The ability to control Hyper Bomb's trajectory is based off of Bomb Man's version of the weapon in ''Mega Man Powered Up''.
* The plus-shaped explosion is a reference to the Bomberman series, which has bombs that explode in a similar manner.


== Gallery ==
* When Dr. Wily is launched out of his capsule at the end of phase 3, the game treats him as a projectile, and as such can be affected by weapons such as [[Black Hole Bomb]] and [[Jewel Satellite]].
<gallery>
* If Phase 3 is put into a room with few areas to teleport to, it may teleport inside [[Push Block|Push Blocks]] as if they are non-solid. It is unknown if this is a bug.
File:HyperBombClassic.png|thumb|Alternate artwork for the Hyper Bomb
* Although the boss is 6 tiles by 6 tiles in size, phase 3 can teleport into 5x5 spaces if available.
</gallery>




{{V1.1}}
{{MM6}}
{{MM1}}
[[Category:Bosses]] [[Category:Fortress Bosses]] [[Category:Mega Man 6 Assets]]
{{MMPU}}
[[Category:Weapons]] [[Category:Explosive weapons]] [[Category:Mega Man 1 Assets]]

Revision as of 01:56, 14 November 2023

Wily Machine 6
WilyMachine6Art.png
Information
Game information
Description: Jumps back and forth as it shoots. Has multiple selectable phases.
Category: Bosses
Damage: 6 (contact, all phases)

4 (projectile, all phases)

Added in version: 1.8.0
Series information
Game of origin: Mega Man 6
Development
Programmer(s): Luigi


Wily Machine 6 is the final fortress boss from Mega Man 6, originating in the final Wily stage, and is fought after defeating all 8 Robot Masters for a second time. It was introduced to Mega Man Maker in version 1.8.0.

Behavior

Phase 1

Wily Machine 6 will attempt to jump at the player, pausing when above them before pounding straight down in an attempt to crush them. Afterwards, it will fire four projectiles in the general direction of the player before repeating the process.

Phase 2

Phase 2 behaves near identically to phase one, but with a few key differences. It will now jump in a random direction, and it will only fire one projectile instead of four.

Phase 3

Phase 3 has Dr. Wily take to a capsule and teleport around. It will teleport to any open space on the screen and fire four projectiles in a spiral pattern. Once defeated, Wily fill fall out of the capsule and beg for forgiveness.

Trivia

  • When Dr. Wily is launched out of his capsule at the end of phase 3, the game treats him as a projectile, and as such can be affected by weapons such as Black Hole Bomb and Jewel Satellite.
  • If Phase 3 is put into a room with few areas to teleport to, it may teleport inside Push Blocks as if they are non-solid. It is unknown if this is a bug.
  • Although the boss is 6 tiles by 6 tiles in size, phase 3 can teleport into 5x5 spaces if available.


Mega Man 6
Weapons
Mega BusterBlizzard AttackWind StormFlame BlastSilver TomahawkKnight CrusherYamato SpearPlant BarrierCentaur FlashJet AdaptorPower Adaptor
Enemies
ColtonShield AttackerFire TellyAu AuBen KCannopellerTwin RoaderBrain BreakKatonbyonCurlingerSRU-21/PGabgyoPookerCyber GabyoallYaffuHotchkiss'nMolierSubmarine FlierPropeller EyeSkull WalkerBrownSquidon
Level Objects
SpringFlip PlatformCracked BlockPush BlockOilFanPlantformSpike PlatformIce Barrier
Bosses
Wind ManFlame ManKnight ManYamato ManPlant ManWily Machine 6
Other Pages
TilesetsBackgroundsMusic