Tornado Hold: Difference between revisions

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When fired, a propeller is sent in a downward arc three tiles out that generates a whirlwind above it for two seconds upon hitting the ground. This whirlwind can hit enemies multiple times, block most non-[[boss]] projectiles, and even lift the player up while they are inside it. Up to 11 units of damage can be dealt throughout Tornado Hold's duration if the target was hit by the propeller first, and it can be used sixteen times with a full energy gauge. If the propeller hits a wall or enemy, it will fall straight down. Wind will stop being generated prematurely if the propeller is moved offscreen, and it will remain in place even if the ground below it were to disappear.
When fired, a propeller is sent in a downward arc three tiles out that generates a whirlwind above it for two seconds upon hitting the ground. This whirlwind can hit enemies multiple times, block most non-[[boss]] projectiles, and even lift the player up while they are inside it. Up to 11 units of damage can be dealt throughout Tornado Hold's duration if the target was hit by the propeller first, and it can be used sixteen times with a full energy gauge. If the propeller hits a wall or enemy, it will fall straight down. Wind will stop being generated prematurely if the propeller is moved offscreen, and it will remain in place even if the ground below it were to disappear.


{{MM8}}
[[Category:Weapons]]
[[Category:Weapons]]

Revision as of 09:40, 8 May 2023

Tornado Hold
Weapon Get sprite for Tornado Hold in Mega Man 8.
Information
Level Builder
Description: Launches a small silver propeller that creates upwards wind currents.
Game information
Damage: 1(propeller and wind)
Added in version: 1.5.0
Series information
Game of origin: Mega Man 8
Development
Programmer(s): WreckingPrograms
Spriter(s): Zedicon
{{{sprite}}}

Tornado Hold is Tengu Man's signature weapon, originating from Mega Man 8. It is featured in Mega Man Maker as of version 1.5.0.

When fired, a propeller is sent in a downward arc three tiles out that generates a whirlwind above it for two seconds upon hitting the ground. This whirlwind can hit enemies multiple times, block most non-boss projectiles, and even lift the player up while they are inside it. Up to 11 units of damage can be dealt throughout Tornado Hold's duration if the target was hit by the propeller first, and it can be used sixteen times with a full energy gauge. If the propeller hits a wall or enemy, it will fall straight down. Wind will stop being generated prematurely if the propeller is moved offscreen, and it will remain in place even if the ground below it were to disappear.


Mega Man 8
Weapons
Mega BusterMega BallTornado HoldFlash BombThunder ClawFlame SwordIce Wave
Enemies
Shell'nBunby Tank DXJoe ClassicSurumakerHannya AttackerCrunchranFire MetFire Met SpawnerWall TeckRabbitonPenpen EVBig TellySuccubattonShururunGori ThreeDodonpa CannonRomperHogaleHogale SpawnerAmmonerSydecka
Level Objects
Thunder Claw PoleTNTAstro GateAstro ButtonAstro Reset ButtonGori Three RockCount Bomb CDLift ElevatorShupponpon DoorFloating SpikeFloating Bubble GeneratorFlipping DoorsIce BlockIce Block SpawnerExplosive CratesBell Ringer
Bosses
Grenade ManAstro ManTengu Man
Other Pages
TilesetsBackgroundsMusic