Difference between pages "Spring Man" and "Shade Man"

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{{Asset
{{Asset
|image=[[File:SpringMan.png|250px]]
|image=[[File:ShadeMan.png|250px]]
|caption=Official artwork of Spring Man from ''[[Mega Man 7]]''
|caption=Artwork of Shade Man from ''Mega Man 7''
|description=Bounces around, shoots spiky springs and fires spring fists. Likes electricity.
|hp=28
|damage=4 (Contact)
2-6 (Drain)
0 (Stone Rays)
2 (Noise Crush, normal)
4 (Noise Crush, charged)
|description=Spooky vampire that swoops to grab you and drains health. Can fire sound waves.
|category=[[Boss]]
|category=[[Boss]]
|hp=28
|game=''[[Mega Man 7]]''
|damage=6 (Contact)
3 (Punch)
2 (Wild Coil)
|version=[[1.4.0]]
|version=[[1.4.0]]
|game=''[[Mega Man 7]]''
|programmer=[[WreckingPrograms]]
|programmer=[[Luigi]]
|spriter=[[Schmidkalkan]]
|spriter=[[Gaem]]<br>[[Sodacoma]]<br>[[Aze]] (magnetized effect)
|sfx=[[CosmicGem]]
}}
}}
 
'''DWN-055 Shade Man''' is a haunted house robot turned monstrous combatant, and one of the 8 Robot Masters from ''[[Mega Man 7]]'' featured in ''[[Mega Man Maker]]'' as of its version [[1.4.0]] update. Shade Man utilizes his signature weapon, the [[Noise Crush]] in both uncharged and charged forms in combination with other vampiric attacks to drain his enemies dry.
'''DWN-053 ''Spring Man''''', is a Robot Master built by Dr. Wily that consists of over 2000 springs. He is one of the 8 Robot Masters in ''[[Mega Man 7]]'' featured in ''[[Mega Man Maker]]'' as of its version [[1.4.0]] update. Spring Man utilizes his light weight and springy body to jump high into the air. He can use springs in his arms to extend his limbs to punch foes from far away, and utilizes his signature weapon, the [[Wild Coil]] to throw bouncing springs at his enemies.
 
==Appearance==
Spring Man's body consists of mostly silver and orange coloured springs, and minimal armor mostly in bright warm colours such as red, pink, orange, and yellow. His body also has some lights and decorations in the colours blue and green. He has a buster on his right arm.


==Behavior==
==Behavior==
Spring Man will usually jump around the room with high hops only stopping to perform one of two attacks. One attack he will occasionally do is jump extra high and stay at the top of the room, where he he will then spin around briefly and then throw out two long-ranged punches one after the other at the player. The punches will stretch all the way to the player character's current location no matter how far away, even if they are multiple screens apart from each other. Once the 2nd punch returns to Spring Man he will drop back down and resume jumping. The other attack Spring Man will perform will have him stand still and then point one of his arms at the ground before firing out a Wild Coil in both directions. He will then resume jumping as the two Wild Coils bounce around the room until they are destroyed, acting similar to the balls of yarn created by Tama but only having 2 hp.
After Shade Man enters the room and finishes taking his bow, he will take flight and fly back and forth at the top of the screen or however high he is able to get in the room. After moving around for a bit he will suddenly dive at the Player Character trying to grab them. If he misses, he will swoop back up. If he collides with the player however, he will either graze and damage them or he will grab them and proceed to drain their HP and transfer it into his while ascending up slowly before dropping the player. Occasionally he will fly to one side of the room and slowly descend and land on the ground. He will then fire out two petrifying waves that will temporarily turn the Player Character to stone if they make contact. He will then fire 2 green Noise Crush attacks: one high and one low. If either manages to reach the opposite end of the room and bounce back to him he will then fire out an even bigger fully charged Noise Crush at the same height as the original shot. These however will not return to him. If one of the small Noise Crush projectiles returned to him but the other did not, he will do the pose to shoot both, although he cannot shoot the other big Noise Crush. Once both of his Noise Crush have been either fired back or blocked he will then once again ascend into the air and resume his flying. If the Noise Crush minor sounds are not bounced back at all, Shade Man will remain still for a time before returning to his tactic of flying and attempting to dive at the Player Character.


===Starting Pattern===
Shade Man's second big Noise Crush was modified from the original so that it does not require the player to [[Slide]] under it.
Spring Man's starting pattern consists of doing one jump towards the player, and then a second jump to attempt to reach the center of the screen on the x-axis, and will then stop and float in the air. When he is in the air, he rotates his arms, and launch his extendable right arm at the player, rotate his arms again, and launch his extendable right arm at the player again, then land on the ground. The time of each Spring Man's punch is slower than in Mega Man 7. After falling to the ground, he will then fire two Wild Coils out of his left arm buster at his feet, with one bouncing to the left and the other bouncing to the right.


Upon finishing the '''"Starting Pattern"''', Spring Man will then transition into using his main pattern.
Being as high up as he is, he cannot be harmed by frontal shots at that height. However, he is still vulnerable to weapons that can attack upwards as he will not retaliate, but he still tries to dive at the player character. Although his petrifying glare cannot be blocked, his Noise Crush can be via the use of [[Proto Man]]'s shield or the [[Shine]] weapon. Deflecting a Noise Crush that was bounced off the back wall will prevent if from returning to Shade Man, and deflecting one back at Shade Man will (oddly) be able to damage him rather than being absorbed back into him. If the player fires their own Noise Crush at Shade Man when he is grounded, he will skip using his petrifying glare and instead fire a charged Noise Crush at the player before flying up and resuming his behavior.


===Main Pattern===
==Glitches==
This consists of doing three jumps towards the player, one away from the player, and then a final jump to attempt to reach the center of the screen on the x-axis.
*In some instances, Shade man will glitch and skip his bowing intro if not placed at the very top of a room. If this happens, he will then malfunction and get stuck in a corner like he does when involved with the Double Boss Glitch. It is currently unknown what causes it in these instances, with it occurring inconstantly.
 
*If a platform or other moving level object gets under and touches Shade Man while he's flying, he will stick to it as though he is standing on it. As such he will go up or down with it and change where his set flying height is. This can cause him to even be flying while on the ground requiring the Player Character to have to jump over him and evade abrupt super fast dashes as he attempts to dive bomb while already on the ground and not rising back up.
Spring Man then repeats the movement of jumping to the center, launch two extendable punches and falling. When he is in the floor again, he will then only fire two Wild Coils if all previously fired Wild Coils are either destroyed or despawned. If at least one Wild Coil remains active, he will skip this attack altogether.
*If Shade Man lands on a [[Push Block]] or other similar level object that prevents him from reaching the location he's meant to be when he descends from the ceiling,Shade Man will complete his intro animation but then soft-lock the game rather than start the fight. The Boss music will begin like normal but Shade Man will be frozen on the last frame of his animation, his health bar will not appear, and the Player will be unable to move. This is commonly referred to as the T-Posing Shade Man glitch as the sprite Shade Man remains in closely resembles the pose and does not cease.
 
Upon finishing the '''"Main Pattern"''', Spring Man will then repeat the "Main Pattern" from the beginning.
 
==Other Information==
If Spring Man fails to reach the center coordinate on the x-axis on the specific jump he is supposed to, he will keep doing jumps towards the center coordinate on the x-axis until he reaches it. If he does 15 jumps and still fails to reach the center x coordinate, he gives up and moves on to his next behavior anyways. This quirk is most noticeable in boss rooms with low ceilings.
 
The Wild Coils can be trapped inside Danger Wrap's bubble. This can be used against Spring Man or an enemy in the zone. This was not possible in Mega Man 7, where Danger Wrap just destroyed the coils. Due to possible problems with ceilingless rooms and lack of time to restructure the attack, Spring Man's technique of grabbing the player and slamming him into the ceiling was omitted.
 
Like in ''Mega Man 7'', Spring Man can be magnetized by anything electric. Weapons consisiting on electrical charges like [[Thunder Beam]] will do it, so long as they are not his primary or secondary weakness. Enemies or bosses with electrical attacks also magnetize him. In this phase, Spring Man will stand still and become invincible for a short amount of time and strongly pull the player towards him to damage him before resuming the fight. Thunder Claw is one of the few weapons that can pierce Spring Man's magnetic field, which is ironic considering it can induce it.
 
Magnetized spring man can also compound the speed of the pull if more spring men are all magnetized together. This is called [[Spring Man Tech]] and is often used as a level type in [[Mega Man Maker]].
 
Spring Man's fists can destroy Ice Blocks completely regardless of their status.


==Trivia==
==Trivia==
* In Mega Man Maker Spring Man's "Spring Punch" has unlimited range, and can hit the player 49 or more screens away, with the right setups.
*Shade Man was the first ''Mega Man 7'' Boss revealed to be in ''Mega Man Maker''. This was via the 1.4.0 teaser released for ''Mega Man Maker'''s first anniversary which also revealed that other content from ''Mega Man 7'' in the 8-bit style would be coming to the update.
* Spring Man has been nicknamed '''"Supuringuman"''' in the Mega Man Maker Forums as an intentional misspelling.
*Shade Man has the ability to absorb shots from his Noise Crush attack back into his body to charge them up and fire them back out stronger. In ''Mega Man 7'', if Mega Man attempted to shoot his own Noise Crush at Shade Man during his boss rematch, he will absorb it as though it was one of his and throw it back fully charged at Mega Man. This detail was not carried over into ''Mega Man Maker'' with both those fired at Shade Man by the player character and by himself that are deflected by the Proto Shield or Shine weapon able to damage him.
* Metal Man and Spring Man are the only Mega Man Maker bosses that can jump backwards (ignoring the fact that bosses turn around if the player goes past them).
**This was fixed later, being impossible to damage him with the weapon unless he is currently swooping or it is set to his primary weakness. Reflecting his Noise Crush however, still does damage regardless.
*Being a ''Mega Man 7'' boss, Shade Man doesn't have an 8-bit sprites aside form his ''Mega Man: Battle and Fighters'' sprite. As such, his sprites are custom-made for ''Mega Man Maker'' by Schmidkalkan.
*Shade Man is a character commonly associated with video game crossovers, with his stage from ''Mega Man 7'' making references to Capcom's ''Ghosts N' Goblins'' series (most notably his stage's alternate theme being the main theme of ''Ghosts N' Goblins''), Shade Man making an appearance in the ''Mega Man'' and ''Sonic The Hedgehog'' crossover comics Worlds Collide, and his ''Mega Man Battle Network'' counterpart ShadeMan.EXE having various crossovers with Konami's ''Boktai'' series.
*The grass tileset of his stage was incorrectly listed as one of Slash Man's tilesets until 1.5 renamed said tileset.
*There is a very low chance that when [[Roll]] is turned to stone by Shade Man, she will dab.
**According to beta tester [[BigMaster]], spriter [[E-Clare]] wanted to allude to the Roll dab emote in the Discord server added before Roll was introduced as a playable character in version [[1.7.0]]. As such, there are minor changes to Roll's pose and design to reflect her updated look.


==Glitches==
==Gallery==
* Wild Coils can occasionally get stuck to walls, possibly caused by some kind of clipping issue.
TBA
* Spring Man will occasionally clip through solid tiles when in tight spaces.
* If Spring Man is weak to Time Slow and is attacked with that weapon while magnetized, the magnet's force will not slow down.
* The game crashes if Thunder Wool is used on him and it is set as a secondary weakness.





Revision as of 20:25, 21 January 2024

Shade Man
ShadeMan.png
Artwork of Shade Man from Mega Man 7
Information
Game information
Description: Spooky vampire that swoops to grab you and drains health. Can fire sound waves.
Category: Boss
HP: 28
Damage: 4 (Contact)

2-6 (Drain) 0 (Stone Rays) 2 (Noise Crush, normal) 4 (Noise Crush, charged)

Added in version: 1.4.0
Series information
Game of origin: Mega Man 7
Development
Programmer(s): WreckingPrograms
Spriter(s): Schmidkalkan

DWN-055 Shade Man is a haunted house robot turned monstrous combatant, and one of the 8 Robot Masters from Mega Man 7 featured in Mega Man Maker as of its version 1.4.0 update. Shade Man utilizes his signature weapon, the Noise Crush in both uncharged and charged forms in combination with other vampiric attacks to drain his enemies dry.

Behavior

After Shade Man enters the room and finishes taking his bow, he will take flight and fly back and forth at the top of the screen or however high he is able to get in the room. After moving around for a bit he will suddenly dive at the Player Character trying to grab them. If he misses, he will swoop back up. If he collides with the player however, he will either graze and damage them or he will grab them and proceed to drain their HP and transfer it into his while ascending up slowly before dropping the player. Occasionally he will fly to one side of the room and slowly descend and land on the ground. He will then fire out two petrifying waves that will temporarily turn the Player Character to stone if they make contact. He will then fire 2 green Noise Crush attacks: one high and one low. If either manages to reach the opposite end of the room and bounce back to him he will then fire out an even bigger fully charged Noise Crush at the same height as the original shot. These however will not return to him. If one of the small Noise Crush projectiles returned to him but the other did not, he will do the pose to shoot both, although he cannot shoot the other big Noise Crush. Once both of his Noise Crush have been either fired back or blocked he will then once again ascend into the air and resume his flying. If the Noise Crush minor sounds are not bounced back at all, Shade Man will remain still for a time before returning to his tactic of flying and attempting to dive at the Player Character.

Shade Man's second big Noise Crush was modified from the original so that it does not require the player to Slide under it.

Being as high up as he is, he cannot be harmed by frontal shots at that height. However, he is still vulnerable to weapons that can attack upwards as he will not retaliate, but he still tries to dive at the player character. Although his petrifying glare cannot be blocked, his Noise Crush can be via the use of Proto Man's shield or the Shine weapon. Deflecting a Noise Crush that was bounced off the back wall will prevent if from returning to Shade Man, and deflecting one back at Shade Man will (oddly) be able to damage him rather than being absorbed back into him. If the player fires their own Noise Crush at Shade Man when he is grounded, he will skip using his petrifying glare and instead fire a charged Noise Crush at the player before flying up and resuming his behavior.

Glitches

  • In some instances, Shade man will glitch and skip his bowing intro if not placed at the very top of a room. If this happens, he will then malfunction and get stuck in a corner like he does when involved with the Double Boss Glitch. It is currently unknown what causes it in these instances, with it occurring inconstantly.
  • If a platform or other moving level object gets under and touches Shade Man while he's flying, he will stick to it as though he is standing on it. As such he will go up or down with it and change where his set flying height is. This can cause him to even be flying while on the ground requiring the Player Character to have to jump over him and evade abrupt super fast dashes as he attempts to dive bomb while already on the ground and not rising back up.
  • If Shade Man lands on a Push Block or other similar level object that prevents him from reaching the location he's meant to be when he descends from the ceiling,Shade Man will complete his intro animation but then soft-lock the game rather than start the fight. The Boss music will begin like normal but Shade Man will be frozen on the last frame of his animation, his health bar will not appear, and the Player will be unable to move. This is commonly referred to as the T-Posing Shade Man glitch as the sprite Shade Man remains in closely resembles the pose and does not cease.

Trivia

  • Shade Man was the first Mega Man 7 Boss revealed to be in Mega Man Maker. This was via the 1.4.0 teaser released for Mega Man Maker's first anniversary which also revealed that other content from Mega Man 7 in the 8-bit style would be coming to the update.
  • Shade Man has the ability to absorb shots from his Noise Crush attack back into his body to charge them up and fire them back out stronger. In Mega Man 7, if Mega Man attempted to shoot his own Noise Crush at Shade Man during his boss rematch, he will absorb it as though it was one of his and throw it back fully charged at Mega Man. This detail was not carried over into Mega Man Maker with both those fired at Shade Man by the player character and by himself that are deflected by the Proto Shield or Shine weapon able to damage him.
    • This was fixed later, being impossible to damage him with the weapon unless he is currently swooping or it is set to his primary weakness. Reflecting his Noise Crush however, still does damage regardless.
  • Being a Mega Man 7 boss, Shade Man doesn't have an 8-bit sprites aside form his Mega Man: Battle and Fighters sprite. As such, his sprites are custom-made for Mega Man Maker by Schmidkalkan.
  • Shade Man is a character commonly associated with video game crossovers, with his stage from Mega Man 7 making references to Capcom's Ghosts N' Goblins series (most notably his stage's alternate theme being the main theme of Ghosts N' Goblins), Shade Man making an appearance in the Mega Man and Sonic The Hedgehog crossover comics Worlds Collide, and his Mega Man Battle Network counterpart ShadeMan.EXE having various crossovers with Konami's Boktai series.
  • The grass tileset of his stage was incorrectly listed as one of Slash Man's tilesets until 1.5 renamed said tileset.
  • There is a very low chance that when Roll is turned to stone by Shade Man, she will dab.
    • According to beta tester BigMaster, spriter E-Clare wanted to allude to the Roll dab emote in the Discord server added before Roll was introduced as a playable character in version 1.7.0. As such, there are minor changes to Roll's pose and design to reflect her updated look.

Gallery

TBA


Version 1.4
Major Features
Wily Challenge
Bosses
Wind ManFlame ManSpring ManShade Man
Enemies
BubukanKatonbyonCurlingerSRU-21/PGabgyoPookerCyber GabyoallYaffuSquidonTripropellanIcicle TeckTrio the WheelBacconeTom DaddyFrisk CannonGockroach STurbo RoaderKaminari KogoroCyorownGobotsTsuaranattori
Weapons
Shadow BladeBlizzard AttackFlame BlastKnight CrusherWild CoilNoise CrushDanger WrapJet AdaptorPower AdaptorSuper Adaptor
Level Objects & Pickups
Cracked BlockPush BlockOilFanFloor LightJet PlatformPunch BlockWeapon RemoverYashichi
Major Patches
1.4.11.4.2

Mega Man 7
Weapons
Mega BusterWild CoilNoise CrushDanger WrapFreeze CrackerRush CoilRush JetSuper Adaptor
Enemies
TripropellanIcicle TeckTrio The WheelBacconeTom DaddyFrisk CannonGockroach SGockroach S NestTurbo RoaderKaminari KogoroCyorownGabgyoGobotsTsuranattor
Level Objects
Floor LightJet PlatformPunch Block
Bosses
Spring ManFreeze ManShade Man
Other Pages
TilesetsBackgroundsMusic