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  • |name=[[File:LargeWeaponEnergyIcon.png|left]] Large Weapon Energy [[File:LargeWeaponEnergyIcon.png|right]] |caption=Artwork for the Weapon Energy by Capcom.
    1 KB (191 words) - 01:23, 2 January 2024
  • |name=[[File:SmallWeaponEnergyIcon.png|left]] Small Weapon Energy [[File:SmallWeaponEnergyIcon.png|right]] |caption=Artwork for the Weapon Energy by Capcom.
    1 KB (192 words) - 01:24, 2 January 2024

Page text matches

  • |name=[[File:SmallWeaponEnergyIcon.png|left]] Small Weapon Energy [[File:SmallWeaponEnergyIcon.png|right]] |caption=Artwork for the Weapon Energy by Capcom.
    1 KB (192 words) - 01:24, 2 January 2024
  • |name=[[File:LargeWeaponEnergyIcon.png|left]] Large Weapon Energy [[File:LargeWeaponEnergyIcon.png|right]] |caption=Artwork for the Weapon Energy by Capcom.
    1 KB (191 words) - 01:23, 2 January 2024
  • [[File:EnergyBalancer.png|thumb|right|Official artwork of the Energy Balancer]] ...lthough if the player prefers to fill a ''specific weapon'', that specific weapon needs to be equipped.
    1 KB (175 words) - 16:47, 22 July 2023
  • ...nts all drops of [[Large Health| Health]] and [[Large Weapon Energy|Weapon Energy]] from appearing. |Prevents only drops of [[Large Weapon Energy| Weapon Energy]] from appearing.
    1 KB (157 words) - 23:29, 10 May 2024
  • |description=A melee weapon you charge up by hitting foes, use when full to gain invincibility. ...the user a short ranged melee attack that grants invincibility when weapon energy is full.
    2 KB (367 words) - 00:25, 2 May 2024
  • ...n originating from the GameBoy game "[[Mega Man V]]" and was the signature weapon of Mercury. It was added to Mega Man Maker in version [[1.8.0]]. ...e player. Using this weapon against enemies will add to the player's life energy meter if it is not already full.
    927 bytes (142 words) - 00:21, 2 May 2024
  • |[[Large Weapon Energy]] |Restores 10 weapon energy.
    4 KB (540 words) - 15:34, 19 April 2024
  • ...] or if the player loses access to the main weapon or all weapons with a [[Weapon Remover]]. ...e]]s to reload weapon energy of another weapon in the player's arsenal. [[Weapon Remover]]s set to "Nothing" can remove all weapons.
    2 KB (246 words) - 15:47, 4 January 2024
  • ...t to be clinging and is placed onto a [[ladders|ladder]], a ceiling or a [[Weapon Block]] in the [[Level Builder]], it will hold onto it until the player get * Green Romper will take small amount of weapon energy.
    2 KB (382 words) - 20:24, 30 April 2024
  • |description=Blast solar energy in 6 directions, charge up to pack a bigger punch. Pharaoh Shot is [[Pharaoh Man]]'s signature weapon, originating from ''[[Mega Man 4]]'' and reappearing in ''[[Mega Man IV]]''
    2 KB (271 words) - 14:39, 1 November 2023
  • ...ergy when your current weapon's ammo is full, it automatically refills the weapon with the least ammo. ...othing as the primary weapon, then re-loading the level causes the primary weapon to become Silver Tomahawk.
    1 KB (248 words) - 03:43, 23 September 2023
  • ...''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.7.0]]. This weapon is exclusive to [[Roll]]. ...attached to Beat will cause him to let go immediately, and if the weapon's energy runs out while still attached, both he and the user will sink down. If Beat
    2 KB (318 words) - 00:15, 18 April 2024
  • Top Spin is [[Top Man]]'s signature weapon, originating from ''[[Mega Man 3]]'' and reappearing in ''[[Mega Man II]]'' ...ugh they will not be hurt by this. Additionally, the weapon only consumes energy if contact is made with an enemy, and it is capable of defeating [[Wanaan]]
    2 KB (395 words) - 14:02, 1 November 2023
  • |description=The best weapon is every weapon. Includes two special spells. ...weapons including special items and utilities. Activating it requires one energy point, while using the weapons generally takes one point unless the selecte
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  • |description=Mega Man's classic weapon, fires compressed energy bullets. The Mega Buster is [[Mega Man]]'s signature weapon, appearing in every game since ''[[Mega Man 1]]''. It is featured in ''[[Me
    2 KB (272 words) - 22:55, 21 August 2023
  • Leaf Shield is [[Wood Man]]'s signature weapon, originating from ''[[Mega Man 2]]'' and reappearing in ''[[Mega Man II]]'' ...er of the [[Spine]] family will be defeated instantly on contact with this weapon.
    2 KB (289 words) - 04:13, 21 December 2023
  • Atomic Fire is Heat Man's signature weapon, originating from ''[[Mega Man 2]]'' and reappearing in ''[[Mega Man: Dr. W ...iding, dashing, and rolling will also release the shot. Being a fire-based weapon, it can ignite [[Oil]], [[TNT Blocks]], and [[Hot Plates]], as well as melt
    2 KB (340 words) - 13:59, 1 November 2023
  • |description=Long-awaited powerful melee weapon. Extremely stylish too. |spriter=[[Aze]](initial version of weapon, Proto Man's shine)
    2 KB (378 words) - 00:59, 2 February 2024
  • Perfect Freeze is a special weapon in ''[[Mega Man Maker]]'' that is derived from Cirno's signature Spell Sign ...iring it, the weapon uses four units of energy per second. As it is an ice weapon, [[Flame Pillar]]s and [[Fire Wall]]s can be frozen by it too, making them
    2 KB (307 words) - 16:50, 6 December 2023
  • Star Crash is Star Man's signature weapon, originating from ''[[Mega Man 5]]''. It is featured in ''[[Mega Man Maker] Additionally, Star Crash only consumes energy when thrown or absorbed by enemies or objects.
    2 KB (339 words) - 14:48, 1 November 2023
  • Thunder Wool is [[Sheep Man]]'s signature weapon, originating from ''[[Mega Man 10]]''. It is featured in ''[[Mega Man Maker ...s electromagnetism, but cannot affect [[Fire Met]] Spawners due to how the weapon functions.
    2 KB (373 words) - 19:31, 9 February 2024
  • Plant Barrier is [[Plant Man]]'s signature weapon, originating from ''[[Mega Man 6]]''. It is featured in ''[[Mega Man Maker] ...upon contact with an enemy or destructible object, and it uses 2 units of energy when used this way.
    2 KB (272 words) - 14:59, 1 November 2023
  • Time Stopper is Flash Man's signature weapon, originating from ''[[Mega Man 2]]'' and reappearing in ''[[Mega Man: Dr. W ...will be broken upon spawning as long as it's active. Against bosses, this weapon will only stop them if it's set as a primary or secondary weakness, with th
    2 KB (254 words) - 00:16, 18 April 2024
  • ...attacking enemies until the player switches special weapons or the Weapon Energy for Tango is depleted. ...f there are no targets on screen tango will follow the player until weapon energy depletes or if he falls into a pit.
    2 KB (267 words) - 00:24, 2 May 2024
  • '''Time Slow''' is [[Time Man]]'s signature weapon from the remake of the first Mega Man game, ''[[Mega Man Powered Up]]'', an ...e slowing effect if no weaknesses are set or if it's set as an immunity. [[Weapon Block]]s marked with Time Slow will be destroyed upon initial activation.
    2 KB (273 words) - 13:49, 1 November 2023
  • ...nd projectile)<br>[[NMario84]] (Character poses and initial version of the weapon) '''Mega Ball''' is a Special Weapon that originated from ''[[Mega Man 8]]''. It is featured in ''[[Mega Man Mak
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  • ...are destroyed, the player will be awarded an item, such as health, weapon energy and even an extra life or [[Yashichi]], immediately after the last target i
    1,001 bytes (157 words) - 23:23, 10 May 2024
  • ...ayer if they have the [[Super Arm]] weapon equipped, have [[Pickups|Weapon Energy]] available Once picked up a Super Arm Block level Object can be used as a projectile weapon against enemies. Once thrown if it strikes an enemy or surface it will bre
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  • '''Super Arrow''' is a Special Weapon originating from ''[[Mega Man 5]]''. It is featured in ''[[Mega Man Maker]] ...user can ride on top of the arrow as it flies, and two additional units of energy are consumed if they do. When an arrow hits a wall, it will stick to it for
    2 KB (304 words) - 02:32, 8 January 2024
  • Metal Blade is [[Metal Man]]'s signature weapon, originating from ''[[Mega Man 2]]'' and reappearing in ''[[Mega Man II]]'' ...ages to destroy. [[Fly Boy]] and [[Scworm]] are instantly defeated by this weapon, while [[Hot Dog]] will take twice as much damage from it. [[Sniper Armors]
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  • ...''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.4.0]]. This weapon is exclusive to [[Mega Man]]. ..., and if it runs out, the user must land to refill it. If set as the first weapon in the player's arsenal, Jet Adaptor can be used infinitely without needing
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  • |caption=Weapon Get sprite for Tornado Hold in ''[[Mega Man 8]]''. Tornado Hold is Tengu Man's signature weapon, originating from ''[[Mega Man 8]]''. It is featured in ''[[Mega Man Maker]
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  • Magma Bazooka is Magma Man's signature weapon, originating from ''[[Mega Man 9]]''. It is featured in ''[[Mega Man Maker] ...3 units. Only one spread shot can be present at a time. Being a fire-based weapon, it can ignite [[Oil]], [[TNT|TNT Blocks]], and [[Hot Plate]]s, as well as
    2 KB (273 words) - 01:03, 2 February 2024
  • ...ction while jumping in the opposite direction. Being an Electric Category weapon Electric shock can interact with multiple Electric Interactive Objects in M
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  • '''Break Dash''' is [[Pluto]]'s signature weapon, originating from ''[[Mega Man V]]''. It is featured in ''[[Mega Man Maker] ...uster]], but with double the normal damage. Uncharged shots cost no weapon energy, making it an objective and marked damage upgrade to the Mega Buster in a l
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  • *Health and weapon energy spawners are now on a local timer, meaning they no longer spawn and play a *Touching a weapon capsule while using Treble Boost doesn't take away the ability, causing bro
    2 KB (321 words) - 04:25, 28 September 2023
  • Nado is a special weapon in ''[[Mega Man Maker]]'' that is derived from Meta Knight's neutral specia ...orne. As such, they could hover for as long as there is energy left in the weapon.
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  • The Bass Buster is [[Bass]]'s signature weapon, first appearing alongside him in ''[[Mega Man and Bass]]'', and is usable It allows the user to fire energy shots that can be aimed in seven directions, and there is an onscreen limit
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  • Water Shield is [[Pump Man]]'s signature weapon, originating from ''[[Mega Man 10]]''. It is featured in ''[[Mega Man Maker ...ar reflective objects while it's still equipped. Since it is a water-based weapon, it can extinguish burning [[Oil]], and dilute [[Chemical Solution]], but c
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  • Mirror Buster is [[Enker|Enker's]] signature weapon, originating from ''[[Mega Man: Dr. Wily's Revenge]]'' and reappearing in ' ...through any enemy as it does. The barrier itself cannot cause damage, and energy is only consumed when a projectile is reflected. Only one Mirror Buster pro
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  • ...the [[Freeze Cracker]]. He was originally created to create non-polluting energy but was later modified by [[Dr. Wily]] into a combat robot. ...sume normal behavior. However, he will not stop in place or heal if an ice weapon is set as his primary weakness.
    3 KB (548 words) - 03:22, 14 March 2024
  • * [[Party Ball|Party Balls]] and [[Energy Element|Energy Elements]] now have dedicated level icons. ...back at another destroyable enemy projectile while having Nothing as your weapon can crash the game.
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  • ...ega Man Maker]] as of version [[1.4.0]]. He is equipped with his signature weapon, the [[Flame Blast]]. He was a thermal energy generating robot that was turned into fighting robot for the first annual r
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  • *Weapon Energy Spawner *Character abilities and weapon slots are now displayed on the boss intro screen, even online.
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  • '''Tornado Blow''' is [[Tornado Man]]'s signature weapon, originating from ''[[Mega Man 9]]''. It is featured in ''[[Mega Man Maker] *Tornado Blow has the lowest energy capacity of all weapons, only being able to be used 4 times with a full gau
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  • ...and overwhelm his opponents as he attacks them. He also uses his signature weapon, the [[Gemini Laser]] to fight. ...ich normally appears when playing a level that uses a [[Party Ball]] or an Energy Element instead of a Robot Master, or multiple bosses). If he exists within
    2 KB (417 words) - 04:48, 28 December 2022
  • Wheel Cutter is Nitro Man's signature weapon, originating from ''[[Mega Man 10]]''. It is featured in ''[[Mega Man Maker ...al damage at a rate of seven ticks per second without consuming additional energy. Holding a wheel against a wall will allow the user to scale it quickly for
    1 KB (235 words) - 19:32, 9 February 2024
  • ...ilarly to Mega Man 3, these missiles can also drop [[health]] and [[weapon energy]] [[pickups]]. The missile will constantly home in on the player until it i
    2 KB (254 words) - 21:55, 17 April 2024
  • ...]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.7.0]]. The weapon allows the user to pick up Super Arm Blocks. ...d Up''. Up to five blocks can be created, and they will not despawn if the weapon is switched. Blocks cannot be created if there is something obstructing the
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  • Screw Crusher is [[Punk|Punk's]] signature weapon, originating from ''[[Mega Man III]]'' and reappearing in ''[[Mega Man 10]] *It has the highest energy capacity of all weapons, being able to be used 224 times with a full gauge.
    2 KB (268 words) - 19:35, 9 February 2024

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