Enemies: Difference between revisions
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|Hides under a reflective helmet. Get too close and it will shoot at you. | |Hides under a reflective helmet. Get too close and it will shoot at you. | ||
|<center>N/A</center> | |<center>N/A</center> | ||
|rowspan="6"|[[1.0.0]] | |rowspan="6"|<center>[[1.0.0]]</center> | ||
|- | |- | ||
|<center>[[File:OctopusBatteryIcon.png]]</center> | |<center>[[File:OctopusBatteryIcon.png]]</center> | ||
Line 60: | Line 60: | ||
|Moves back and forth. Can be stopped if shot, but cannot be killed normally. | |Moves back and forth. Can be stopped if shot, but cannot be killed normally. | ||
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:ColorOrange.png]] [[File:ColorBlue.png]]</center> | |<center>[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:ColorOrange.png]] [[File:ColorBlue.png]]</center> | ||
|rowspan="8"|[[1.1.0]] | |rowspan="8"|<center>[[1.1.0]]</center> | ||
|- | |- | ||
|<center>[[File:CrazyRazyIcon.png]]</center> | |<center>[[File:CrazyRazyIcon.png]]</center> | ||
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|Flies between two set locations. Can be stood on and green ones shoot. | |Flies between two set locations. Can be stood on and green ones shoot. | ||
|<center>[[File:ColorOrange.png]] [[File:ColorGreen.png]]</center> | |<center>[[File:ColorOrange.png]] [[File:ColorGreen.png]]</center> | ||
|[[1.0.0]] | |<center>[[1.0.0]]</center> | ||
|} | |} | ||
===''Mega Man 2''=== | ===''Mega Man 2''=== | ||
{| class="wikitable plainrowheaders sortable" | |||
|+ style="text-align:left"| | |||
! scope="col" | Icon | |||
! scope="col" | Name | |||
! scope="col" | In-Game Description | |||
! scope="col" | Options | |||
! scope="col" | Added in Version | |||
|- | |||
|<center>[[File:NeoMetIcon.png]]</center> | |||
|[[Neo Met]] | |||
|Hides under a reflective helmet. Runs after attacking the player. | |||
|rowspan="5"|<center>N/A</center> | |||
|rowspan="3"|<center>[[1.0.0]]</center> | |||
|- | |||
|<center>[[File:SniperJoeIcon.png]]</center> | |||
|[[Sniper Joe]] | |||
|Stands behind a protective shield, lowering the shield to shoot at you. | |||
|- | |||
|<center>[[File:TellyIcon.png]]</center> | |||
|[[Telly]] | |||
|Flies towards you at a steady pace. | |||
|- | |||
|<center>[[File:TellySpawnerIcon.png]]</center> | |||
|[[Telly Spawner]] | |||
|Spawns Tellies at a regular rate. | |||
|<center>[[1.7.0]]</center> | |||
|- | |||
|<center>[[File:TellySpawnerSolidIcon.png]]</center> | |||
|[[Telly Spawner]] (Solid) | |||
|Solid, and spawns Tellies at a regular rate. | |||
|rowspan="5"|<center>[[1.0.0]]</center> | |||
|- | |||
|<center>[[File:CrazyCannonIcon.png]]</center> | |||
|[[Crazy Cannon]] | |||
|Fires six shots forwards, then six shots upwards. | |||
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:ColorBlue.png]] [[File:ColorRed.png]]</center> | |||
|- | |||
|<center>[[File:BattonIcon.png]]</center> | |||
|[[Batton]] | |||
|Protected until you get close, at which point it opens up and begins chasing you. | |||
|rowspan="3"|<center>N/A</center> | |||
|- | |||
|<center>[[File:RobbitIcon.png]]</center> | |||
|[[Robbit]] | |||
|Hops forwards, stopping to fire dangerous carrots directly at you. | |||
|- | |||
|<center>[[File:HotheadIcon.png]]</center> | |||
|[[Hothead]] | |||
|Stands around, throwing fireballs at you regularly. | |||
|- | |||
|<center>[[File:BlockyIcon.png]]</center> | |||
|[[Blocky]] | |||
|Only the face is vulnerable, when the face is hit, the stack falls down. | |||
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:ColorBlue.png]] [[File:ColorGray.png]]</center> | |||
|rowspan="2"|<center>[[1.1.0]]</center> | |||
|- | |||
|<center>[[File:PierobotIcon.png]]</center> | |||
|[[Pierobot]] | |||
| | |||
|<center></center> | |||
|- | |||
|<center>[[File:Icon.png]]</center> | |||
|[[]] | |||
| | |||
|<center></center> | |||
|<center>[[1.0.9]]</center> | |||
|- | |||
|<center>[[File:Icon.png]]</center> | |||
|[[]] | |||
| | |||
|rowspan="2"|<center></center> | |||
|<center>[[1.1.0]]</center> | |||
|- | |||
|<center>[[File:Icon.png]]</center> | |||
|[[]] | |||
| | |||
|rowspan="4"|<center>[[1.2.0]]</center> | |||
|- | |||
|<center>[[File:Icon.png]]</center> | |||
|[[]] | |||
| | |||
|<center></center> | |||
|- | |||
|<center>[[File:Icon.png]]</center> | |||
|[[]] | |||
| | |||
|<center></center> | |||
|- | |||
|<center>[[File:Icon.png]]</center> | |||
|[[]] | |||
| | |||
|<center></center> | |||
|- | |||
|<center>[[File:Icon.png]]</center> | |||
|[[]] | |||
| | |||
|<center></center> | |||
|rowspan="7"|<center>[[1.7.0]]</center> | |||
|- | |||
|<center>[[File:Icon.png]]</center> | |||
|[[]] | |||
| | |||
|<center></center> | |||
|- | |||
|<center>[[File:Icon.png]]</center> | |||
|[[]] | |||
| | |||
|<center></center> | |||
|- | |||
|<center>[[File:Icon.png]]</center> | |||
|[[]] | |||
| | |||
|<center></center> | |||
|- | |||
|<center>[[File:Icon.png]]</center> | |||
|[[]] | |||
| | |||
|<center></center> | |||
|- | |||
|<center>[[File:Icon.png]]</center> | |||
|[[]] | |||
| | |||
|<center></center> | |||
|- | |||
|<center>[[File:Icon.png]]</center> | |||
|[[]] | |||
| | |||
|<center></center> | |||
|- | |||
|<center>[[File:Icon.png]]</center> | |||
|[[]] | |||
| | |||
|<center></center> | |||
|<center>[[1.1.0]]</center><center>[[1.6.2]] (Mega Man 2 skin)</center> | |||
|- | |||
|<center>[[File:Icon.png]]</center> | |||
|[[]] | |||
| | |||
|<center></center> | |||
|<center>[[1.7.0]]</center> | |||
|- | |||
|<center>[[File:Icon.png]]</center> | |||
|[[]] | |||
| | |||
|<center></center> | |||
|<center>[[1.1.0]]</center> | |||
|- | |||
|<center>[[File:Icon.png]]</center> | |||
|[[]] | |||
| | |||
|<center></center> | |||
|<center>[[1.7.0]]</center> | |||
|} | |||
[[Category:Assets]] | [[Category:Assets]] |
Revision as of 03:54, 6 September 2021
Enemies are a category of placeable assets in Mega Man Maker's Level Builder. They are usually dynamic objects that go out of their way to attack the player and most of the time, can be destroyed by damaging them.
List of Enemies
The game 1.0.0 with 45 enemies in total, including spawners and unused enemies. As of version 1.7.5, there are a total of 198 placeable enemies (including spawners) available from the original six NES games and subsequent numbered titles. This includes
- 15 enemies from Mega Man
- 29 enemies from Mega Man 2
- 23 enemies from Mega Man 3
- 23 enemies from Mega Man 4
- 22 enemies from Mega Man 5
- 22 enemies from Mega Man 6
- 13 enemies from Mega Man 7
- 12 enemies from Mega Man 8
- 15 enemies from Mega Man 9
- 17 enemies from Mega Man 10
- 9 enemies from Mega Man 11
Mega Man
Icon | Name | In-Game Description | Options | Added in Version |
---|---|---|---|---|
Met | Hides under a reflective helmet. Get too close and it will shoot at you. | |||
Octopus Battery | Moves forwards and backwards at a regular rate. | |||
Beak | Usually protected, making itself weak when shooting 4 bullets. | |||
Picket Man | Stands behind a shield, lowering the shield to throw pickets at you. | |||
Screw Bomber | Periodically extends itself to fire 5 bullets across the screen. | |||
Big Eye | Jumps towards the player. If it closes its eye, it'll jump high. Very durable. | |||
Spine | Moves back and forth. Can be stopped if shot, but cannot be killed normally. | |||
Crazy Razy | Rushes forwards, dropping behind an aggressive chasing head when defeated. | |||
Watcher | Flies vertically along the screen, firing lightning when it comes in line with you. | |||
Killer Bullet | Flies in a wave across the screen. | |||
Killer Bullet Spawner | While this tile is on screen, Killer Bullets will spawn regularly. | |||
Tackle Fire | Rises from the ground in groups before raining down from above. | |||
Flying Shell | Flies across the screen, becoming vulnerable when it stops to fire 8 shots. | |||
Flying Shell Spawner | While this tile is on screen, Flying Shells will spawn regularly. | |||
Footholder | Flies between two set locations. Can be stood on and green ones shoot. |
Mega Man 2
Icon | Name | In-Game Description | Options | Added in Version |
---|---|---|---|---|
Neo Met | Hides under a reflective helmet. Runs after attacking the player. | |||
Sniper Joe | Stands behind a protective shield, lowering the shield to shoot at you. | |||
Telly | Flies towards you at a steady pace. | |||
Telly Spawner | Spawns Tellies at a regular rate. | |||
Telly Spawner (Solid) | Solid, and spawns Tellies at a regular rate. | |||
Crazy Cannon | Fires six shots forwards, then six shots upwards. | |||
Batton | Protected until you get close, at which point it opens up and begins chasing you. | |||
Robbit | Hops forwards, stopping to fire dangerous carrots directly at you. | |||
Hothead | Stands around, throwing fireballs at you regularly. | |||
Blocky | Only the face is vulnerable, when the face is hit, the stack falls down. | |||
Pierobot | ||||
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