Difference between pages "Bomb Man" and "Fire Man"

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{{Asset
{{Asset
|image=[[File:BombManCW.png|250px]]
|image=[[File:FireManCW.png|250px]]
|caption=Artwork of Bomb Man from ''Rockman Complete Works''
|caption=Artwork of Fire Man from ''Rockman Complete Works''
|hp=28
|hp=28
|damage=4 (contact)
|damage=4 (contact)
4 (Hyper Bomb/Hyper Bomb explosion)
4 (Projectile)
|description=Takes long and short jumps while chucking bombs.
|description=Launches his flames of justice if the player shoots or is at a specific distance
|category=[[Boss]]
|category=[[Boss]]
|game=''[[Mega Man 1|Mega Man]]''
|game=''[[Mega Man 1|Mega Man]]''
|appears=''[[Mega Man: The Wily Wars]]''
|appears=
''[[Mega Man: Dr. Wily's Revenge]]''
''[[Mega Man: The Wily Wars]]''
''[[Mega Man Powered Up]]''
''[[Mega Man Powered Up]]''
|version=[[1.0.0]]
|version=[[1.7.0]]
|programmer=WreckingPrograms
|programmer=WreckingPrograms
|spriter=[[BigMaster]] and [[BushBacon]] (Additional shooting pose)
}}
}}
'''DLN-006/DRN-006 ''Bomb Man''''' is one of the six Robot Master bosses from [[Mega Man]] featured in ''Mega Man Maker'' since version [[1.0.0]]. His signature weapon is the [[Hyper Bomb]], a powerful sphere-shaped bomb.
'''DLN-007/DRN-007 ''Fire Man''''' is one of the six Robot Master bosses from [[Mega Man]] featured in ''Mega Man Maker'' since version [[1.7.0]]. His signature weapon is the [[Fire Storm]], a projectile that shoots fire projectile and creates fire circle protecting Mega Man from enemies, but not other projectiles


Bomb Man was created by [[Dr. Light]] and is one of the Robot Masters that [[Dr. Wily]] stole and reprogrammed during the events of [[Mega Man 1|Mega Man]]/[[Mega Man Powered Up]].
Fire Man was created by [[Dr. Light]] and is one of the Robot Masters that [[Dr. Wily]] stole and reprogrammed during the events of [[Mega Man 1|Mega Man]]/[[Mega Man Powered Up]] and [[Mega Man: Dr. Wily's Revenge]].


==Behavior==
==Behavior==
When Bomb Man lands on something resembling solid ground and is far enough away from the player (greater than one tile gap between the player and Bomb Man), he will throw a Hyper Bomb in the player's direction. After that, he will do one of the following behaviors:
The AI has influence from Fire Man's appearance from ''Mega Man Powered Up''.


* '''Far Behavior A''': One medium jump towards the player.
Fire Man has a simple AI. He will shoot a blast of fire whenever the player presses shoot or at a certain distance between them, otherwise he will continuously walk around the arena.
*'''Far Behavior B''': One medium jump away from the player.
*'''Far Behavior C''': One large jump towards the player.
When Bomb Man lands on something resembling solid ground and is close to the player (one tile gap or smaller between the player and Bomb Man), Bomb Man will do one of the following behaviors:


*'''Close Behavior A''': One small jump towards the player.
He might sometimes throw two blasts instead of one. To telegraph this, Fire Man has a new sprite frame where his back is turned to the camera while firing a second shot, similar to his behavior in Mega Man Powered Up.
*'''Close Behavior B''': One large jump away from the player.
Bomb Man will cancel his Hyper Bomb throwing animation early if the player gets too close, and will respond with either "Close Behavior A or B" as listed above. If cancelled fast enough, Bomb Man will not throw a Hyper Bomb.


Bomb Man will occasionally use "Far Behavior A or B" to better position himself, so that "Far Behavior C" will make Bomb Man more accurately land on top of the player.
His shots have the same properties as the [[Fire Wave]] and can be redirected by [[Fire Wave Relocators]]. However, while his shots can normally be reflected, they no longer are when they are redirected by a relocator.
 
Unlike the player's version of the Hyper Bomb, this version has the bomb explodes just after falling and hitting something resembling a floor, wall or ceiling.


==Trivia==
==Trivia==
*Bomb Man's throwing range for Hyper Bombs is infinite. This means it is possible for Bomb Man to throw a Hyper Bomb so far, that it can hit a player 49 screens away horizontally from the screen Bomb Man is currently on, assuming smooth scrolling is used and nothing is blocking the path of the thrown Hyper Bombs.
*Unlike in the first Mega Man game and its remakes, Fire Man's blast of fire does not a flame on the ground in Mega Man Maker. However, his blast of fire did not leave a flame on the ground in Mega Man: Dr. Wily's Revenge or in New Style mode in Mega Man Powered Up either.
**Bomb Man's throwing range for Hyper Bombs is infinite. This means it is possible for Bomb Man to throw a Hyper Bomb so far, that it can hit a player 49 screens away horizontally from the screen Bomb Man is currently on, assuming smooth scrolling is used and nothing is blocking the path of the thrown Hyper Bombs.
*Due to how their AI functions, Bomb Man, [[Toad Man]], and [[Stone Man]] can be manipulated into never attacking using their signature weapons, if the player never triggers the required conditions for those attacks to occur.
**Bomb Man's case being demonstrated here: https://www.youtube.com/watch?v=KMxY8Fz09Oc&t=275s
*Bomb Man, [[Metal Man]], [[Crystal Man]], [[Spring Man]], and [[Blast Man]] are the only ''Mega Man Maker'' bosses that can jump backwards (ignoring the fact that bosses turn around if the player goes past them).


==Video Tutorial==
==Video Tutorial==
[https://www.youtube.com/shorts/HLM3VTTqLiQ Bomb Man]
[https://www.youtube.com/shorts/qx6IMi_VoCQ Fire Man]


==Gallery==
==Gallery==
<gallery>
<gallery>
File:BombMan.png|thumb|Official artwork from Mega Man 1
File:FireMan.png|thumb|Official artwork from Mega Man 1
</gallery>
</gallery>


{{v1.0}}
{{MM1}}
{{MM1}}


[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 1 Assets]]
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 1 Assets]]

Revision as of 14:38, 30 January 2024

Fire Man
FireManCW.png
Artwork of Fire Man from Rockman Complete Works
Information
Game information
Description: Launches his flames of justice if the player shoots or is at a specific distance
Category: Boss
HP: 28
Damage: 4 (contact)

4 (Projectile)

Added in version: 1.7.0
Series information
Game of origin: Mega Man
Other appearances: Mega Man: Dr. Wily's Revenge

Mega Man: The Wily Wars Mega Man Powered Up

Development
Programmer(s): WreckingPrograms
Spriter(s): BigMaster and BushBacon (Additional shooting pose)

DLN-007/DRN-007 Fire Man is one of the six Robot Master bosses from Mega Man featured in Mega Man Maker since version 1.7.0. His signature weapon is the Fire Storm, a projectile that shoots fire projectile and creates fire circle protecting Mega Man from enemies, but not other projectiles

Fire Man was created by Dr. Light and is one of the Robot Masters that Dr. Wily stole and reprogrammed during the events of Mega Man/Mega Man Powered Up and Mega Man: Dr. Wily's Revenge.

Behavior

The AI has influence from Fire Man's appearance from Mega Man Powered Up.

Fire Man has a simple AI. He will shoot a blast of fire whenever the player presses shoot or at a certain distance between them, otherwise he will continuously walk around the arena.

He might sometimes throw two blasts instead of one. To telegraph this, Fire Man has a new sprite frame where his back is turned to the camera while firing a second shot, similar to his behavior in Mega Man Powered Up.

His shots have the same properties as the Fire Wave and can be redirected by Fire Wave Relocators. However, while his shots can normally be reflected, they no longer are when they are redirected by a relocator.

Trivia

  • Unlike in the first Mega Man game and its remakes, Fire Man's blast of fire does not a flame on the ground in Mega Man Maker. However, his blast of fire did not leave a flame on the ground in Mega Man: Dr. Wily's Revenge or in New Style mode in Mega Man Powered Up either.

Video Tutorial

Fire Man

Gallery

Mega Man 1
Characters
Mega Man
Weapons
Mega BusterRolling CutterSuper ArmIce SlasherHyper BombFire StormThunder BeamMagnet Beam
Enemies
MetOctopus BatteryBeakPicket ManScrew BomberBig EyeSpineCrazy RazyWatcherKiller BulletTackle FireFlying ShellFootholder
Level Objects
Fire BeamElec BeamFlame PillarSuper Arm BlockFire Wave Spawner
Bosses
Cut ManIce ManBomb ManFire ManYellow Devil
Other Pages
TilesetsBackgroundsMusic