Escape from the Space Station Puzzle
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Escape from the Space Station Puzzle is an example level created by Meka. This level requires is a puzzle level that also includes segments of precision platforming.
This level was added as an example level after winning first place in the challenge category of the 2017 Mega Man Maker Level Creation Contest.
Walkthrough
As a puzzle level, all solutions will be spoiled. You have been warned.
First Puzzle: At the start of the level, the player must go right, down, then platform left over the Falling Platforms. Shoot the Weapon Blocks in front of you, and platform over the Flip Platforms until you reach the Yoku Blocks. At the end is a spring used to shoot another Weapon Block. Backtrack to the starting room, then head to the left. Drop down and enter the Teleporter, then platform over the Footholders. There is a checkpoint there, and a weapon block allowing access to the start.
Enter the Teleporter and grab the ladder nearby. This will allow you to shoot another obtrusive Weapon Block. Drop back down and travel back to the right of the start. Shoot the Super Ball Machine Jr in your path, and climb the unblocked ladder. After this is a Count Bomb puzzle. Jump off the 2-Bomb to the left to detonate the 5-Bombs atop the 9-Bomb. Then use the remaining bombs to platform across. This will provide another shortcut to the start. Detonate the two horizonal 2-Bombs on both side to progress. Defeat the Met and detonate the Count Bombs above, then use Time Slow to ride the Rotating Platform up. This finishes the first puzzle.
Second Puzzle: Walk to the room left of the start. Use Time Slow to use the Rotating Platform to reach the Skullmet and shoot the Weapon Block. Go back through the room until you reach another set of Count Bombs. Detonate the 1-Bomb, then the three bombs above it, then the 5-Bombs to the left, jump into the gap, and detonate the 3-Bomb. This will give access to shoot down the two Weapon Blocks on the left. Backtrack to the start of the room and slide under the enemies, onto the Rotating Platform on the left, and finally go right to shoot a Weapon Block to the right of the start. Backtrack back to the start of the first room.
To the right of the start are three paths, one above, one to the top right, and one down. The downwards path blocked by a Sniper Joe may optionally be traversed due to setting up the third puzzle, but may be ignored for now. The top right path is blocked by a Pole Egg. Instead, use Time Slow and jump on the rotating platform to reach the top left exit. Be careful not to fall as you climb the ladder and finish the second puzzle.
Third Puzzle: Blow up the Dive Missile Weapon Block and move to the right. Walk near the wall, but not fully. Wait until the Octopus Battery moves up, and fire a Dive Missile to break a Weapon Block. This can optionally be done a second time for an M-Tank. Go down and blow up the Pole Egg from the second puzzle to return there. Defeat the Sniper Joe and move across. Fire a Dive Missile while the Spine is below the weapon block to destroy it, then while it is under the Pole Egg to destroy that as well. Return to the third puzzle and go down, traversing the newly clear path. Ride the Rotating Platform up and avoid the Cannopellers.
Destroy the Dive Missile block in front of you, then position yourself against the immune ones, facing right. Fire a Dive Missile just as the Potton is directly under you to destroy the Dust Block, then walk a bit forward and face left. When the Potton is nearly off-screen, fire another missile to clear the path. Reset the room if needed. Jump on the Cossack Platform and shoot down the Cannopeller. Stand on the next Cossack Platform and wait for the Octopus Battery to be at its lowest position and fire another missile to destroy another block, then do the same at its highest position to clear the way.
Fourth Puzzle: Going down and destroying a Weapon Block allows access to the previous puzzle easily. However, unlike the previous instance, this is not necessary.
Go to the right of the starting room, use Time Slow, and activate all three Rotating Platforms. Navigate the spikes in the way, and be sure to reactivate Time Slow partway through. At the top is a Hot Dog that can be easily ignored. In the next room, wait until the Poles are in position, and fire Dive Missiles to destroy more Weapon Blocks. On the left side of the room, stand in the center of the Time Slow Weapon Block and use it so both Rotating Platforms are on equal height. Avoid the spikes until the player reaches the bottom, where a single Mega Buster shot must be fired to destroy a weapon block. Go across the Rotating Platforms, and jump up a series of small platforms and Dust Blocks before reaching a Teleporter.
Upon blowing up more Count Bombs and reaching the Space Station's exit, DO NOT ENTER THE TELEPORTER, as it will simply teleport the player to the previous room and likely kill them. Instead, simply jump on the Falling Platforms and ride the AAAAA upwards. Once it reaches the exit, wait a bit and jump right onto the AAAAA high in the air, and go across to reach the end of the level. The player may enter a Teleporter for an optional challenge. Otherwise, simple blow up one final Weapon Block and collect the Energy Element.
Optional Challenge: Entering the Teleporter at the end leads to a short optional challenge. Upon entering, walk to the end and activate Time Slow, enter the Teleporter, and outrun the Force Beams. Due to an oversight, the challenge is likely to be impossible unless the player restarts from the final checkpoint. While rushing through, use Dive Missile halfway through the spikes to open the path forward. The end rewards the player with an E-Tank and returns to the end of the level.
Trivia
- The other winners of the contest were Automata Fortress and Crystal Clear Ascent.
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