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  • |name=[[File:LargeHealthIcon.png|left]] Large Health [[File:LargeHealthIcon.png|right]] |description=Restores 10 health.
    1,008 bytes (152 words) - 01:23, 2 January 2024
  • |name=[[File:SmallHealthIcon.png|left]] Small Health [[File:SmallHealthIcon.png|right]] |description=Restores 2 health.
    1,006 bytes (152 words) - 01:23, 2 January 2024

Page text matches

  • |name=[[File:LargeHealthIcon.png|left]] Large Health [[File:LargeHealthIcon.png|right]] |description=Restores 10 health.
    1,008 bytes (152 words) - 01:23, 2 January 2024
  • |name=[[File:SmallHealthIcon.png|left]] Small Health [[File:SmallHealthIcon.png|right]] |description=Restores 2 health.
    1,006 bytes (152 words) - 01:23, 2 January 2024
  • |Prevents all drops of [[Large Health| Health]] and [[Large Weapon Energy|Weapon Energy]] from appearing. |Prevents only drops of [[Large Health| Health]] from appearing.
    1 KB (157 words) - 23:29, 10 May 2024
  • |[[Large Health]] |Restores 10 health.
    4 KB (540 words) - 15:34, 19 April 2024
  • ...contact with the player, it will latch onto them and drain either their [[health]] or [[weapon energy]] depending of its specific settings. If the Romper is * Red Romper will take small amount of health.
    2 KB (382 words) - 20:24, 30 April 2024
  • ...n be placed in the editor directly or dropped by defeating enemies. Large health is also a possible reward from the [[?-Tank]]. Except for the weapon energy ...If grabbed by either of these weapons and cancelled, the position of the health in the level will be stored until the player dies.
    1 KB (191 words) - 01:23, 2 January 2024
  • ...ll slowly float down towards it's placed location in the editor, with it's health bar filling up after it does so. ...ine will reposition itself to be at it's editor starting location and it's health bar will refill, with the fight entering phase 2.
    2 KB (378 words) - 02:47, 29 April 2024
  • ...l. It deals a fair amount of damage to the player, but only has 1 point of health, so it dies very easily. ...ntact, but can also be destroyed themselves. The spawners have 4 points of health and deal the same amount of damage as the Docrons that they spawn.
    2 KB (296 words) - 02:09, 8 January 2024
  • Due to mental health reasons, PlugMeister left the team as of November of 2018 and was substitut
    595 bytes (86 words) - 05:36, 25 June 2022
  • ...he player, will swoop towards them and attach itself draining the player's health if they manage to grab them. Should their swoop attack miss, they fly back
    746 bytes (111 words) - 15:23, 16 April 2024
  • - The [[Hornet Chaser]] can be used to escort a health pellet to the end of the level as seen in '''[https://megamaker.webmeka.io/
    759 bytes (134 words) - 06:39, 21 July 2021
  • ...levels involve calculating which enemies do less damage so you have enough health to make it through the rest of the level.
    1 KB (176 words) - 17:13, 22 July 2021
  • ...If grabbed by either of these weapons and cancelled, the position of the health in the level will be stored until the player dies. Weapon Energy will rest
    1 KB (192 words) - 01:24, 2 January 2024
  • -Grab Buster's returned health does not heal nor despawn when the weapon is not Grab Buster.
    866 bytes (132 words) - 20:06, 15 September 2023
  • ...the same group are destroyed, the player will be awarded an item, such as health, weapon energy and even an extra life or [[Yashichi]], immediately after th
    1,001 bytes (157 words) - 23:23, 10 May 2024
  • As Pirate Man's health bar fills up, he will fill up the room with water until it reaches the ceil
    1 KB (169 words) - 02:42, 29 April 2024
  • ...unchanged. His total health was also reduced from 40 to 28 to resemble the health of other bosses in Mega Man Maker.
    3 KB (586 words) - 13:12, 12 March 2024
  • |description=A dangerous beam which flies across the screen, draining your health. Green Force Beam is an obstacle that will '''constantly drain health energy''' with each second the player is in contact with it.
    4 KB (515 words) - 18:15, 6 August 2023
  • ...m can be somewhat hard to kill due to its short height and large amount of health, but it can easily be taken out with [[Leaf Shield]] or [[Metal Blade]].
    1 KB (218 words) - 21:52, 17 April 2024
  • ...damage, means it's best utilized for plowing through [[enemies]] with low health (unfortunately it can't ''destroy'' [[Spine|Spines]]) or bypassing damaging
    1 KB (221 words) - 00:20, 2 May 2024
  • ...-screen at a time. Similarly to Mega Man 3, these missiles can also drop [[health]] and [[weapon energy]] [[pickups]]. The missile will constantly home in on
    2 KB (254 words) - 21:55, 17 April 2024
  • *Game crashes when a boss is killed during the boss intro health filling up. *Wily machine 4 crashes the game if you do a Quick Reset just after health finishes filling up.
    7 KB (1,115 words) - 20:05, 15 September 2023
  • ...ls that absorb any projectiles that come in contact with it. If the user's health is below full, then the absorbed projectiles will be converted into HP, wit
    2 KB (272 words) - 14:59, 1 November 2023
  • Once he reaches half health or less, he will summon a [[Mokumokumo]] if one currently doesn't exists at
    2 KB (246 words) - 02:41, 29 April 2024
  • *Refilling your health destroys a Crash Bomber explosion. *If you take the boss to a new screen, the health bar sometimes disappears.
    4 KB (654 words) - 20:23, 18 September 2023
  • ...g the head to fly off on its own. The head, however, is shown to have less health than the body, and if destroyed first, will defeat the entire Bunby Tank.
    2 KB (279 words) - 00:46, 2 February 2024
  • ...1 extra weapons which have limited ammo. All characters have a total of 28 health, along with 28 ammo per limited weapon, which can be restored through the u
    2 KB (283 words) - 03:16, 6 January 2023
  • -Plant Barrier does not consume ammo on heal when turning a projectile into health.
    2 KB (260 words) - 20:03, 15 September 2023
  • *Shade Man can reflect your Noise Crush while draining your health, causing you to get stuck.
    2 KB (306 words) - 04:34, 28 September 2023
  • *Health and weapon energy spawners are now on a local timer, meaning they no longer
    2 KB (321 words) - 04:25, 28 September 2023
  • ...e Man utilizes part of the Double Gear system invented by Wily when low on health, strengthening his attacks using the Speed Gear. He, along side [[Blast Man
    3 KB (437 words) - 13:55, 1 April 2024
  • |description=Spooky vampire that swoops to grab you and drains health. Can fire sound waves. ...ormal but Shade Man will be frozen on the last frame of his animation, his health bar will not appear, and the Player will be unable to move. This is commonl
    7 KB (1,237 words) - 19:47, 9 March 2024
  • ...powerful surveillance robot, notorious for its relatively large amount of health, high contact damage and large size.
    3 KB (522 words) - 22:30, 19 April 2023
  • ...]]''. This version has had its armor improved, which increases the enemy's health and damage amount, however, this is not reflected in ''Mega Man Maker'' and
    4 KB (591 words) - 13:08, 12 March 2024
  • Health Spawner Code 1.3.0
    3 KB (489 words) - 06:18, 4 October 2022
  • * [[Large Health]] * [[Small Health]]
    9 KB (1,284 words) - 20:32, 29 July 2023
  • ...t Man utilizes part of the Double Gear system invented by Wily when low on health, strengthening his attacks using the Power Gear. He, alongside [[Bounce Man
    4 KB (604 words) - 13:52, 1 April 2024
  • ===Prototype Health and Energy Spawners=== ...made by [[SnoruntPyro]]. According to [[Luigi]], these were ideas for the health and weapon energy spawners that were experimented with and not removed afte
    14 KB (2,220 words) - 18:05, 12 May 2024
  • ...is a green colored fanged variation from Sword Man's Stage that can drain health if it successfully hits the player
    4 KB (649 words) - 07:19, 28 April 2023
  • ...can be trapped in a [[Danger Wrap]] bubble once brought down to low enough health.
    4 KB (676 words) - 02:10, 8 January 2024
  • ...ves remaining is also indicated below the [[Playable Characters|player]]'s health bar. ...rth 1-up item does not recharge lives, although it will still recharge the health bar.
    13 KB (2,309 words) - 19:48, 21 January 2024
  • |Ever noticed that Bubble Man's health bar stutters while filling up?
    6 KB (880 words) - 18:28, 6 August 2023
  • * You can pick up [[health]] and [[weapon energy]] pickups while undergoing a screen transition, allow * Health and Weapon Energy pickups from spawners float up through jumpthrough solids
    9 KB (1,368 words) - 20:23, 15 July 2021
  • * If you pause the game while health is refilling, the sound keeps playing, even if you restart the level.
    5 KB (718 words) - 20:22, 15 July 2021
  • * Energy pickups can fill more health or ammo than they should.
    5 KB (747 words) - 17:04, 3 August 2021
  • ** Drop an item: large [[health]], large [[weapon energy]], [[1-up]], [[Yashichi]], [[E-Tank]], [[M-Tank]] ** [[1-ups]] now refill your health on top of giving you an extra life. This should no longer make certain leve
    22 KB (3,352 words) - 06:27, 28 December 2022
  • *Health Spawner
    5 KB (752 words) - 05:47, 28 December 2022
  • * Mute does not get rid of the sound made by an E-tank or M-tank filling your health up.
    5 KB (930 words) - 21:14, 26 June 2022
  • *Health Modifier *Health Block Checker
    18 KB (3,037 words) - 06:43, 25 January 2023
  • ...As a trade-off, Metalls often suffer from low damage output and a lack of health.
    8 KB (1,280 words) - 20:31, 30 April 2024
  • |Spooky vampire that swoops to grab you and drains health. Can fire sound waves. ...Quick Man will pause in place and block the shot, and Cold Man will regain health if he is hit by an ice weapon he is immune to.
    19 KB (2,753 words) - 06:36, 27 December 2023
  • |A dangerous beam which flies across the screen, draining your health. |Who knows what goodies are inside. Maybe health... Maybe a mimic!
    50 KB (6,650 words) - 03:12, 9 May 2024
  • Pronto Man has 23548 HP (Or 841 full 28 HP health bars).
    10 KB (1,744 words) - 20:46, 11 July 2021
  • |[[Large Health]] |[[Small Health]]
    30 KB (3,842 words) - 04:10, 29 January 2024
  • |Once again you will have to watch a lot of health bars fill.
    20 KB (2,828 words) - 18:30, 6 August 2023
  • ...reference to the boss rematch stage from ''Mega Man 4'', and how slow boss health bars fill in the game compared to others in the series.
    12 KB (1,946 words) - 17:38, 20 December 2023
  • *When using the Eyedropper on Health Spawner and Weapon Energy Spawner, it can show the wrong visual.
    11 KB (1,886 words) - 04:50, 28 September 2023
  • * Health or Weapon Energy Spawners may spawn items inside Dust Blocks, Chill Blocks,
    14 KB (2,321 words) - 08:59, 10 May 2022