Kouker: Difference between revisions

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*The enemy's name is roughly based on a japanese word for "dive", which is accurate to the way the enemy attacks the player.
*The enemy's name is roughly based on a japanese word for "dive", which is accurate to the way the enemy attacks the player.
*Kouker Q's design bares a close resemblance to the enemy "Crusher" from the Intro Stage of ''Mega Man X''.
*Kouker Q's design bares a close resemblance to the enemy "Crusher" from the Intro Stage of ''Mega Man X''.
{{MM5}}
{{MM5}}
[[Category:Enemies]] [[Category:Flying enemies]]
[[Category:Enemies]] [[Category:Flying enemies]] [[Category:Mega Man 5 Assets]]

Latest revision as of 07:32, 22 April 2023

Kouker
Artwork of a Kouker from Mega Man 5
Information
Level Builder
Description: Flies across the screen, falling down when you get too close.
Game information
HP: 1
Damage: 4 (contact)
Added in version: 1.0.0
Series information
Game of origin: Mega Man 5
Development
Programmer(s): WreckingPrograms
{{{sprite}}}

Kouker (or Kouker Q) are helmet-shaped robots with eyes, a propeller on top, and hidden extendable and retractable spikes on their underside. They are known for flying over their targets, and diving downwards at their foes with their spikes exposed.

In Mega Man Maker

Behavior

When Kouker Q is farther than 1.5 tiles away from the player on the x-axis, it will be in its "passive state" and will do nothing but travel horizontally, in its assigned direction, passing through solid tiles and level objects, until it either travels off-screen to the left or right and despawns, or gets closer to the player.

When Kouker Q is 1.5 tiles away from the player or closer on the x-axis, it will enter its "aggressive state" and will disable its propeller, extend its spikes, and dive downwards, passing through solid tiles and level objects until it disappears downwards off-screen and despawns.

Level Builder

Kouker Q can be assigned to either travel horizontally left or right in the Level Builder.

Kouker Q can be set to one of two color schemes: Orange and Green or Green and Red

  • The Orange and Green color scheme resembles their appearance in Gyro Man's stage.
  • The Green and Red color scheme resembles their appearance in stage 3 of Proto Man's Castle.

Trivia

  • The enemy's name is roughly based on a japanese word for "dive", which is accurate to the way the enemy attacks the player.
  • Kouker Q's design bares a close resemblance to the enemy "Crusher" from the Intro Stage of Mega Man X.


Mega Man 5
Weapons
Mega BusterPower StoneGravity HoldNapalm BombGyro AttackCrystal EyeStar CrashWater WaveCharge KickRush CoilRush JetSuper Arrow
Enemies
Train MetCrystal JoeShield AttackerPukapellyLyricKoukerBitterPower MusclerBomb/Rock ThrownMetall CannonSubeilGireeTondeallPukapuckerBounderSumatranBombierCoccoJet BombV
Level Objects
Falling PlatformRotating PlatformRolling DrillTeckyunSteamLow Grav Section
Bosses
Stone ManCrystal ManNapalm ManCharge ManDark Man 3Dark Man 4Big Pets
Other Pages
TilesetsBackgroundsMusic